philip lelyveld The world of entertainment technology


Augmented Human: 5 Times I’ve Used Technology To Augment Myself

960x0-5As a woman who works in tech, I’ve often wanted to explore the idea of how technology can help us live longer and live better. I’m in some ways, what my futurist friend Kate O’Neil has coined, a tech humanist.

In this article, I’d like to share six times that I’ve personally used technology to augment myself and share some of the lessons I’ve learned along the way.

Touch and Feel

I look forward to seeing how VR hardware OEMs use peripherals like haptic gloves to give users the feeling of touch, and I’m sure that neural interfaces are on the horizon as well.

Is it Brain Power or Telekinesis?

Neurable,... NextMind’s BCI ... I was able to switch channels using just my thoughts, play duck hunt with my thoughts, and dim lights by just focusing on them. After this demo, I realized how much my brain enjoyed this workout. ... Neurosity’s Notion BCI developer kit, ...

X-Ray Vision

...Accuvein’s Vein Visualization device...helps take the guesswork out of finding the vein.

Smell the Virtual Redwoods

... Treehugger: Wawona where I put on a VR headset with a scent device over my noise and gloves with tracking devices. ... I walked away from this tree-hugging experience feeling energized as we had just done a whole hour of yoga. It’s been one of my favorite VR experiences to date. ...

Living as a “Cyborg”  

...I was living connected to a medical device that had to be on 24/7 and that needed to be charged often. ... See, while being a cyborg would seem cool, I felt more like a Tesla more than a cyborg. ...

Bio-Digital Convergence? me thinking a lot about what the strategic foresight consultancy, Toffler Associates, refers to as the Bio-Digital Convergence, which is the intersection of human and machine, and the impact this convergence will have on our lives, our laws and even our sense of self.

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Virtual reality: How the Illini have adapted their recruiting during a pandemic

5f013e3b8cc27.imageCollege basketball programs had to get creative on the recruiting trail. Or, more correctly, off it. Recruiting has gone 100 percent digital. Zoom calls are the new in-home visit.

So Goode was in early on virtual recruiting. He conducted Zoom calls with Michigan State and Marquette in addition to Illinois. By April 17, he was ready to commit. The Illini were the choice, his recruitment sealed with the presentation executed by coach Brad Underwood’s staff.

Illinois showed Goode clips from the its bounceback 2019-20 season. Clips of Goode playing for Indy Heat on the Nike EYBL circuit were integrated into videos of the Illini’s playing style showing just how he would fit on the court.

A PowerPoint presentation highlighted other aspects of the program and university.

“The way they present everything to you on the Zoom is pretty cool,” Goode said. “The coaches would expand on those bullet points and give the deeper explanation of what those meant. They described campus and the team’s play style and the basketball culture and the weightlifting program. Most of the stuff you would get on a visit to campus.”

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Sci-Fi Film Made In Area Weaves Virtual Reality Throughout Storyline, Draws Thousands Of Views

Jamie Monahan, the writer, director, and star of "Lucid," said the film takes place in a near-distant future and follows Charlie, a young woman undergoing virtual reality therapy after being sexually assaulted.

Monahan set out to make the film after becoming frustrated by the lack of complex female characters on screen, and curious about recent developments in virtual reality research.

During the film, the main character, Charlie, becomes addicted to how VR makes her feel, and she slowly loses interest in the reality in which her friends live.

Watch the full 14 minute short at the link: 


Lumus and Schott Develop Reflective Waveguides for Augmented Reality

SCHOTT’s groundbreaking RealView® high refractive index glass wafers are already a key enabler for AR devices using refractive waveguide technology with ever-wider field-of-view (FOV). Under the new partnership, SCHOTT broadens its technology offer to the market, in manufacturing optical components based on reflective waveguide technology.

Within this cooperation, Lumus is responsible for research and development on the optical design of the reflective waveguides, as well as their commercialization. SCHOTT’s focus is the manufacturing of the LOEs, leveraging its international production network with high-end optical glass melting in Germany; its field-proven substrate processing lines in China, operated as a joint venture with Crystal-Optech, being already the hub for SCHOTT RealView®, and its component factory in Malaysia, where the LOE assembly line is located. Dedicated engineering hubs in Germany, Switzerland, and China support required process innovation and metrology development.

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Watchdog finds the Pentagon needs to improve artificial intelligence project management

NGSNMVM225GADCIWRLHSUIKHNYThe DoD inspector general suggested the Joint Artificial Intelligence Center, established to facilitate the adoption of artificial intelligence tools across the department, take several steps to improve project management, including determining a standard definition of artificial intelligence, improving data sharing and developing a process to accurately track artificial intelligence programs. The JAIC missed a March 2020 deadline to release a governance framework. It still plans to do so, according to the report, but that date is redacted in the report.

“An AI inventory management process for identifying and developing a baseline of AI projects is necessary to maintain awareness of the types and number of AI projects across the DoD,” the inspector general wrote.

JAIC also should promote collaboration on AI projects across the services. It found that the Marine Corps and Army are both working on a project to identify service members who are likely at risk of suicide, but are not collaborating. If the services did collaborate, they may develop a technology that “might be suitable for any Military Service.” Other benefits identified were cost savings and transparency.

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Inside Lost Horizon: A Virtual Reality Music Festival

960x0-3The music festival landscape has changed drastically this year as a result of COVID-19, resulting in many festivals moving into the live stream space. The team behind Glastonbury’s Shangri-La festival has done something different: They have teamed up with VR Jam, Sansar, Orca Sound Project and Beatport to create the world’s largest independent music and arts festival in virtual reality, Lost Horizon.

Lost Horizon, taking place July 3-4, will be fully interactive and feature four stages (Gas Tower, Freedom, Nomad and SHITV), creating an experience similar to in-person events. Attendees will be able to explore the free festival via PC, VR or mobile app, or they can also stream it on Beatport or Twitch.

Lost Horizon, which will be raising money for The Big Issue and Amnesty International, has been designed to look and feel like Glastonbury’s Shangri-La festival while also featuring new areas and artworks since there are no creative limitations inside the virtual reality world, Klean says. Cox adds that this concept of limitless creative opportunities also applies to what DJs can play inside of a virtual reality festival as opposed to a typical event.

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Sony Plans Software Subscription Future With Image Sensors

Sony_IMX500_Intelligent_Vision_SensorReuters reports that the sensor software “can be modified or replaced wirelessly without disturbing the camera.” Its uses include being “installed in security cameras where it can single out factory workers not wearing helmets, for instance, or be mounted in vehicles to monitor driver drowsiness.” Users can subscribe to the software via monthly fees or licensing, “much like how gamers buy a PlayStation console and then pay for software or subscribe to online services.”

Fierce Electronics reports that Sony VP of business and technology innovation Mark Hanson stated that, “our thinking was that if we could tackle the things that complicate the process at the edge, we will improve time-to-market for the customer at a lower cost.” Sony’s IMX500 image sensor is a logical extension of its existing image sensors that utilize backside illumination.”

Its AI processing capability came from placing the logic chips on the backside of the sensor “thereby giving the sensor more pixels to improve the light sensitivity.” After a “wide bus structure carries the data from the image sensor to the image signal processor (ISP),” the IMX500 also runs the signals acquired by the pixel chip through an ISP, with AI processing done in the process stage on the logic chip.”

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Creating Family Memories From Across The Globe With The Alcove VR App

Available free on Facebook’s Oculus Go VR headset, AARP Innovation Labs’Alcove is a brand new social platform that allows up to four loved ones to connect in VR for some good old-fashioned family time. Only instead of sitting down in the den, friends and siblings connect via their own virtual home where they can participate in a wide variety of interactive games and experiences perfect for users of all ages.

Upload family photos, both 2D and 360-degree, and sit down for a next-gen slideshow; meet up and explore the Swiss Alps from the comfort of a flying hot air balloon; participate in immersive mediation and a variety of brain-building activities; customize your virtual home with family photos; or kick back and enjoy some compelling AARP TV, articles, and documentaries. You can even upload your own videos and host a virtual screening of your favorite home movies.

Each room of your virtual home features new gateways to explore. By selecting the world map, for instance, you can teleport to exotic locations around the globe, from Tokyo and Rome to Vienna and Prague. Or you can just head to the living room for a game of checkers.

For more information on Alcove and its many use-cases, visit

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Niantic announces Catan: World Explorers, the fourth augmented reality game from the studio

ap_resize.php...the studio has now set its sights on the popular board game Catan, in cooperation with Asmodee. This upcoming title is called Catan: World Explorers, and it's billed as a massively-multiplayer augmented reality game that will "transform the entire Earth into one giant game of Catan," which at least sounds somewhat interesting.

Of course, since Niantic hasn't shared any concrete details about Catan: World Explorers, we still don't know when the game will arrive, how it will be monetized, or what the board-game-based gameplay actually looks like. At the very least, Niantic has published an official website for the title where interested parties can sign up for email updates, which also doubles as a way to pre-register for a secured spot at launch, which sounds like the game won't get a world-wide release whenever it finally lands on the Play Store (at least not at first).

All in all, I can't say it's surprising to learn that Niantic is still keen on pushing out more AR games, especially since today's announcement mentions that the studio is currently working on ten new titles.

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An Investor’s Primer on Virtual Reality (VR) and Augmented Reality (AR)

virtual-realityThis article lists the highlights & major players -