LAX Unveils ‘Augmented Reality Wall’ for Midfield Satellite Concourse
An "augmented reality wall" unveiled Wednesday at Los Angeles International Airport offers visitors a chance to view a 3-D rendering of the Midfield Satellite Concourse currently under construction.
The wall allows guests using Facebook or Snapchat on their smartphones to see what the concourse will look like upon completion, along with audio information. LAX said it is the only airport in the nation to use augmented reality to highlight new construction, and that the technology has the potential to revolutionize many aspects of the airport experience, including wayfinding, planning and security.
See the full story here: https://www.nbclosangeles.com/news/local/LAX-Augmented-Reality-Wall-500565491.html
The Future Group and Riot Games Collaborate on Augmented Reality Performance By K/DA at 2018 League of Legends World Championship Finals Opening Ceremony Presented By Mastercard
The League of Legends World Championship Finals Opening Ceremony presented by Mastercard, which took place recently and was one of the most widely viewed events in the world, included a special performance this year.
The Future Group (TFG), world leaders in interactive mixed reality integration, and Riot Games, developer and publisher of League of Legends and organizer for affiliated esports, utilized the Unreal Engine to bring a unique performance by supergroup K/DA to Incheon, South Korea’s Munhak Stadium for the 2018 World Championship Finals Opening Ceremony presented by Mastercard.
Real world artists Madison Beer, Jaira Burns, and Soyeon and Miyeon of K-Pop group (G)I-dle, united seamlessly on stage for a live performance together with their League of Legends digital counterparts Evelyn, Kai’Sa, Akali and Ahri, respectively.
See the full story here: https://www.shootonline.com/spw/future-group-and-riot-games-collaborate-augmented-reality-performance-kda-2018-league-legends
Disney’s PoseVR Is A Mind-Blowing Tool That Lets You Animate In VR
PoseVR was developed last year as part of a studio internship project and was subsequently used in the prouduction of the studio’s first vr project, Cycles. The video below, featuring Cycles tech lead Jose Gomez, and animators Wayne Unten and Alberto Abril, offers a good explanation of what PoseVR does:
See the full story here: https://www.cartoonbrew.com/disney/disneys-posevr-is-a-mind-blowing-tool-that-lets-you-animate-in-vr-166721.html
Experience Çatalhöyük Through Virtual Reality
From 20th-24thNovember 2018, you will be able to visit the UNESCO World Heritage site of Çatalhöyük without leaving central London.
The Virtual Reality (VR) experience will allow visitors to explore the Çatalhöyük site, walk around the mud-brick houses, virtually ‘pick up’ and examine objects, view the honeycomb-like architecture from the rooftops, and see the landscape of the Konya plain. Using VR headsets, visitors will be transported to the 9,000 year-old settlement to gain a unique insight into Neolithic life.
The Virtual Reality experience has been created as part of the LEAP (Learning of Archaeology through Presence) project,...
See the full story here; https://biaa.ac.uk/news/item/name/experience-catalhoyuk-through-virtual-reality
Analysing Immersion, Presence, and Interaction and its effects in Augmented Reality (AR) Mobile Games (MS Thesis)
One of the objectives of the paper is to identify and define concepts like immersion, presence and interaction in digital games. The paper will also try to understand the relation between these concepts and how dependent they are on each other. Having defined these concepts, the main aim of the paper is to investigate the above-said concepts in Augmented Reality (AR) games for smartphones. The paper will evaluate how factors such as immersion, presence and interaction work together to create a good gaming experience while playing games on smartphones. The paper will also investigate how elements of the games like story, mechanics and aesthetics influence immersion, presence and interaction.
See the full post here: https://scss.tcd.ie/publications/theses/diss/2018/TCD-SCSS-DISSERTATION-2018-061-ABSTRACT.pdf
The full thesis is here: https://scss.tcd.ie/publications/theses/diss/2018/TCD-SCSS-DISSERTATION-2018-061.pdf
Alibaba’s ‘New Retail’ Revolution: What Is It And Is It Genuinely New?
At a private dinner with Michael Evans, President of Alibaba, he told a personal story which also helped to illustrate the concept. Evans was returning a jacket to a physical store, which he had purchased via e-commerce. The store was not able to recognize the item and make the connection between online and offline inventory, and wouldn’t accept the return. “That’s when I realized what New Retail is and what it isn’t”, said Evans.
He went on to talk about the intersection of the “consumer value proposition” and the “merchant value proposition” inherent when online and offline are properly integrated. From a consumer’s point of view, it’s just easier to shop and the store flexes to the shopper’s individual needs. From an operator’s perspective, when everything is connected and data is visible and plentiful, efficiency and productivity is maximized.
I didn’t totally "get it" until I toured Freshippo. As a customer, I can interact with the supermarket as the mood and need takes me, all driven by the Freshippo or Taobao apps on my phone (integrated with Alibaba’s Alipayplatform of course). I can shop traditionally in store. I can “click and collect”. Or I can order and have products delivered (in 30 minutes or less within 3km – about 1.8 miles of my home). (Quick side story – VMLY&R* Asia co-CEO Yichung Tay was cooking at home, and realized he was out of garlic. No problems – he ordered on his mobile, and Freshippo delivered the ingredient in time for him to finish making the meal. With that kind of service, no wonder proximity to a Freshippo store is starting to factor into people’s real estate choices.)
So this is “New Retail” in action. And it doesn’t stop at supermarkets. Alibaba’s New Retail platform is being used to digitize hundreds of thousands of stores across China. Via their Ling Shou Tong (“Retail Integrated”) program, mom-and-pop convenience stores are being digitally upgraded, plus selected locations for RT-Mart, Intime shopping malls and Easyhome all had a New Retail makeover for the 11.11 Global Shopping Festival.
See the full story here: https://www.forbes.com/sites/jonbird1/2018/11/18/alibabas-new-retail-revolution-what-is-it-and-is-it-genuinely-new/#7ec6620a6ad1
Team New Zealand to use augmented reality, 5G during America’s Cup
[PhilNote: The video contains a good demo of the impact of latency in 4G versus 5G.]
"You can't get live VR at the moment that I'm aware of. We could bring live VR to the fanbase by running a 360-degree camera on the boat, and transferring it back by 5G."
See the full story here: https://www.newshub.co.nz/home/new-zealand/2018/11/team-new-zealand-to-use-augmented-reality-5g-during-america-s-cup.html
SA Photonics Releases World’s Largest Field of View AR HMDs
SA Photonics will be releasing its all-new SA-147/S Wide FOV Augmented Reality Display System (WARDS) at the 2018 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) this week. The U.S. Army RDECOM-sponsored SA-147/S WARDS helmet mounted display (HMD) provides the world’s largest field of view in an augmented reality display at an unprecedented 147 degrees with 3840 x 1200 full color resolution per eye. SA-147/S will be exhibited and displaying augmented reality icons, as well as showing out-the-window capability across its large horizontal field of view.
CONTACT: SA Photonics, Inc.
Ben Mall, 949-485-0484
b.mall@saphotonics.com
See the full story here: https://apnews.com/a8f8d438f5d6471e9952ebe62a3b282b
Researchers have created a virtual reality simulation of a supermassive black hole
The black hole at the centre of our galaxy, Sagittarius A*, has been visualised in virtual reality for the first time. The details are described in an article published in the open access journal Computational Astrophysics and Cosmology.
Scientists at Radboud University, The Netherlands and Goethe University, Germany used recent astrophysical models of Sagittarius A* to create a series of images that were then put together to create a 360 degree virtual reality simulation of the black hole, that can be viewed on widely available VR consoles.
See the video here: https://www.eurekalert.org/pub_releases/2018-11/bc-rhc111618.php
Web Design Company Lounge Lizard shares Top Tips for using Infographics to Build Links
Contrary to proclamations that "infographics are dead" they are in fact alive and doing well especially when it comes to link building.
Eight design considerations....
See the full story here: https://www.benzinga.com/pressreleases/18/11/r12722214/web-design-company-lounge-lizard-shares-top-tips-for-using-infographic
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