IS ROBOTICS IN LIVE CASINO GAMING THE FUTURE OF ENTERTAINMENT?
... robots will be able to assist in the maintenance of casino equipment and can even be used to create new and innovative games. ...
The negative consequences of using robots in casinos
Another concern is that robots could potentially cheat or otherwise take advantage of casino patrons. This could lead to people losing faith in the fairness of casinos, and ultimately result in fewer people patronizing them. ...
See the full story here: https://www.analyticsinsight.net/is-robotics-in-live-casino-gaming-the-future-of-entertainment/
Former Google CEO Eric Schmidt on the challenges of regulating AI
... And the White House just released a blueprint for an AI Bill of Rights to “protect the American public in the age of artificial intelligence.” ...
Schmidt talked about the core challenge of defining what our society wants to gain from AI, and called for a balance between regulating AI and investing in innovation. ...
Schmidt said a naive utopianism often accompanies technological innovation. “This ... goes back to the way tech works: A bunch of people have similar backgrounds, build tools that make sense to them without understanding that these tools will be used for other people in other ways,” he said.
We should learn from these mistakes, Schmidt said. ...
“Academics wrote all sorts of stuff about bias because that's the thing that they could frame. But that's not the real issue. The real issue is that when you start to manipulate the information space, you manipulate human behavior.” ...
Starting a productive discussion on regulation
One of the core challenges right now, according to Schmidt, is that we don’t have a clear definition of what we, as a society, want from AI. What role should it fill? What applications are appropriate? “If you can’t define what you want, it’s very hard to say how you’d regulate it,” he said. ...
“Let’s assume that we got such a list — which we don't have right now ... How are you going to get the CEOs of the companies who are, independent of what they say, driven by revenue ... to agree on anything?” Schmidt asked. ...
Government should do more than regulate
The role of government is not simply to regulate AI, Schmidt said. It must simultaneously promote the technology. Alongside a regulatory plan, Schmidt suggested every country should have a “how-do-we-win-AI” plan.
The particular case of social media
“I’ve been a CEO for more than 20 years. CEOs care a lot about revenue,” Schmidt said. “And the revenue comes from engagement. Engagement comes from outrage.”
To rein in this problem, Schmidt offered a suggestion rooted in his preferences for free speech: People should be permitted to say what they want, but algorithms should be more discerning in what they boost. ... “Everyone gets their opinion, but not everyone gets a megaphone,” he said. ...
Schmidt noted that TikTok found itself facing a problem of toxic content polluting its video streams and detracting from the platform’s entertainment value. In response, the company developed an AI algorithm that finds and mutes toxic content. He suggested every social media company will need to do this going forward.
“And then once these things are in place, they have to become either an industry standard or a regulated standard,” Schmidt said. The stakes extend beyond entertainment and revenue. “If we don’t solve this problem, we’re going to lose our democracies,” he said. ...
See the full story here: https://mitsloan.mit.edu/ideas-made-to-matter/former-google-ceo-eric-schmidt-challenges-regulating-ai

WHY DON’T ROBOTS HAVE RIGHTS? A LAWYER’S RESPONSE
Robots are hardware and software packages that lack a nature or any abilities outside of whatever their designers imagine
See the full story here: https://mindmatters.ai/2022/11/why-dont-robots-have-rights-a-lawyers-response/

Perceptron: AI that sees with sound, learns to walk and predicts seismic physics
Turning our attention to MIT’s work, research scientists there developed a machine learning model that can capture how sounds in a room will propagate through the space. By modeling the acoustics, the system can learn a room’s geometry from sound recordings, which can then be used to build visual renderings of a room. ...
At Berkeley’s robotics department, two separate teams are accelerating the rate at which a quadrupedal robot can learn to walk and do other tricks. ...
Work with a potentially more immediate application came earlier this month out of Los Alamos National Laboratory, where researchers developed a machine learning technique to predict the friction that occurs during earthquakes — providing a way to forecast earthquakes. Using a language model, the team says that they were able to analyze the statistical features of seismic signals emitted from a fault in a laboratory earthquake machine to project the timing of a next quake.
“The model is not constrained with physics, but it predicts the physics, the actual behavior of the system,” said Chris Johnson, one of the research leads on the project. ...
Last this week is a note of caution from MIT researchers, who warn that neural networks being used to simulate actual neural networks should be carefully examined for training bias. ...In fact, the MIT team found, neural network-based simulations of grid cells (part of the nervous system) only produced similar activity when they were carefully constrained to do so by their creators. If allowed to govern themselves, the way the actual cells do, they didn’t produce the desired behavior. ...
See the full article here: https://techcrunch.com/2022/11/07/perceptron-ai-that-sees-with-sound-learns-to-walk-and-predicts-seismic-physics/

Crypto.com Arena steps for sensory needs fans
The Crypto.com Arena in Los Angeles, California (US) has partnered with the leading non-profit KultureCity to make the arena and all of the programs and events that the venue hosts sensory inclusive. ...
The certification process requires the staff at the Crypto.com Arena to undergo annual training imparted by leading medical professionals on how to recognize guests and fans with sensory needs and how to properly manage a sensory overload situation. ...
... Sensory bags, equipped with noise canceling headphones, fidget tools, verbal cue cards, and weighted lap pads, will also be available to all guests at the Crypto.com Arena who may feel overwhelmed by the environment. ...
KultureCity has created over 1,000 sensory-inclusive venues in six countries: This includes special events such as the National Football League (NFL) Pro-Bowl, NFL Super Bowl, Major League Baseball (MLB) World Series, and MLB All Star Weekend. ...
See the full story here: https://www.coliseum-online.com/crypto-com-arena-steps-for-sensory-needs-fans/
ETC@USC student Challenge; The Future of Themed Experiences
ETC@USC student Challenge; The Future of Themed Experiences kicked off on Saturday October 22, 2022 and ended with 18 3-minute video submissions and 5 winners on Saturday October 29, 2022. Read the details of what the Challenge entailed, watch the videos and Q&A sessions, and see who the students and judges were, at the link.
Elton John launches virtual Beyond The Yellow Brick Road Roblox experience
Created by Elton John and Rocket Entertainment with Roblox creators, and support from Universal Music Group (UMG), the virtual experience is live now. It offers fans a new way to enjoy his catalogue, express themselves through his iconic fashion co-created with the community, and experience the icon's impact on popular culture. ...
See the full story here: https://www.musicweek.com/digital/read/elton-john-launches-virtual-beyond-the-yellow-brick-road-roblox-experience/086856

Jordanian filmmaker using virtual reality to fight Muslim stereotypes
... “I've worked in this industry for over 12 years and living in the US I see how the way women, specifically Muslim women, are being represented in the media directly affects how we are being treated and this sometimes causes Islamophobia,” she added.
Telling our story
Bayazid cited the importance of “telling our stories as a Muslim producer and filmmaker” and said she will be talking about the importance of telling the stories of Muslim characters. ...
“We did our project in New York just to share our Islamic culture," she said. "They loved it and they said 'we didn't know all this information because it's very informative.”
“For example, they thought that Islam is a religion of violence. They told us that before watching our VR experiences they thought that women are second-class citizens in Islam and they are controlled by men,” she said.
“It's one of the reasons to educate people and to tell them about our Islamic heritage and culture, to tell our own story and on our narrative,” said Bayazid. “Because we're not going let other people tell our story the way they want. It's our job to tell it the right way.”
See the full story here: https://www.aa.com.tr/en/culture/jordanian-filmmaker-using-virtual-reality-to-fight-muslim-stereotypes/2730264
NJIT experts in augmented reality help train caretakers for the elderly
With the world's population of geriatric patients increasing faster than enough caretakers can be trained for the difficult job, NJIT Assistant Professor of Informatics Salam Daher thinks augmented reality technology may help close the gap.
Daher and her students are prototyping a digital model of an older person which is aware of its feelings and environment. Existing models only cover physical aspects, so it's opening new ground to have a patient simulator that teaches caretakers about the emotional and psychological aspects of their daily work.
This could attract more people to the field. People who are studying to become certified nurse assistants will interact with the patient through virtual reality or projections. The patient will be controlled initially by teachers and eventually through artificial intelligence. ...
See the full story here: https://www.eurekalert.org/news-releases/970325
VR is funny. Why isn’t it pitched that way?
... There is a silver lining, though. You wouldn’t know from the marketing, but VR games aren’t just fun. They’re also funny.
My most memorable moments with the PS VR2 came when the virtual reality tech empowered me to do something weird. Sometimes, the tech was built in a way that allowed me to get up to immersion-breaking mischief: destroying fancy ornamental vases, painting on walls or throwing random objects strewn around the world. (The novelty of picking things up and flinging them did not wear off during my demo).
Just as often, the tech misbehaved in amusing ways. While playing “Resident Evil Village PS VR2,” my in-game hands and head became disjointed from their correct positions and angles as Lady Dimitrescu hoisted me onto two meathooks. Ethan Winters’ sad dad head sank into his chest. Uncharitably, that could be described as a glitch. But truly, I found it very amusing. ...
VR wants to fit into that lineage: more immersion. But because consoles have by and large solved the problem of graphical fidelity and realism, the immersive qualities of virtual reality merely tinker around the edges, mostly producing interactions that are unintentionally funny. Virtual reality is weird and rough around the edges. It doesn’t always work the way it’s meant to, in ways that can surprise and please in equal measure. The sweaty ache to fill a niche our current games and spaces do is confusing to me. It won’t work.
For VR to succeed, it needs to lean into its unique qualities. Right now, its greatest strength is humor.
See the full story here: https://www.washingtonpost.com/video-games/2022/11/02/virtual-reality-funny-playstation-vr2/
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