AI-Powered Tools Assist Human Reporting at News Outlets
Executives say AI-enabled tools are not a threat to human employees,” but rather “allow journalists to spend more time on substantive work.” The AP was a pioneer in machine-generated software, signing on with Automated Insights in 2014, to “to generate minor league and college game stories” as well as “beef up its coverage of company earnings reports.” Since adopting Automated Insights, the AP has “gone from producing 300 articles on earnings reports per quarter to 3,700.”
“The work of journalism is creative, it’s about curiosity, it’s about storytelling, it’s about digging and holding governments accountable, it’s critical thinking, it’s judgment — and that is where we want our journalists spending their energy,” said the AP director of news partnerships Lisa Gibbs. The Washington Post relies on “an in-house robot reporter called Heliograf, which demonstrated its usefulness with its coverage of the 2016 Summer Olympic Games and the 2016 elections.”
See the full story here: http://www.etcentric.org/ai-powered-tools-assist-human-reporting-at-news-outlets/
POTENTIAL DANGERS OF AUGMENTED REALITY
See the full story here: https://www.bbntimes.com/en/technology/potential-dangers-of-augmented-reality
Electromagnetic field visualization in virtual reality
How virtual reality can treat a common vision disorder
Jacob Kogan had no idea he was living with convergence insufficiency, a vision disorder where the eyes don’t work together to focus on an object.
The virtual reality program is meant to replace a variety of traditional home therapy techniques that prove effective only 30 percent percent of the time.
“So a child especially, but this could also be done for young adults or older patients as well, is basically playing a game,” Alvarez said. “And they don’t actually realize that what we’re doing is working their vergance eye muscles, so their ability to see in 3D, similar to you going to the gym.”
Alvarez is working to bring the program to the kids who need it into schools where they’re screened, optometry offices where they’re treated, and to sports doctors who treat young athletes with concussions. She hopes by this time next year, she’s reached many more children.
See the full story here: https://www.njtvonline.org/news/video/how-virtual-reality-can-treat-a-common-vision-disorder/
DP Curtis Clark on Technology’s Future, Receiving Academy’s John A. Bonner Medal
What are some of the council's initiatives?
High dynamic range — HDR, meaning a wider range between the blackest blacks and whitest whites in an image — and looking at display devices that will need to be sophisticated enough to handle that. We're looking at the difference between professional reference monitors and consumer monitors so we can narrow the gap in terms of what consumer monitors are able to reproduce to maintain the integrity of the filmmaker's creative look.
With an eye toward making recommendations to manufacturers?
Yes, that's in the works with UHD Alliance and DCI [studio consortium Digital Cinema Initiatives].
You're also examining developing LED cinema screens.
We've been doing testing with two manufacturers who are dealing with it at the moment, very actively for cinema — Samsung and Sony.
What are your findings so far?
We're still looking into it, but I can certainly tell you that it is immensely encouraging. It's very effective [in displaying HDR].
From a technology standpoint, what is the biggest challenge facing cinematographers?
It's HDR.
See the full story here: https://www.hollywoodreporter.com/news/dp-curtis-clark-receiving-academys-john-a-bonner-medal-1182440
Google’s AI White Paper Calls for Self-Regulation, Not Laws
Experts outside Google call the paper a “positive but still preliminary step toward engaging with the challenges AI may pose to society.” At Oxford University, Internet Institute researcher Sandra Wachter said Google’s white paper “shows the company attempting to talk more specifically, but doesn’t go very far.” “With explanations, I don’t want to see a code of conduct, I want to see hard laws, because it’s a human rights issue,” she said.
See the full story here: http://www.etcentric.org/googles-ai-white-paper-calls-for-self-regulation-not-laws/
and here: https://www.wired.com/story/google-says-wants-rules-ai-kinda-sorta/
Routine use of AR for industry 4.0 or digital twins
The latest versions of instant3Dhub and VisionLib can now be used to run cloud-based augmented reality applications (»software as a service«). This eliminates the need for time-consuming and often manual CAD data reduction, allowing the full potential of the native data to be utilized. Researchers at Fraunhofer IGD have made it possible to routinely use augmented reality for industry 4.0 or digital twins.
(Darmstadt) Two fundamental technologies from the Fraunhofer Institute for Computer Graphics Research IGD will soon go hand in hand. Through the integration of the interactive 3D visualization platform instant3Dhub and the AR tracking technology VisionLib, it will be possible for the first time to run AR applications in a »software as a service« infrastructure in order to run computer-intensive algorithms in the cloud. The CAD data remains exclusively in the company’s infrastructure while only the data relevant to the current visualization is transmitted to mobile devices (e.g., smartphones, data glasses) in real time.
See the full story here: https://www.igd.fraunhofer.de/en/press/news/routine-use-ar-industry-40-or-digital-twins
San Jose Cineplex Debuts Virtual Reality Movies To Lure Video Gamers Back To The Big Screen
Spaces, the entertainment technology company born out of DreamWorks Animation, has teamed up with Cinemark Century 20 Theater at the Oakridge Mall in San Jose to bring virtual reality movies to Bay Area moviegoers.
The first VR movie experience is Terminator Salvation: Fight for the Future, a movie produced especially for the virtual reality experience.
Moviegoers have their faces scanned using Spaces’ 3-D face scanning technology. It puts your face on your character in the virtual reality movie.
Moviegoers are then given their mission and suit up in full virtual reality gear from head to toe.
See the full story here: https://sanfrancisco.cbslocal.com/2019/02/05/cineplex-virtual-reality-movies-lure-gamers-to-big-screen/
Departure of HoloLens Inventor Raises Questions about Future of Apple’s AR/VR Headset Project
Avi Bar-Zeev, the co-inventor of Microsoft’s HoloLens and a pioneer in AR and VR technologies, left Apple last month, according to a new report by Variety. Bar-Zeev confirmed his departure, saying that he left his full-time position at Apple in January, but that he “had the best exit one can imagine” and “has only nice things to say about Apple.” He also declined to speak on any specific product plans, noting only that he plans to continue consulting in augmented reality technologies while “noodling” on the next big thing.
After leaving Disney, Bar-Zeev founded KeyHole, which was later acquired by Google to underpin its Google Maps and Google Earth projects.
See the full story here: https://www.idropnews.com/news/departure-of-hololens-inventor-raises-questions-about-future-of-apples-ar-vr-headset-project/95815/
How do we build an augmented and virtual reality business plan?
I usually start with three considerations as a set of first principles for design. When creating an experience for a human, you need to contemplate the following:
- Agency. What can the user do? What can't they do? How do you make this evident -- i.e., train them to navigate/interact? Why are you giving them this agency -- or why are you not giving them this agency?
- Attention. What does the user need to see/hear/feel? When do they need to experience it? How will it be presented, and why are you using that mode of getting their attention? Often, people build their augmented and virtual reality business plan, design an immersive environment, and then use tricks to lead the users where they want them to go. This can be problematic, as AR/VR is typically supposed to offer agency -- see No. 1. So why are you leading them around by the nose -- or ear? If you want them to experience things in some order or particular manner, maybe a traditional flat screen-based, linear experience is a better choice. At this point, many AR/VR experiences are done in AR/VR just because it is viewed as cool and cutting edge rather than effective.
- Affiliation. Who is the user? What is their relationship to the environment? How is that relationship made obvious? Can the user influence what is happening or are they a voyeur? Why should they care about what is happening around them? Are you trying to sell them something, train them or entertain them?
See the full story here: https://internetofthingsagenda.techtarget.com/answer/How-do-we-build-an-augmented-and-virtual-reality-business-plan
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