Disney Banks on Virtual Reality for Movies With Nokia Deal
Walt Disney Studios signed a multi-year deal with Nokia to provide virtual reality cameras and related software to the studio’s marketers and filmmakers, who will make VR content linked to Disney’s theatrical releases.
Jamie Voris, Walt Disney Studios chief technology officer, said the company’s aim is to “bring extraordinary experiences to audiences around the world, and specially-created VR content is one more way we can transport people even further into the worlds our filmmakers create.” ...
Nokia and Disney already used the OZO to create two 360-degree videos — a red-carpet broadcast and and a cast interview — for the April premiere of “The Jungle Book.”
“Virtual reality represents a new frontier in storytelling, and we’re thrilled to be bringing this VR technology to the team at Disney,” said Ramzi Haidamus, president at Nokia Technologies. ...
See the full story here: https://www.thewrap.com/disney-virtual-reality-movies-nokia-ozo-cameras-deal/
Human rights groups demand Zoom stop any plans for controversial emotion AI
PhilNote: the opponents are describing this as a black and white issue, when in fact it is nuanced and there effort to kill it is just as misguided as any effort to implement it without ethical guardrails in place first.
More than 25 human and digital rights organizations including the American Civil Liberties Union, Electronic Privacy Information Center and Fight for the Future sent a letter to Zoom demanding the company end any plans to incorporate emotion AI features in its meeting software. ...
... On Wednesday more than 25 human and digital rights organizations including the American Civil Liberties Union, Electronic Privacy Information Center and Fight for the Future sent a letter to Zoom demanding the company end potential plans to incorporate emotion AI features in its software. The letter comes in response toreporting in Protocol in April highlighting Zoom’s consideration of incorporating AI in its virtual meeting software to detect and analyze people’s moods and emotions. ...
AI-based features for assessing people’s emotional states are showing up in virtual classroom platforms and technology used in vehicles to detect driver distraction, signs of drunkenness and road rage. Behind the scenes, companies that produce synthetic images and video data are supplying raw materials used to train emotion AI and related systems, but sometimes those companies are removed from the end uses of the data they provide.
The validity of emotion AI has been seriously questioned, and often raises ethical concerns. Some research shows the ways people express emotions such as happiness, anger or surprise vary across cultures and situations. ...
See the full story here: https://www.protocol.com/enterprise/zoom-emotion-ai-aclu-rights
Why DeepMind Is Sending AI Humanoids to Soccer Camp
... learning the fundamentals of soccer could one day help robots to move around our world in more natural, more human ways.
“In order to ‘solve’ soccer, you have to actually solve lots of open problems on the path to artificial general intelligence [AGI],” says Guy Lever, a research scientist at DeepMind. “There’s controlling the full humanoid body, coordination—which is really tough for AGI—and actually mastering both low-level motor control and things like long-term planning.” ...
See the full story here: https://www.wired.com/story/alphabet-deepmind-ai-humanoids-soccer-camp/
Meta Acquires Berlin Startup to Boost Virtual-Reality Ambitions
... Lofelt specializes in haptic technology, which can replicate the experience of touch in a virtual setting through forces or vibrations in a hardware device, like a smartphone or videogame console controller.
The company’s key product was Lofelt Studio, a suite of tools that made it easy for developers to design how they wanted haptics in mobile apps and PlayStation 5 games to feel. ...
See the full story here: https://www.wsj.com/articles/meta-acquires-berlin-startup-to-boost-virtual-reality-ambitions-11662147631
A Day in LA with the Deep Fake Artists Trying To Make the Digital World As Real As the Physical One
... By now, you’ve probably seen Fisher as Cruise jumping over Keegan-Michael Key. Realizing there’s bubblegum inside a lollipop. And putting his arms around Paris Hilton.
To achieve this hyperreal effect, Metaphysic uses a neural network that’s patterned after the human brain. In the simplest terms, their technology processes data via an adaptive computing system that improves continuously. In the case of @deeptomcruise, this network inputs every image of Tom Cruise to output his every expression. His every wrinkle. The way Cruise’s eyebrows furl when he talks. ...
I think the most fundamental problem of the misuse of AI-generated synthetic media is the erosion of the public's trust in all online media,” says Siwei Lyu, director of University of Buffalo’s Media Forensic Lab and the founding co-director of the university’s Center for Information Integrity (CII). “By creating illusions of an individual's presence and activities that did not occur in reality, deepfakes can cause actual harm when they are weaponized.” ...
Applying Tom Cruise’s face onto Fisher’s, Umé says, “is more than just pushing a button.” To that end, Umé describes the technology the way a 19th-century pictorialist might have: weaving his AI-generated content from a scientific to an expressive medium.
According to Graham, this approach distinguishes Umé from the growing number of people working in synthetic media. ...
Ultimately, Umé says, his goal is to create such an immersive experience that he’s personally able to sit at his kitchen table and have breakfast with his grandmother who lives halfway across the world and to really feel like she’s right there with him, in the room.
Adding, “I want to be able to save that memory and share it with my grandkids.” ...
See the full story here: https://dot.la/deepfake-tom-cruise-2657988402/particle-2
US orders Nvidia and AMD to stop selling AI chips to China
... The new rules are a reminder of how US-China tensions remain high over business and tech.
Last week, a rare agreement between the two countries on auditing US-listed Chinese companies had suggested a breakthrough in relations, but experts have warned the deal will do little to resolve other key issues.
The new mandate for chipmakers also covers a ban in exports to Russia, Nvidia and AMD noted. ...
See the full story here: https://www.cnn.com/2022/09/01/tech/us-nvidia-amd-chips-china-sales-block-intl-hnk/index.html
Twitter is divided over ‘AGT’ deepfake act making it through to the finals
... However, on Wednesday, despite some viewers saying that Metaphysic is "not talent" and argued that, while cool, it's more like an app not an act, Simon shared how thrilled he is to find out what Metaphysic does next.
"It was one of the most original – I actually feel bad for the three singers, also, because it was a combined effort to be fair. So respect to the three singers in addition to you two gentlemen as well," said Simon. "Your talent, the two of you is, honestly, one of the most unique things we've ever seen on the show. ...
See the full story here: https://news.yahoo.com/twitter-divided-over-agt-deepfake-030148674.html
Meta, Just For Laughs Shoot Virtual Reality Comedy Special
‘Surrounded’ available on Meta Quest 2 headsets
Just for Laughs and Meta are teaming up to present an unscripted virtual reality comedy special called Surrounded that will premiere on Meta Quest 2 VR headsets on September 9.
The show, filmed at the Just For Laughs Montreal Festival, will give viewers on Meta’s Horizon Worlds platform an in-the-round experience with interactive elements.
See the full story here: https://www.nexttv.com/news/meta-just-for-laughs-shoot-virtual-reality-comedy-special

20,000 Undeclared pools in France uncovered by AI technology
... Pools can lead to higher property taxes because they boost property value, and must be declared under French law.
The software, developed by Google and French consulting firm Capgemini, spotted the pools on aerial images of nine French regions during a trial in October 2021. ...
See the full story here: https://www.bbc.com/news/world-europe-62717599
OTOY, Roddenberry Estate Unveil First Immersive Roddenberry Archive Experiences, Multi-Year Roadmap to Preserve the History of Roddenberry’s Star Trek Work
After announcing the Roddenberry Archive during Gene Roddenberry’s centennial in August 2021, and, in May, sharing a preview of the nearly completed work archiving the Gene Roddenberry’s 1964 Star Trek pilot “The Cage”, OTOY Inc. and the Roddenberry Estate made good today on a promise to let Star Trek fans start to explore the archive’s ever growing massive 3D datasets during its first year of production – bringing the archive’s life-size digital recreation of the original Starship Enterprise for fans to experience at Creation: Las Vegas 2022.

The 1:1 scale assets in the archive include both a production version (for physical assets filmed in the real world for TV or film) and a second “in-universe” version that works just as the item or ship might inside its narrative universe.
The work is intended to preserve the important history of Gene Roddenberry’s work, including Star Trek, for new holographic mediums for future generations to experience Gene Roddenberry’s legacy with the highest levels of immersion and historical fidelity. ...
The fully immersive, interactive 360-degree experience allows fans to navigate through every filmed location of the Starship Enterprise as shown in “The Cage”, and interact with the ship’s environment as if they were on board the actual ship in the year 2254 during that episode. ...
See the full story here: https://www.mesaonline.org/2022/08/26/otoy-roddenberry-estate-unveil-first-immersive-roddenberry-archive-experiences-multi-year-roadmap-to-preserve-the-history-of-roddenberrys-star-trek-work/
Pages
- About Philip Lelyveld
- Mark and Addie Lelyveld Biographies
- Presentations and articles
- Trustworthy AI – A Market-Driven approach
- Tufts Alumni Bio