philip lelyveld The world of entertainment technology

24Dec/19Off

Vulcan to host first ‘Impact Reality Summit’ to showcase immersive storytelling for a cause

Artists and organizations using immersive storytelling to create real-world change will gather in Seattle next month for the first-ever Impact Reality Summit, hosted by the late Paul Allen’s Vulcan Productions and Portland-based Kaleidoscope.

The summit, on Jan. 9-10 at Vulcan Inc.’s headquarters, will feature panels, conversations, workshops and an exhibition of the best in “extended reality (XR) for good” storytelling.

In a news release Monday, Vulcan revealed the lineup and big names in XR, tech and social impact planning to take part: Participant Media, Juvee Productions, Conservation International, the Rainforest Alliance, Connect for Climate/World Bank, the Milken Institute, Google, Microsoft, and Oculus.

A diverse lineup of projects will compete for $50,000 in funding awards, broken down into four prizes:...

See the full story here: https://www.geekwire.com/2019/vulcan-host-first-impact-reality-summit-showcase-immersive-storytelling-cause/

24Dec/19Off

CES Preview: Content Takes Center Stage (Top 5 Storylines For Media & Tech)

(1) The Great Streaming Wars of 2020

(2) The Coming 5G Wave

(3) AR Gets Real

(4) AI’s Home Invasion Accelerates

(5) TV’s, TV’s & More TV’s

See the full story here: https://www.forbes.com/sites/petercsathy/2019/12/23/content-takes-center-stage-at-ces-top-5-storylines-for-media--tech/#1145ad4142fd

23Dec/19Off

Carnegie Mellon’s Light Anchors

Imagine walking down the street and having landmarks, store opening hours, Uber rider credentials and other (useful) contextual information overlaid on top of our everyday perspective. Or walking around your home and being able to determine, for instance, the live power draw of a power strip simply by looking at it. Or how much battery life is remaining on your smoke detector. Or the WiFi details of your router. Or any other useful number of “at a glance” details you might want to know.

One group working hard to achieve this vision is the Future Interfaces Groupat Carnegie Mellon University. The group has previously created futuristic technology that ranges from conductive paint that turns walls into giant touchpads to a software update for smartwatches which allows them to know exactly what your hands are doing and respond accordingly. In other words, FIG anticipates the way we’ll be interfacing with technology and the world around us tomorrow (or, well, maybe the day after that).

In its latest work, the group has developed something called LightAnchors. This is a technique for spatially anchoring data in augmented reality. In essence, it creates a prototype tagging system that precisely places labels on top of everyday scenes. It marks up the real world like a neat, user friendly schematic. That’s important. After all, to “augment” means to make something better by adding to it; not to crowd it with unclear, messy popups and banner ads like a 1998 website. Augmented reality needs something like this if it’s ever going to live up to its promise.

“LightAnchors is sort of the AR equivalent of barcodes or QR Codes, which are everywhere,” Chris Harrison, head of Carnegie Mellon’s Future Interfaces Group, told Digital Trends. “Of course, barcodes don’t do a whole lot other than providing a unique ID for looking up price [and things like that.] LightAnchors can be so much more, allowing devices to not only say who and what they are, but also share live information and even interfaces. Being able to embed information right into the world is very powerful.”

See the full story here: https://www.digitaltrends.com/cool-tech/lightanchors-carnegie-mellon/

23Dec/19Off

Abu Dhabi uses world’s largest augmented reality screen to promote UAE

AR-191229795.jpg&MaxW=780&imageVersion=16by9&NCS_modified=20191223160746Abu Dhabi used the world's 'largest augmented reality (AR) screen' to promote the UAE capital as a world-leading holiday destination. The Department of Culture and Tourism - Abu Dhabi (DCT - Abu Dhabi) bagged a Guinness World Record after its marketing campaign utilised the famous 40-foot digital billboard known as Piccadilly Lights in the heart of London and transformed it into an interactive AR experience.

Aside from breaking a world record, the screen was designed to allow passers-by to play a starring role in the experience. Al Shaiba said: "By standing near the fountain in the square, people are captured by the hi-tech, on-site audience camera, transporting them to some of Abu Dhabi's most famous attractions - think family-friendly indoor theme park Ferrari World Abu Dhabi, wildlife haven Sir Bani Yas Island, and the stunning Sheikh Zayed Grand Mosque - on the screen. Each one of the capital's landmarks has been brought vividly to life in London using innovative 3D AR overlays."

The interactive activation played at 10 minutes to the hour, every hour, for two weeks until December 8. The campaign also offered people a chance to win a trip to Abu Dhabi with Etihad Holidays.

See the full story here: https://www.khaleejtimes.com/uae/abu-dhabi/abu-dhabi-uses-worlds-largest-augmented-reality-screen-to-promote-uae-

23Dec/19Off

Augmented Reality Is Helping Undo the Euro-Centric Version of U.S. History

DSC06479-BoyTablet_colorWhen Glenn Cantave was in first grade, his teacher asked the class to color in an illustration of Christopher Columbus’ three famous ships: the Niña, the Pinta, and the Santa María.

Like so many other schoolchildren, he memorized the names of the boats and learned that Columbus first set sail for the so-called New World in 1492. But it wasn’t until many years later that he would learn what happened once Columbus landed off the coastof the island that is now Haiti and the Dominican Republic. Columbus acted as a cruel dictator, enslaving countless indigenous inhabitants and forcing them to work on plantations and in gold mines. Those who resisted were brutally killed. Cantave — whose family is from Haiti — didn’t learn anything about Columbus’ brutal legacy in his Long Island public school classroom. Whoever wrote the curriculum apparently didn’t think it was important.

That’s part of the reason Cantave and Idris Brewster later co-founded an educational advocacy group called Movers and Shakers NYC. The nonprofit “uses augmented reality to highlight underrepresented narratives." One of their first efforts was creating augmented reality (also known as AR) content that reveals the full scope of Columbus’ legacy.

The New York City-based company develops AR material to bring tech and history directly to the public by working with communities, museums, and schools. They offer a range of programming, from a project depicting alternative monuments to one that allows young people to experience a holographic protest. All of their work focuses on lifting up marginalized voices and bringing important, often overlooked, history to life, especially the stories of people of color, women, and queer and trans people.

...

With support from Verizon's Innovative Learning initiative, Movers and Shakers is slated to introduce its 5G AR programming to 100 under-resourced schools by 2021. They kicked off the effort this school year in Cleveland, Ohio.

See the full story here: https://www.teenvogue.com/story/augmented-reality-history-movers-shakers

23Dec/19Off

Augmented Reality Apps Account for Over Half of the Top 10 Most Downloaded Apps of 2019, Report Says

giphyIf there's any lingering uncertainty as to the mainstream viability of augmented reality, a list of the top mobile apps and games of 2019 serves to dispell those doubts.

Of the top 10 most downloaded apps of 2019 according to app analytics service App Annie, six include augmented reality features.

Also appearing in the top ten are apps from Chinese developers, TikTok from ByteDance at number four and Likee (iOS | Android) from YY, Inc. at number seven.

In addition, App Annie has released a top apps and games of the decade report, and the results are similar to the 2019 charts. Four out of the top five most downloaded apps tout AR features, with Facebook Messenger and Facebook retaining the top two spots, Instagram landing at the fourth spot, and Snapchat claiming fifth place.

See the full story here: https://next.reality.news/news/augmented-reality-apps-account-for-over-half-top-10-most-downloaded-apps-2019-report-says-0217906/

23Dec/19Off

Facebook’s New Data Source: Virtual Reality

imageBy contrast, virtual reality is one of the few areas of the new, data-focused hardware race that Facebook has a clear edge in. Adoption of VR headsets is still far behind smart speakers and wearables like fitness trackers and smartwatches. But Oculus devices are currently the company's strongest asset in the hardware-focused data frontier, and virtual reality's huge untapped potential means it's a market investors should keep an eye on.

See the full story here: https://www.fool.com/investing/2019/12/22/facebook-has-an-interesting-new-source-of-data-vir.aspx

23Dec/19Off

The First ‘Virtual Reality’ Chanukah Comes to Brooklyn

qQiu11149500Tech Tribe, an affiliate of Chabad Young Professionals that crafts events and experiences for young Jews in technology and digital media under the leadership of Rabbi Mordechai and Chana Lightstone. Tech Tribe will hold its annual Chanukah event on Monday, Dec. 23, at YokeyPokey, a Virtual Reality (VR) Club in downtown Brooklyn. The event will feature an educational 360-degree VR experience of the Chanukah story, complete with traditional oil-based foods such as latkes and jelly doughnuts.

The story behind the VR experience is one that underscores the synergy between Chabad emissaries and their community members.

The program is made up of five parts. First, participants will watch an educational 360-degree video on the history of Chanukah. Dreidel-spinning and Latke-making games add a real-life element to the traditional experiences. Next comes the quest for pure olive oil, where participants find themselves surrounded by ruins with the goal of finding a jug of oil.

Passionate about Chabad’s quest to merge technology with Judaism, Ben said “Chabad Centers like Tech Tribe deserve to be celebrated. Connecting Judaism and technology is a great concept, being that there are so many people that have an interest in both.”

See the full story here: https://www.chabad.org/news/article_cdo/aid/4593122/jewish/The-First-Virtual-Reality-Chanukah-Comes-to-Brooklyn.htm

23Dec/19Off

Hindsight is 2020: looking back on the decade of virtual reality

Guns. Avatars. Teleporting. Lightsabers. Nausea. It took years to get there and a lot of experimenting, but one of the most notable tech developments of the last decade is that virtual reality went from being a fantasy to An Actual Thing. A thing that really works (sorry, Virtual Boy) and you can have in your home. New hardware product lines, completely new kinds of games. It’s fitting that the decade in PC games closes out with Half-Life: Alyx on the horizon. VR has a much wider scope than gaming, to be sure. But it was the passion and imagination of PC gamers that made it happen.

The ’90s dream had died

A Luckey break

We’re playing Beat Saber

Half-Life: Alyx, halfway there

2020 vision


See the full story here: https://www.pcinvasion.com/hindsight-2020-looking-back-on-the-decade-of-virtual-reality/

23Dec/19Off

Dreamscape’s Dubai opening