EXCLUSIVE: GOP Activists Just Formed a Dark Money Group to Go to War With Big Tech
In an interview with VICE News, Rachel Bovard, a senior adviser to the group and experienced GOP Senate staffer, lamented the way the tech industry “controls” conversation and how large these companies have grown. She said it will fight Google, Facebook, Amazon, and Twitter in three areas: privacy, antitrust, and Section 230, the part of the Communications Decency Act of 1996 that protects online publishing platforms from liability for what users may post.
Bovard said the group will offer political “cover” and support to conservative lawmakers...
See the full story here: https://www.vice.com/en_us/article/kz43qw/exclusive-gop-activists-just-formed-a-dark-money-group-to-go-war-with-big-tech
AI can’t protect us from deepfakes, argues new report
“The relationship between media and truth has never been stable,” the report reads. In the 1850s when judges began allowing photographic evidence in court, people mistrusted the new technology and preferred witness testimony and written records.
To combat this issue, Facebook recently announced that it was releasing a dataset to allow people to test out new models aimed at detecting deepfakes....But almost all of these solutions aim to fight manipulation at the point-of-capture (i.e., when a photo or video is taken) or at the detection level (to make it easier to differentiate between doctored and undoctored content).
Bobby Chesney, co-author of the paper “Deep Fakes: A Looming Challenge for Privacy, Democracy, and National Security,” does not view data collection as an issue. “I see the point that if left unregulated, private entities will have access to more information,” he said. “But the idea that that’s inherently bad strikes me as unpersuasive.”
Chesney and Paris agree that some sort of technical fix is needed and that it must work alongside the legal system to prosecute bad actors and stop the spread of faked videos. “We need to talk about mitigation and limiting harm, not solving this issue,” Chesney added. “Deepfakes aren’t going to disappear.”
See the full story here: https://www.theverge.com/2019/9/18/20872084/ai-deepfakes-solution-report-data-society-video-altered
OpenAI experiment proves that even bots cheat at hide-and-seek
At first, the hiders and the seekers simply ran around the environment. But after 25 million games, the hiders learned how to use boxes to block exits and barricade themselves inside rooms. They also learned how to work with each other, passing boxes to one another to quickly block the exits. The seekers then learned how to find the hiders inside those forts after 75 million games by moving ramps against walls and using them to get over obstacles. After around 85 million games, though, the hiders learned to take the ramp inside the fort with them before blocking the exits, so the seekers have no tool to use.
See the full story here: https://www.engadget.com/2019/09/18/openai-experiment-hide-and-seek/
The James Beard House joins one of the country’s most lauded chefs to make the case for VR meals.
He was blinded by an Oculus virtual-reality headset that kept him in a 3D, interactive world inspired by 1932’s The Futurist Cookbook. Parr saw only virtual sculptures where the food should have been: The tart became a gray asteroidal blob rimmed by an orbiting disc of red crystal debris, for example. After each bite, his virtual world transformed, imbuing a layer of narrative to the meal while playing with the senses. A 2018 Journal of Food Science study found that VR environments affect taste. A VR barn makes cheese taste more pungent, for example, and a VR park bench makes it taste more herbal.
See the full story here: https://www.bloomberg.com/news/features/2019-09-19/virtual-reality-meals-come-to-james-beard-house-with-adda-chef
Can this virtual reality tour convince you to work in Madison?
This virtual reality headset is a project three years in the making. It was spearheaded by the Greater Madison Chamber of Commerce to recruit applicants from outside the Midwest to come to Madison for job opportunities.
After talking with local companies and conducting research, the chamber realized that selling the place was just as important as selling the city's companies and jobs.
"That experience of actually seeing, touching, experiencing Madison was a big part of affecting that ultimate talent acquisition going well," Chamber Vice President Kevin Little says.
President Zach Brandon says the chamber undertook a nationwide brand perception study that based its research on the 12 common archetypes, which are characteristics that define people's interests. The survey found that millennials connect to the seeker or explorer brand, so they're looking for experiences. Brandon says if a company could get a new recruit to experience Madison, it could sell them on a job here.
See the full story here: https://www.channel3000.com/madison-magazine/home-and-lifestyle/can-this-virtual-reality-tour-convince-you-to-work-in-madison-/1122529513
7 things to know about the augmented reality landscape
1. AR is growing
2. HMD (head-mounted display) AR is in a transition
3. Enterprise continues growth trajectory
4. AR needs new types of content
5. Consumer AR content is alive and well
6. Mobile AR 2.0 is coming
7. Investments Will Continue
See the full story here: https://venturebeat.com/2019/09/18/7-things-to-know-about-the-augmented-reality-landscape/
Wave Atlas
Wave Atlas from Marpi Studio on Vimeo.
This beautiful interactive installation allows kids to create their own "living" sea creatures using simple hand gestures. From the mind of world leading digital artist Marpi this exhibit places its users in a spellbinding sub aquatic world where they have the power of creation. Meditative, beautiful and creatively empowering, this kind of installation could be a valuable part of the future of SEN education as well as treatment for anxiety or depression.
See the full story here: https://www.marpi.studio/exhibitions/wave-atlas
Report: Facebook Strikes Deal with Ray-Ban Parent Company to Design “AR glasses”
...a CNBC report contends that Facebook has struck a deal with Luxottica, the Italian parent company to Ray-Ban and many others, to help design some form of immersive wearable.
From this description, it’s unclear whether the device will function more like a proper AR headset (HoloLens, Magic Leap), which is designed to position digital imagery into physical 3D environments, or a pair of smartglasses (Google Glass, Vuzix Blade), which simply overlays useful information without integrating it into the environment as such. The report mixes both terminologies, so it’s unclear exactly which end of the spectrum the proposed device should fall on.
See the full story here: https://www.roadtovr.com/facebook-luxottica-ray-ban-ar-smart-glasses/?fbclid=IwAR3VFNGF-XSHcBO6rKRSCgeChRa8gV2jUTdpj3mk_ltuY7u615TA8879UTk
Frieze London installs its first augmented reality work
Frieze London art fair has installed its first augmented reality artwork. “No shipping, no installation costs,” said its director, Victoria Siddall. “It is interesting for us to be able to test the boundaries of what sculpture can be.”
From Tuesday, visitors to Regent’s Park will be able to track down large hovering ice slabs that are artworks by the South Korean artist Koo Jeong A. They are only visible on mobile phones through an app.
Daniel Birnbaum, the director of Acute Art, which commissioned the artist, said three editions of the work had been placed around the park. “It looks just as realistic as the sculpture next to it. If you take a photo of it or you send it your friends, they will not be able to tell whether it is real or virtual,” he said.
Pixvana Creates Virtual Reality Training Experience to Prepare Businesses for Active Shooters in the Workplace
Pixvana, a virtual reality (VR) solutions provider specializing in corporate learning and training, and Alexo, experts in tactical training to counter workplace violence, today announced the release of a VR experience intended to prepare any workplace for an active shooter event. The Active Shooter Response training experience utilizes VR’s immersive powers to enable learners to practice situational awareness, increase readiness, and quicken reaction and response.
The VR training video features Alexo’s founder, Drew Hancock, a Seattle police officer and SWAT Supervisor with more than 25 years of law enforcement experience. Through the VR training, Hancock is able to effectively teach important decision-making strategies and simulate life-saving tactics for employees. Interactive quizzes during and after the program, ensure that employees are prepared and confident in their understanding of the curriculum.
The VR video reinforces critical protocols taught by Alexo, including two simple acronyms, “OODA” (Observe, Orient, Decide, Act) and “ABC” (Avoid, Barricade, or Combat).
The active shooter training experience is available to businesses everywhere - and for a small incremental investment, companies can augment the core curriculum with tailored VR content that fits their specific location, layout, or industry.
See the full story here: https://finance.yahoo.com/news/pixvana-creates-virtual-reality-training-090000172.html
Pages
- About Philip Lelyveld
- Mark and Addie Lelyveld Biographies
- Presentations and articles
- Trustworthy AI – A Market-Driven approach
- Tufts Alumni Bio