Bill Gates: If I were starting a company today, it would use AI to teach computers how to read
- “Given my background, I would start an AI company whose goal would be to teach computers how to read, so that they can absorb and understand all the written knowledge of the world,” Gates told David Rubenstein on Monday.
- He’s also interested in augmented reality, which would have come in handy as he was recently assembling furniture for his daughter.
See the full story here: https://www.cnbc.com/2019/06/24/bill-gates-says-hed-start-an-ai-company-today.html
Vuzix Confirms New, Smaller Smartglasses Model with Fashion-Friendly Design
On Monday, a representative for Vuzix shared part of a recent investor presentation with Next Reality. That part of the presentation includes an image of the next, unreleased version of the company's smartglasses, and it looks pretty damn good.
The only telltale signs of embedded tech are the slightly thicker than normal arms on the frames (which serve touch interfaces), which will likely be unnoticeable by all but the most studied follower of cutting-edge AR wearables.
One of the partners involved in making the new device is Plessey and its microLED technology, which has been in the spotlight in recent months regarding Vuzix's next moves.
That relationship is largely based on the use of Plessey's Quanta-Brite technology, which the company describes as an "advanced and proprietary gallium-nitride-on-silicon (GaN-on-Si) technology, with an integrated monolithic array of RGB pixels with advanced first level micro-optical elements." What that technology delivers, according to Plessey, are smaller and lighter optical systems by up to 50% when compared to competing products.
The design upgrade puts Vuzix more directly in competition with North, a startup with a lot less experience in the field, and fewer identifiable relationships in the enterprise space. But if the new battleground is the consumer space, the two brands are effectively starting on equal footing in terms of lack of name recognition with your average mainstream consumer. Therefore, the key here will be execution, pricing, and support.
See the full story here: https://next.reality.news/news/vuzix-confirms-new-smaller-smartglasses-model-with-fashion-friendly-design-0199666/
AT&T Shape: Virtual Reality Has Potential, But the Skepticism Is Well-Earned

BURBANK, CALIFORNIA - JUNE 22: Guests experience the Ericsson: Arcade Games demo at AT&T SHAPE at Warner Bros. Studios on June 22, 2019 in Burbank, California. (Photo by Phillip Faraone/Getty Images for AT&T)
Also present at AT&T Shape was Wipro, a large Indian conglomerate, which presented a demo for virtual reality sports shows that served as the event’s best example of virtual reality’s consumer potential. To use basketball games as an example, the finished product would allow users to view an NBA game from multiple perspectives, such as courtside seats, under the hoop, and even from the perspective of multiple players, according to a Wipro representative.
There’s no denying that that sounds incredible, and is one of the most obvious examples of how virtual reality could create a cinematic experience genuinely unlike anything else available. But this was also a tightly-controlled tech demo for a product that is a long way off from being completed. Wouldn’t sports organizations and stadiums have to agree to accommodate this kind of technology at every one of their games? Wouldn’t watching the game from a player’s perspective require players to agree to wearing some sort of performance capturing device?
Questions upon questions, but still, the potential is palpable.
See the full story here: https://www.indiewire.com/2019/06/att-shape-virtual-reality-1202152646/
How E-Commerce Sites Manipulate You Into Buying Things You May Not Want
“Alexandra from Anaheim just saved $222 on her order” says one message next to an image of a bright, multicolored dress. It’s a common technique on shopping websites, intended to capitalize on people’s desire to fit in with others and to create a “fear of missing out.”
But “Alexandra from Anaheim” did not buy the dress. She does not exist. Instead, the website’s code pulled combinations from a preprogrammed list of names, locations and items and presented them as actual recent purchases.
The fake messages are an example of “dark patterns,” devious online techniques that manipulate users into doing things they might not otherwise choose to. They are the digital version of timeworn tactics used to influence consumer behavior, like impulse purchases placed near cash registers, or bait-and-switch ads for used cars.
Jessica Brillhart Named Director of USC ICT Mixed Reality Lab
Former Google Principal Filmmaker for VR and Vrai Pictures Founder to lead University of Southern California Institute for Creative Technologies MxR Lab.
Since its creation in 1999, the Institute for Creative Technologies (ICT) at University of Southern California has been an integral contributor to the development of virtual reality technologies -- dating back more than a decade before the Oculus Kickstarter reignited mainstream interest in the medium.
In fact, the ICT Mixed Reality lab (MxR) was where Palmer Luckey first began experimenting with ‘Franken-viewer’ head-mounted displays, which would ultimately lead to the creation of Oculus Rift.
Now, the Mixed Reality Lab is announcing a new director: Jessica Brillhart.
"I have had incredible respect for what ICT has been doing for a while now," Brillhart said in an interview with the author. "I feel that a lot of us in the immersive space owe a great deal to the research that has happened there and I'm honored to continue to lead that charge at MxR."
Proposed Law Would Make Media Platforms Liable for Posts
The proposed legislation doesn’t explain how the government could possibly monitor the billions of postings these sites garner every day. It would also impact Instagram influencers and others who rely on social media for income.
But “regulating big tech companies is one of the few issues both Democrats and Republicans can agree on,” and the tech companies themselves will continue to fight Internet censorship.
See the full story here: http://www.etcentric.org/proposed-law-would-make-media-platforms-liable-for-posts/
Change in Antitrust Thinking Could Be Problem for Big Tech
A shift in antitrust thinking is gaining momentum in the U.S. as regulators are increasingly scrutinizing Big Tech. Scholars are examining antitrust issues in a context that focuses on the clout of leading companies. Antitrust regulation has historically focused on consumer welfare and whether or not there is economic impact. In recent decades, tech giants such as Amazon, Apple, Facebook and Google have experienced massive growth by offering free or cheap digital services. “People might enjoy using the tech platforms but they are also asking, ‘What kind of society do we want?’” suggests Hal Singer of George Washington University’s Institute of Public Policy.
Many politicians appear to be ready to have that conversation. The New York Times reports that President Trump, House speaker Nancy Pelosi, House Judiciary chair Jerrold Nadler and the Justice Department assistant attorney general for the antitrust division Makan Delrahim all “endorsed in their own ways a heightened scrutiny of the tech behemoths,” with Delrahim “rejecting the consumer welfare standard as the sole determinant of harm.”
The Sherman Antitrust Act, passed in 1890, never defined the word “monopoly,” but the changing economy at that time created a “fear of the future.” “The rising fear of the day was that honest, hardworking people are being screwed and the system is rigged,” said College of the Holy Cross historian Edward T. O’Donnell, author of “Henry George and the Crisis of Inequality: Progress and Poverty in the Gilded Age.”
By contrast, Google has 92 percent of the worldwide search market, Facebook has 70 percent of the social media market and Amazon about 38 percent of the e-commerce market in the U.S. NYT reports that, in the Brown Shoe case, Chief Justice Earl Warren wrote that “the protection of viable, small, locally owned businesses” was a priority, even if “occasional higher costs and prices” might be the result.
See the full story here: http://www.etcentric.org/tackling-antitrust-in-big-tech-may-require-reimagining-law/
5G Is Opening the Next Chapter in Storytelling (5G, Disney, Verizon, Jamie Voris)
Dedicated 5G Labs Allow for Experimentation
To develop the next generation of entertainment content, Disney Studios created an innovation center and program, StudioLab, to explore how they can use 5G and other cutting-edge technologies.
“5G is going to change a lot about our business,” Voris said, “everything from how we connect to our production facilities around the world to how we deliver our movies to cinemas.”
See the full story with videos here: https://www.ces.tech/Articles/2019/5G-Is-Opening-the-Next-Chapter-in-Storytelling.aspx
Augmented reality improves movie experience for the hearing impaired
Subtitle data is included in most movies, but cinemas in New Zealand rarely use it, so cinematic options for the hearing-impaired are extremely limited.
One of the changes was finding a way to make the subtitles stay in place when people turned their heads, to talk to their neighbour, for instance.
The subtitles would follow the user, which can be annoying and distracting.
While their current prototype involved customising off-the-shelf headsets, they plan to build headsets from scratch, make them more aesthetically pleasing and lighter.
See the full story here: https://www.opengovasia.com/augmented-reality-improves-movie-experience-for-the-hearing-impaired/
Virtual Reality Takes A Leap Into Taste
The fly hasn’t eaten for an entire day and it’s starving. Finally, it finds a pile of edible gelatinous goo. It begins eating when suddenly a green light appears, and the food, which was far from delicious a moment ago, becomes irresistibly sweet. The fly, excited by the sudden improvement, eats with increased vigor. But its enthusiasm quickly wanes when the green light disappears and the flavour of the food reverts to its original blandness.
“The fly’s experience was very real. It was a virtual taste created by directly manipulating its taste neurons”, says Carlos Ribeiro, head of the behavior and Metabolism lab at the Champalimaud Centre for the Unknown in Lisbon, Portugal. Together with his team, Ribeiro developed the optoPAD: a system that creates “virtual taste realities”, in a way that can be flexibly paired with the fly’s behavior. They describe this new technology in a scientific article published today June 21st in the journal eLife.
Creating virtual taste realities
The optoPAD combines two high-tech elements: the first is optogenetics, a powerful method that uses light to control the activity of neurons (quite literally to turn them “on” or “off”).
The second element of the optoPAD is an additional system, previously developed in the lab, called flyPAD. “The flyPAD uses touchscreen-type technology to monitor the fly’s feeding behavior. Just like your phone is able to detect the touch of your finger on the screen, flyPAD is able to detect whenever the fly touches the food”, explains José-Maria Moreira, one of the leading co-authors of study.
By combining flyPAD with optogenetics, the researchers were able to overcome one of the main challenges in the field of feeding research: precisely controlling taste sensations.
Taste and beyond
In this study, which shows that the optoPAD is able to effectively pair active feeding with optogenetic manipulations, the researchers demonstrate that these virtual tastes have a very real effect on the behavior of the flies.
The team is now gearing up to start a series of new experiments, and they are already freely sharing this exciting new technology with the scientific community by making all the blueprints and software freely available here: http://ribeirolab.
See the full story here: https://bioengineer.org/virtual-reality-takes-a-leap-into-taste/
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