philip lelyveld The world of entertainment technology

21Sep/21Off

Federal court rules Artificial Intelligence cannot be an ‘inventor’ under US patent law

The US District Court for the Eastern District of Virginia on Wednesday ruled that an artificial intelligence (AI) machine cannot be an inventor under the Patent Act. The action was a motion for summary judgement concerning two patent applications filed by Stephen Thaler for an AI machine called DABUS.

DABUS was listed as the inventor for Neural Flame—a light beacon that flashes in a new and inventive manner to attract attention—and Fractal Container—a beverage container based on fractal geometry. Thaler’s patent applications were rejected by the US Patent and Trademarks Office (USPTO) and he challenged this refusal as “arbitrary, capricious, an abuse of direction and not in accordance with the law”.

He filed this action seeking a declaration that a patent application should not be rejected only on grounds that there is no natural person identified as the inventor and that a patent application for an invention by AI should list the AI as the inventor when the criteria for inventorship has been fulfilled by the AI.

The court rejected Thaler’s contentions, holding that the definitions provided by Congress for “inventor” within the Patent Act reference an “individual” whose ordinary dictionary and statutory meaning is a natural person or a human being. Further, the usage of personal pronouns such as “himself or herself” and the verb “believes” in adjacent terms modifying the word “individual” makes it clear that Congress was referencing a natural person.

The court acknowledged that Thaler had provided several policy considerations, such as incentivising innovation and its disclosure as well as preserving the value of human inventorship. However, it held that the ultimate decision would lie with Congress.

In July, the South Africa patent office issued a patent listing DABUS as the inventor. Two days later, a federal judge from Australia also held that a nonhuman can be named as the inventor of a patent. However, US federal courts have consistently held that inventors must be natural persons. As AI technology evolves in sophistication, the US lawmakers and the judiciary will be increasingly grappling with the questions of expanding the scope of patent law.

See the full story here: https://www.jurist.org/news/2021/09/federal-court-rules-artificial-intelligence-cannot-be-an-inventor-under-us-patent-law/

21Sep/21Off

Odeon Theatrical will build the Broadway of the future with AR

The goal is to create theatrical performances — viewed around the world — that blend AR or virtual reality experiences with live performances in Broadway venues. The project is targeted for completion by next year. ...

“What we are trying to do as we move into the metaverse, as creators and developers, is view the theater as a digital venue, an augmented theatrical venue.” ...

Odeon’s Augmented Theatrical Venue is a physical venue freed from real-world constraints, Riggs said. She said it will transform any location into a stage by seamlessly integrating traditional production elements such as light, sound, and sets with augmented reality content. The platform will work with a range of existing theatrical software and can run on multiple audience-facing hardware platforms, including mobile devices or head-mounted displays. ...

See the full story here: https://venturebeat.com/2021/09/17/odeon-theatrical-will-build-theater-of-the-future-with-ar/

15Sep/21Off

A Stanford Proposal Over AI’s ‘Foundations’ Ignites Debate

LAST MONTH, STANFORD researchers declared that a new era of artificial intelligence had arrived, one built atop colossal neural networks and oceans of data. They said a new research center at Stanford would build—and study—these “foundational models” of AI.

Critics of the idea surfaced quickly—including at the workshop organized to mark the launch of the new center. Some object to the limited capabilities and sometimes freakish behavior of these models; others warn of focusing too heavily on one way of making machines smarter.

See the full story here: https://www.wired.com/story/stanford-proposal-ai-foundations-ignites-debate/

14Sep/21Off

Zoom Is Getting Ready for the Dystopian Hellscape of Working in the Metaverse

As part of its Zoomtopia 2021 conference, Zoom announced its first move into virtual reality. Zoom’s Whiteboard gives workers the ability to collaborate more effectively online, and the company plans to split it off into its own standalone service. As a result of this, it’ll become available in Facebook’s Oculus Horizons Workrooms. You, your co-workers, and your computer-generated avatars will eventually interact with one another in a stark white virtual conference room. Instead of a mouse cursor, you’ll use your hands to pan around the whiteboard, according to the preview images. Sounds... great.

The company is aiming automatic live transcription support for 30 languages by the end of 2022. The transcription engine will also include translation for 12 languages for paid accounts by the end of next year, though there are no specifics on which would be first. 

See the full story here: https://gizmodo.com/zoom-is-getting-ready-for-the-dystopian-hellscape-of-wo-1847666978

14Sep/21Off

Higher education needs to promote cross-disciplinary dialogue about AI

Google Translate's limitations spell out why we must re-visit old questions about artificial intelligence, says Lionel Tarassenko

September 14, 2021 Lionel Tarassenko

Advances in machine learning have been spectacular in the last five years. This form of artificial intelligence has led to very significant progress is areas such as autonomous driving, machine translation (to and from multiple languages) and automated text generation.

And yet… Useful as Google Translate is, it still makes some fairly basic mistakes. For example, it correctly renders “the window that I have shut” as “la fenêtre que j'ai fermée”, but incorrectly translates “the key that I have found” into French as “la clé que j'ai trouvé”.

Anyone with a French A-level will tell you that, with the avoir verb, the past participle must agree with the direct object when it precedes the verb. “Clé” is feminine, so the extra ‘e’ is also needed on the end of the participle. Testing with similar examples gives a phrase translation accuracy of around 50 per cent, which isn’t great.

To someone like me who has been working in machine learning (ML) for the past 30 years, this is not surprising. Translation is only as good as the data fed to the ML algorithm during the learning phase. Google Translate has no understanding of French grammar: it learns through brute repetition of exemplar sequences. Evidently there are not enough examples in Google’s training data of phrases with feminine nouns as objects preceding avoir for the correct translation to be given every time.

Lionel Tarassenko is president of Reuben College, University of Oxford.

See the full story here: https://www.timeshighereducation.com/blog/higher-education-needs-promote-cross-disciplinary-dialogue-about-aihttps://www.timeshighereducation.com/blog/higher-education-needs-promote-cross-disciplinary-dialogue-about-ai

13Sep/21Off

Dreamverse – Music, Art, Technology

During the daytime, Dreamverse is an public interactive digital art experience featuring the most prominent NFT artworks and artists in both digital and virtual formats. The Gallery will feature work by over 150 artists, curated by 10 seminal NFT artists, TIME, and Metapurse.

See the full story here: https://www.dreamverse.life

13Sep/21Off

Macy’s Reduces Product Returns to <2% with VR

One of the continually cited benefits of “try before you buy” AR and VR product visualization is how it can increase conversions and reduce returns. We’ve covered plenty of proof points for conversions, but return rates have always lingered in theoretical and speculative territory.

See the full story from Oct. 21, 2019 here: https://arinsider.co/2019/10/21/macys-reduces-product-returns-to/

13Sep/21Off

Emirates launches first airline virtual reality app in Oculus store, the world’s most popular VR platform

Experience Emirates' fully-enclosed Gamechanger First Class Suites, explore the airline's signature A380 Onboard Lounge, or check out the cabin around your own seat in row 77 from the comfort of your home, with the airline's award-winning and industry-leading virtual reality (VR) experiences.
 
Available on emirates.com to anyone with an internet connection, via the Emirates app, and now on the Oculus Store for Oculus Rift users, Emirates has taken the next step in its ambition to reach and engage audiences around the world with cutting-edge VR technology. Learn more about the Emirates VR experience on Oculus Rift here...

Created in partnership with technology company Renacen, Emirates' customers can navigate through Economy, Business and First Class cabins, explore their seats, as well as the iconic Onboard Lounge and Shower Spa on the Emirates A380 using navigational hotspots. Emirates is working on an updated version featuring its Premium Economy cabin and latest A380 aircraft interiors.
 
In future developments, Emirates plans to offer customers the ability to explore destinations, select a cabin, and book and pay for their Emirates flight from within the Emirates Oculus VR app.

See the full story here: https://mediaoffice.ae/en/news/2021/September/13-09/Emirates-launches-first-airline-virtual-reality-app-in-Oculus

13Sep/21Off

10 Best Examples Of Augmented And Virtual Reality In Retail

1. Nike  uses augmented reality and virtual reality in their physical stores. Customers can scan items like shoes or clothing to view information, or they can enter a VR world to experience the different steps in Nike's supply chain so they understand how and where items are being made.

2. IKEA has developed The Place App, which allows shoppers to use augmented reality with their smartphone camera to place furniture items into their homes so they can visualize exactly how the item will look in their setting. 

3. Warby Parker’s customers can use AR to try on glasses from the comfort of their homes, so they can pick out the perfect frames.

4. L'Oreal now offers augmented reality-powered makeup try-on experiences, delivered in collaboration with Facebook. Customers can experiment with the world’s leading beauty brands, such as Maybelline, L’Oréal Paris, Lancôme, Giorgio Armani, Yves Saint Laurent, and Urban Decay.

5. Luxury watch retailer WatchBox uses AR to let customers try on different sizes of watches to pick out the perfect one and make sure it looks great on their wrist. 

6. FaceCake has created an Infinite Virtual Closet that allows users to create and build a dream closet with aspirational wardrobe and jewelry items, then virtually try them on. The AI-driven shopping platform also gives shoppers curated style recommendations. Imagine being able to virtually try on earrings and actually being able to see them dangling from your ears! 

7. BMW’s augmented reality experiences allow car shoppers to go into showrooms and customize cars with different colors or styles using their tablets or phones. Or they can put on virtual reality goggles and experience what it’s like to drive the cars, so they understand their options and can make the perfect choice for their new vehicle. 

8. Apple brought their physical retail stores home during the pandemic using AR technology to showcase their products. Shoppers can use AR Quick Look for new iPhone or iMac models, so you can see what they look like in your space or in your hand.

9. Toms, the shoes and apparel company, has installed virtual reality in hundreds of their stores across the world to give customers the ability to transport themselves to Peru. Toms donates $1 of every $3 they make to local people who play a part in their supply chain – and customers can experience the impact of that initiative via virtual reality.

10. Fashion retailer Asos now has simulated models on the website that you can dress up using AR, so you can see how garments look on different body types. In the future, we will likely have our own avatars, so we can have our bodies scanned and try out our own avatars in the digital world.

See the full story here: https://www.forbes.com/sites/bernardmarr/2021/09/13/10-best-examples-of-augmented-and-virtual-reality-in-retail/?sh=54071ac86626

13Sep/21Off

The Spot 625 offers virtual reality dining experience narrated by comedians

Quantum Virtual Entertainment, owned by both Lynch and Gregory Nies, teamed up to open The Spot 625 and create a virtual reality dining experience in a secluded room of the restaurant. 

The Spot 625 opened this fall in Syracuse with the intent to bring a lot more to the table than just food. The new restaurant proposes a combination between food and virtual reality, creating an immersive dining experience like no other in the area. Guests purchase tickets to the VR experience and order their meal before arriving at The Spot through its website. Food options vary from pasta to beef, from chicken to seafood. Customers should note any dietary restrictions.

Despite the challenges, both owners explained that, as of now, the recently opened restaurant has been a success and that they are excited to see where it takes them in the future. They have a lot of ideas, they said, including introducing movement to make the experience even more immersive.

See the full story here: http://dailyorange.com/2021/09/spot-625-new-virtual-reality-dining-experience-narrated-comedians/