Phil Lelyveld’s 10 seconds of fame at Cannes 2021!
Elon Musk Doubles Down on Artificial Intelligence at Tesla Amid Scrutiny of Autopilot
Mr. Musk, Tesla’s chief executive, said Tesla would build a robot in a human form that could perform repetitive tasks, with a prototype likely to be ready next year. It would draw on some of the technology Tesla has developed for vehicles, he said Thursday during an event in Palo Alto, Calif., around artificial intelligence, or technology designed to mimic the way humans think.
The deployment of such robots could fundamentally change the economy, potentially alleviating labor shortages, he said. “In the future, physical work will be a choice,” Mr. Musk said, adding that long-term, such a robot could make it necessary to provide a universal basic income, or a stipend to people without strings attached.
See the full story here: https://www.wsj.com/articles/tesla-ai-day-2021-11629408749
Facebook Releases Blockbuster App For Remote Work
This morning Facebook launched Horizon Workrooms, a free cross platform XR (VR, PC) collaboration app that enables distributed teams or groups to share a private virtual room for meetings, training and education. Workrooms can accommodate up to sixteen avatars, representing sixteen people in Oculus Quest 2 VR headsets, and as many as fifty people on video, using the companion Oculus remote desktop PC app, which provides a Zoom-like interface for colleagues on PCs in the physical world. There are white boards, shared note pads, and options for multiple environments that change in size based on the number of participants in VR. The rooms are persistent and content created there can be taken back onto the PC. Users can upload documents, photos, videos, basically any file on their computer into the room. You can even screen share.
... You can see your computer through the outward facing cameras of the Quest 2 headset well enough to type notes on a real computer while in VR...
“Workrooms is our first experience designed from the ground up using hands as your primary form of input instead of controllers,” began LeBeau. ... They’re more natural, more expressive, and quite good for using other tools like whiteboards and computers, making it more like a place you want to do work.” ...
"... It works for people in 2D and in headsets.” Boz later elaborated. ... A metaverse describes a persistent digital place that can be accessed by all sorts of devices. It only really becomes a metaverse when it crosses platform boundaries.” ...
I keep up with the leading state-of-the-art cross-platform virtual collaboration platforms like Spatial.io, Altspace, Engage, Glue, Arthur, and Virbela, which all seem to be growing quickly. They offer all the features Horizon Workrooms has and more. ... the incumbent platforms have some important features that Workrooms doesn’t yet have. The interface Spatial, Engage, and Altspace, with VR world-building platform Unity, don’t exist on Workrooms. ,...
Workrooms is clearly still in beta, but it’s a beta of one of the most amazing things I’ve seen in VR. It just doesn’t happen to be working perfectly right now. My keyboard disappeared intermittently. Sometimes the hands occluded the keyboard and confused the computer vision. ...
See the full story here: https://www.forbes.com/sites/charliefink/2021/08/19/facebook-releases-blockbuster-app-for-remote-work/?sh=493a1a7c52fd&fbclid=IwAR3C9zQg2RsvXfIaw7Wgo5jI_-4Vuc5W9kj0ug7DvJsgE58_FnglIJBb47c
Dawn Of Generative Celebrities: NVIDIA’s New Technology Weaves Magic
For a good 14 seconds (from 1.02.41 to 1.02.55), Huang’s virtual replica spoke to the audience while introducing the CPU designed for terabyte-scale accelerated computing. Last week, the graphics processor company revealed in its blog postthat it leveraged the power of Omniverse to pull this stunt off without anyone’s notice.
... According to former journalist and NVIDIA’s chief blogger Brian Caulfield, a project like this typically takes a team months to complete and weeks to render. However, Omniverse enabled the animation to be completed by one animator and rendered in less than a day. ...
See the full story here: https://analyticsindiamag.com/dawn-of-generative-celebrities-nvidias-new-technology-weaves-magic/

Even North Korea Is Using VR & AR In The Classroom
During the Fourth Plenum of the Seventh Party Central Committee meeting in 2019, Kim Jong Un ordered North Korean institutions to begin using new technologies as part of their learning curriculums, including artificial intelligence, digital chalkboards, and computers. Apparently, this initiative also includes immersive technology.
According to a report by Choson Sinbo (The People’s Korea), a pro-North Korean newspaper based in Japan, a “model” elementary school located in the capital city of Pyongyang has employed new communication technologies as part of its learning curriculum. This includes VR headsets and several interactive AR experiences.
See the full story here: https://www.virtualrealitypulse.com/edition/daily-apple-samsung-2021-08-17?open-article-id=19993280&article-title=even-north-korea-is-using-vr---ar-in-the-classroom&blog-domain=vrscout.com&blog-title=vrscout

Val Kilmer Recreated His Speaking Voice Using Artificial Intelligence and Hours of Old Audio
[PhilNote: it sounds like the controversy around Val's voice in the documentary is off the mark.]
Val Kilmer marked the release of his acclaimed documentary “Val” (now streaming on Amazon Prime Video) in a milestone way: He recreated his old speaking voice by feeding hours of recorded audio of himself into an artificial intelligence algorithm. Kilmer lost the ability to speak after undergoing throat cancer treatment in 2014. Kilmer’s team recently joined forces with software company Sonantic and “Val” distributor Amazon to “create an emotional and lifelike model of his old speaking voice” (via The Wrap).
“I’m grateful to the entire team at Sonantic who masterfully restored my voice in a way I’ve never imagined possible,” Val Kilmer said in a statement. “As human beings, the ability to communicate is the core of our existence and the side effects from throat cancer have made it difficult for others to understand me. The chance to narrate my story, in a voice that feels authentic and familiar, is an incredibly special gift.”
...The AI-recreation of Kilmer’s voice was done after “Val” was made and is not featured in the documentary. The voice of Kilmer’s son, “Palo Alto” actor Jack Kilmer, is featured in the documentary to narrate the words of his father.
See the full story here: https://www.yahoo.com/entertainment/val-kilmer-recreated-speaking-voice-210041795.html

Rendever Awarded $2M NIH Grant to Research Impact of Virtual Reality on Aging Population
– Rendever, a Boston-based virtual reality (VR)platform built to help seniors overcome social isolation through shared experiences, announces that it has been awarded a $2M Phase II Grant from the National Institute on Aging (NIA), a division of the National Institutes of Health (NIH).
– This grant will fund a registered multi-site clinical trial, in conjunction with the University of California Santa Barbara, to further Rendever’s continued research on the effects of VR on seniors. The focus of the research is to evaluate the impact of VR-based virtual family engagement for seniors and the differences in effect across various levels of cognitive impairment (MCI, mild to moderate AD/ADRD).
The Phase II Grant builds on Rendever’s previously awarded Small Business Technology Transfer (STTR) Phase I Grant to measure the impact of Rendever’s engagement platform. The initial pilot data confirmed the positive impact that virtual family engagement has on both residents and their family members living at a distance. Residents experienced decreased negative emotions and feelings of isolation, increased positive emotions and engagement with their family members, and overall improved quality of life. Family members reported similar mental health benefits along with significant decreases in caregiver guilt after using Rendever’s VR platform with their loved ones.
See the full story here: https://hitconsultant.net/2021/08/18/rendever-virtual-reality-on-aging-population-research/#.YR0uRS1h2t8

What AI researchers can learn from the self-assembling brain
In his book The Self-Assembling Brain, Hiesinger suggests that instead of looking at the brain from an endpoint perspective, we should study how information encoded in the genome is transformed to become the brain as we grow. This line of study might help discover new ideas and directions of research for the AI community.
The Self-Assembling Brain is organized as a series of seminar presentations interspersed with discussions between a robotics engineer, a neuroscientist, a geneticist, and an AI researcher. The thought-provoking conversations help to understand the views and the holes of each field on topics related to the mind, the brain, intelligence, and AI. ...
Therefore, our genome contains the information required to create our brain. That information, however, is not a blueprint that describes the brain, but an algorithm that develops it with time and energy. In the biological brain, growth, organization, and learning happen in tandem. At each new stage of development, our brain gains new learning capabilities (common sense, logic, language, problem-solving, planning, math). And as we grow older, our capacity to learn changes.
See the full story here: https://bdtechtalks.com/2021/08/16/self-assembling-brain-book/

Los Angeles-Based Artificial Intelligence Company Pinscreen Announces the Hiring of Leading Digital Artist Anda Deng
Deng will develop high-fidelity 3D digital assets for the integration with machine learning pipelines for next generation visual effects. Pinscreen’s customers include major Streaming companies, and Adapt Entertainment, which are exploring the use of cutting edge AI for the creation of photorealistic humans in high-end movie production. Novel effects, include language translation of foreign films, as well as photorealistic face replacement of stunt actors with celebrities.
Deng will develop 3D avatar assets for Pinscreen's proprietary AI-based human digitization system as well as neural face rendering solution paGAN to improve the realism of next generation immersive telecommunication systems. Pinscreen's customers include NTT Docomo, and Yahoo! Japan.
Deng's unique skills include his 3D modeling and simulation skills for real-time digital humans and hair, as well as his in-depth knowledge in Unreal Engine and the integration of 3D assets with complex real-time graphics environments.
Contact:
Hao Li
CEO & Co-Founder, Pinscreen, Inc
917-514-6980
See the full story here: https://www.wfmz.com/news/pr_newswire/pr_newswire_entertainment/los-angeles-based-artificial-intelligence-company-pinscreen-announces-the-hiring-of-leading-digital-artist-anda/article_a4e25172-b8e1-5600-b267-e7bc96116cd0.html

Virtual Reality as an Affirmative Spin-Off to Laparoscopic Training: An Updated Review
After an advanced Medical Subject Headings (MeSH) search, we got 59,532 results, and after the application of filters, 189 results showed up. Out of these, studies that were not exclusively relevant to the use of VR in laparoscopic surgery were manually excluded, and a total of 35 articles were included in the study. VR is found to be an excellent training modality with promising outcomes. It helps the surgeons perform the surgery accurately at a faster pace and improves confidence and multitasking ability in OR.
See the full story here: https://www.cureus.com/articles/67153-virtual-reality-as-an-affirmative-spin-off-to-laparoscopic-training-an-updated-review
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