AI Expert Charles Simon Publishes Guide for Creating Artificial General Intelligence
“The Brain Simulator II software is now robust enough to need a full explanation which not only documents the program, but explains the background and philosophy behind it and the direction of future development,” notes Simon. “I wrote the companion book to provide neuroscientists, cognitive scientists, and programmers interested in AGI or spiking AI software with everything they might need to build a system that can learn about object permanence, spatial relationships, and time/causality, and ultimately help AI to become AGI.”
Highlighting the features that set Brain Simulator II apart from other AI software – including user and programming interfaces which allow users to examine and modify the network’s internal workings in real time, a powerful spiking neuron engine that is a biologically plausible emulation of the brain, and more than 50 modules for performing a variety of AI tasks – Brain Simulator II: The Guide for Creating Artificial General Intelligence contains chapters which describe:
- Neuron simulation models currently being implemented, and the distinction between biological neurons and traditional AI;
- Applications of neurons that work together to perform digital logic functions;
- Modules which allow programmers to create custom computer code for any cluster of neurons; and
- The Universal Knowledge Store (UKS), a set of modules which can store any kind of information and create relationships between different types of information.
See the full story here: https://www.prweb.com/releases/ai_expert_charles_simon_publishes_guide_for_creating_artificial_general_intelligence/prweb17910195.htm

AT&T Adds Augmented Reality Statistics to the Chicago Bulls Mobile App
AT&T is working with the Chicago Bulls and Nexus Studios to roll out a new fan experience within the Chicago Bulls app that gives fans the ability to see immersive 3D stats during Chicago Bulls’ games.
With AT&T StatsZone, Bulls fans can view their favorite team and player stats of current and past games in a customized AR view on their smartphone. In addition, they will be able to send and share clips of their favorite stats highlights and milestone celebrations from the game to their friends, family and on social media.
See the full story here: https://www.sportsvideo.org/2021/05/05/att-adds-augmented-reality-statistics-to-the-chicago-bulls-mobile-app/
‘It makes surgery very precise’: Stamford spine team mastering augmented reality
"It makes surgery very precise," Dr. Sandhu told the publication. "The technology allows us to see through the tissue. It's a little like a GPS system — it tells us where we are and gives us a road map of where we need to go."
Bennett Medical Center is the only hospital in the tristate area currently offering an AR spine surgery system, according to the report.
See the full story here: https://www.beckersspine.com/orthopedic-spine-practices-improving-profits/item/51696-it-makes-surgery-very-precise-stamford-spine-team-mastering-augmented-reality.html
Jenny Holzer’s spectacular AR takeover of Guggenheim Bilbao
Like Beauty In Flames sees Holzer’s signature text-based art translated into three distinct AR experiences: two site-specific works that engage the Guggenheim Bilbao’s architecture and one that can be accessed from devices anywhere in the world.
See the full story here: https://www.wallpaper.com/art/jenny-holzer-like-beauty-in-flames-ar-guggenheim-bilbao

Warner Music Group Dives Into NFT Fray With Genies Partnership To Create Artist Avatars
Warner Music Group entered a global partnership with technology company Genies to create avatars and digital wearable NFTs for WMG artists. While musicians from Deadmau5 to Grimes to Shawn Mendes have dipped into the smoldering NFT trend, WMG’s deal marks the first time a major record company has entered the fray.
The move may be as defensive as it is forward-looking. NFTs have the potential to be big, if currently unstable, business. Indie artist and cryptocurrency proponent 3LAU scored $11.7 million on an NFT of his three-year-old album Ultraviolet. On the other hand, Kings of Leon recently released their latest album When You See Yourself as an NFT, the first band to do so for an entire album—to mediocre response.
Genies also has a partnership with blockchain company Dapper Labs, the maker of the popular licensed collectibles NBA Top Shot, in which WMG is an investor.
See the full story here: https://www.forbes.com/sites/cathyolson/2021/04/30/warner-music-group-dives-into-nft-fray-with-genies-partnership-to-create-artist-avatars/?sh=7e8e9a4c6a9e

Virtual reality investments are a long-term play for businesses targeting Gen Z, says South Korea’s Zepeto
KEY POINTS
- Investments in the “metaverse” — a shared virtual reality space that allows individuals to interact with other users within a digital environment — are taking off, according to South Korean avatar app Zepeto.
- Rudy Lee, chief strategy officer of the Naver-backed app, told CNBC businesses are using virtual reality to target Gen Z consumers.
- “I think the companies looking towards that demographic as well as the future are definitely looking at this from a very long-term perspective,” he said.
See the full story here: https://www.cnbc.com/2021/04/29/virtual-reality-investments-a-long-term-play-says-south-koreas-zepeto.html

Introducing Immersive View, A Fun New Way to Meet in Zoom
How many participants can be in a scene?
Our current scenes can accommodate up to 25 participants in a scene, with various layouts for smaller groups. A number on each scene tile indicates how many people it can accommodate. We recommend deploying a scene that aligns with the meeting size.
Will the Immersive View show up in meeting recordings?
Recording of Immersive View is not yet supported. Cloud and local recordings will appear as Gallery or Speaker View, depending on cloud recording settings or which was used before Immersive View is started for local recordings.
See the full story here: https://blog.zoom.us/introducing-zoom-immersive-view/?fbclid=IwAR2LRgMyqNuBSdYC_FNS9GQWFmNtibeYIfej3fQN7aqUw8UESYfjzF051Nk

Meow Wolf Denver will open fall 2021 with 450-capacity music venue, locally sourced cafe
The immersive, selfie-friendly entertainment venue, which leads visitors through surreal environments of physical and digital art, will feature the work of 110 Colorado-based artists in its “multiple large anchor space showcasing 79 projects,” organizers said in a Wednesday press statement, “which depict dozens of converged worlds including portals and wormholes between them.”
During the daytime in the venue space, attendees will be able to interact with the imagery, the company said, and watch projections change in real-time based on their movements.
See the full story here: https://theknow.denverpost.com/2021/04/28/meow-wolf-denver-open-date-cafe-music-venue/257721/?fbclid=IwAR2iA1azyLXlk6AY2cuIn5RW132VJbTRnqJHBgsZEtD25YbSjU_InXtnCY4

Verizon and Snap Inc. launch 5G Landmarker Lens in L.A.
What you need to know:
- Verizon and Snap Inc. are launching the second 5G AR Landmarker experience from their 5G innovation partnership.
- Augmented reality transforms a mural on Abbot Kinney Boulevard in Venice Beach into an immersive experience sharing the story behind the National Wildlife Federation’s #SaveLACougars campaign.
LOS ANGELES - A 5G-enabled augmented reality Landmarker Lens marks the second AR Landmarker experience from Verizon and Snap Inc.’s 5G innovation partnership. The increased capacity of Verizon’s 5G Ultra Wideband along with Snapchat’s industry-leading augmented reality technology creates a Lens that transforms a mural of a cougar on Abbot Kinney Boulevard in Venice Beach, California into an immersive experience that amplifies the story behind the National Wildlife Federation’s #SaveLACougars campaign.
See the full story here: https://www.verizon.com/about/news/verizon-and-snap-inc-launch-5g-landmarker-lens-la

NASA Interns Design Interactive Virtual Reality Prototype
The team is designing an interactive virtual reality experience that will look and feel like the hypersonic X-15 rocket plane. The project, called Greater Heights, is a part of NASA Armstrong’s 75th Anniversary. It is an intern-led narrative virtual reality flight simulation experience that is anticipated for release this fall.
Sara Caudill, a NASA Armstrong intern, is the lead designer of Greater Heights. Caudill, who is in her third year of study for a master’s degree in design at The Ohio State University, is specializing in digital animation and interactive media studies.
She began designing the project blueprint and crafting a storyline about NASA’s X-15 aircraft and began the production of Greater Heights during her first internship in the summer of 2020.
The first play mode of the virtual reality experience is Story Mode, which details former astronaut Neil Armstrong’s experiences testing the X-15 aircraft in 1962. Users will have the opportunity to experience flying the X-15 model using the virtual reality experience. The second play mode is called Free Flight and it is designed to have users fly different types of aircraft such as the X-59 and the X-57.
See the full story here: https://www.nasa.gov/centers/armstrong/features/interns-design-interactive-virtual-reality-prototype.html

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