Virtual reality experience ‘This is Not a Ceremony’ goes to Sundance Film Festival
...“In many Indigenous nations including thee Blackfoot Confederacy and Piikani Nation, we have a tradition of witnessing where the witness becomes responsible to the community,” said Ahnahktsipiitaa. ...
...
“It was such an important part of the story for us and for me and I think it’s truly incredible. We used a lot of style photos that I had taken of the buffalo jump. We used some 3D models in order to create the buffalo and I think that it’s incredible, I was astounded the first time I’ve seen it walking.”
This is Not a Ceremony screens at the Sundance Film Festival virtually on Jan. 20 and will be available to watch until Jan. 30. For more information visit www.festival.sundance.org
See the full story here; https://globalnews.ca/news/8518379/virtual-reality-experience-this-is-not-a-ceremony-goes-to-sundance-film-festival/
https://globalnews.ca/video/embed/8518559/
‘Who’s to say it’s not real?’ Street artist Kaws on creating Fortnite’s first exhibition
The New Yorker has made a virtual art show to take place within the smash-hit game – and a real-life one at London’s Serpentine with a touch of augmented reality. Can it get young gamers into galleries?
His desire to bring art to the masses is partly why his work spans collectable toys and streetwear collaborations, as well as paintings and sculptures that sell for millions. His new exhibition will allow him to connect with a large number of eyeballs in, he says, “a new and massive way”. The show, New Fiction, is at London’s Serpentine Gallery, and simultaneously on two free online platforms: the gaming behemoth Fortnite and the augmented-reality (AR) app Acute Art.
With more than 400m player accounts, Fortnite is massive, especially when compared with the estimated footfall of an average Serpentine show (around 35,000). While the uninitiated might dismiss Fortnite as just another shooting extravaganza, players are increasingly spending time in its more peaceful zones, such as creative mode, where they can mooch about the Fortnite metaverse without fear of elimination.
See the full story here: https://www.theguardian.com/artanddesign/2022/jan/18/kaws-fortnite-serpentine-street-art-augmented-reality

Is the U.S. military’s futurism obsession hurting national security?
Four reasons why we are future obsessed
1. The Jetsons Effect: Prior expectations of the future were wrong or disappointing
2. The future is here-ish, but better technology is predicted to be right around the corner
3. Catastrophic risks are more apparent
4. Overcorrection is fueling our zeal
Four problems with future obsession
1. Not preparing for current crises
2. Kicking the can down the road
3. The drunkard’s search
4. Escapism over engagement
See the full story here: https://www.brookings.edu/techstream/is-the-u-s-militarys-futurism-obsession-hurting-national-security/

The best AR and VR news from CES 2022
Good compilation. We already picked many of them.
See the full story here: https://www.virtualrealitypulse.com/edition/weekly-apple-samsung-2022-01-08?open-article-id=20892105&article-title=the-best-ar-and-vr-news-from-ces-2022&blog-domain=skarredghost.com&blog-title=the-ghost-howls

Disney is Poised to Win the Metaverse
... And want even more Disney magic “pixie dust” that makes 1+1 = 3 in this context? Here it is. Disney can uniquely link its physical theme park experiences and promotions to virtual “Metaverse Park” experiences and promotions – and vice versa – to maximize its overall marketing muscle and monetization. And to keep you in its Magic Kingdom in all of its forms, 24/7.
As just one example, imagine Disney selling a super exclusive VIP “Omni Pass" to give special access to both its real world theme parks and Metaverse Park. And how about adding a new physical plush toy every month, together with some virtual merchandise (“virch merch” … I just coined that!) as part of its new ultra VIP high-priced subscription-based “Omni Pass.” How much would exhausted parents pay for that to calm down their screaming kids?
And want even more gold for Mickey? Sell the “Omni Pass" in the form of a limited edition NFT.
... Will our kids (and theirs) choose to live their lives primarily in the real world or instead in the Metaverse, where they can lead the exact “perfect” lives they want. Watch this thought-provoking video by Arun Maini (Britain’s largest tech YouTuber with nearly 10 million subs) - and don’t forget that, in many respects, they already are (in the Metaverse).
Source: Peter Csathy newsletter email - no link
And Wow! Arun Maini nails SO MANY issues around the metaverse: https://www.youtube.com/watch?v=RgJwPco3wew
WALMART -WE’RE BUSTING INTO THE ‘METAVERSE’ … W/ Our Own NFTs, Crypto!!!
Per CNBC, 7 separate applications were filed of late ... and in addition to being able to hawk Walmart-related products in this forthcoming virtual reality, they're also apparently gunning to offer their own lines of NFTs (non-fungible tokens) and even a unique cryptocurrency.
No word on what those tokens might look like ($5 DVD bin NFT, perhaps?) or when all this is supposed to be rolled out ... but it seems they're getting their 4D ducks in a row for what most everyone in Corporate America is scrambling for ... a seat at the metaphysical table.
See the full story here: https://www.tmz.com/2022/01/16/walmart-metaverse-trademark-nft-cryptocurrency-virtual/
https://www.tmz.com/2022/01/16/walmart-metaverse-trademark-nft-cryptocurrency-virtual/
The FTC is reportedly investigating Meta’s VR division for antitrust violations
Regulators have reportedly asked developers if the Oculus app store discriminates against third-party apps whose features overlap with its own offerings, and they’ve apparently questioned Meta’s strategy of selling the Meta Quest (formerly Oculus Quest) headset at a $299 price point that heavily undercuts the price of other VR headsets. The FTC declined to comment on Bloomberg’sreport.
See the full story here: https://www.theverge.com/2022/1/14/22884198/ftc-state-ag-investigating-meta-facebook-vr-oculus-antitrust

Second Life joins the metaverse discussion with the return of its founder — and some key patents
A strengthened “commitment to growing an innovative, inclusive, and diverse metaverse” includes Second Life founder Philip Rosedale rejoining the project as a strategic adviser. After launching Second Life, he’s been involved in a number of other efforts, popping up with a virtual marketplace for people to sell their skills and a neuroscience collaboration,
However, his VR project High Fidelity, a telepresence-focused experiment that took a step back from developing its tech for head-mounted displays, will invest in Second Lifeowner Linden Research with cash and “distributed computing patents.” Speaking to CNET, Rosedale said High Fidelity is shifting seven people to work on Second Life. The deal also includes patents, like two covering community moderation in decentralized environments. As we’ve seen with companies like TiVo and Nokia, an early presence in a space could include ownership over technology that becomes much more valuable later on.
...Besides skepticism of NFTs and pie-in-the-sky ideas about interoperable platforms, he suggests that making Second Life usable via phone or using your webcam to animate your avatar’s facial animation would help it grow more than anything that requires users to wear a virtual reality headset.
See the full story here: https://www.theverge.com/2022/1/13/22881864/metaverse-second-life-decentralized-moderation-patent-virtual-reality?fbclid=IwAR1Sgfup6W2xUWqSbO21J7LA1QGJuMcsiuFzCQt9QGOnj_UlRZZmy--xtUc

Color Star Technology Co., Ltd. (NASDAQ: CSCW) to Officially Launch Metaverse, Starting a New Chapter for Entertainment Technology
The open and global beta version of "Color World" is an entertainment metaverse platform that Color Star team spared no effort to create. This version will include functions of virtual character, intelligent interaction, automatic NFT scene generation, and second life development, etc.
See the full story here: https://www.yahoo.com/now/color-star-technology-co-ltd-120000761.html
Reality Check: Looking Back at Augmented Reality in 2021
Tom Emrich's 2021 annual AR roundup.
See the full story here: https://www.linkedin.com/pulse/reality-check-looking-back-augmented-2021-tom-emrich/?trk=eml-email_series_follow_newsletter_01-hero-1-title_link&midToken=AQG9gi1ZLqruRw&fromEmail=fromEmail&ut=2RNYqyQrYWAq41

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