8th Wall Beats Google & Apple to Market with an AR Platform for Web
The platform supports many of the AR features that ARKit and ARCore have brought to mobile app developers. And it supports 6DoF tracking, so users can view content from any angle. Additionally, the platform can handle surface detection and point detection for anchoring content onto flat surfaces and enabling interaction with content, as well as light estimation so that content matches the physical environment.
With web-based AR experiences, retailers, advertisers, and other AR content publishers can release an AR experience to an audience without having to convince them to download an app or requiring them to scan a specific image. And since ARKit and ARCore only work with compatible mobile devices, this new platform may allow publishers to reach a wider audience.
"However, app installation is currently a major barrier to AR mobile adoption; 87% of smartphone users in the US download no more than one app in a given month. 8th Wall Web extends the reach and impact of developers' AR features and creates a tremendous opportunity for them to reach customers on a scale that would not otherwise be possible."
So while 8th Wall Web supports Chrome on Android and Safari on iOS, the platform works on any new web-capable hardware and devices as they are released.
Kingdom Hearts is getting a virtual reality experience
Kingdom Hearts 3 won’t arrive till 2019, but fans of the beloved Square Enix series don’t have to wait that long for their next Kingdom Hearts fix. This holiday season, a Kingdom Hearts virtual reality experience will be coming to PlayStation VR.
Kingdom Hearts: VR Experience will be a free 10-minute interactive video, featuring iconic moments from the Kingdom Hearts games. There’s no official list of which moments will be featured in the series, but the PlayStation Blog promises that it will include some favorite moments from the 16-year-old franchise.
See the full story here: https://www.polygon.com/2018/9/10/17840790/kingdom-hearts-psvr-tokyo-game-show-2018
Jaunt acquires ‘Teleporter’ augmented reality 3-D capture team and technology from Personify
Virtual reality and augmented reality distributor and developer Jaunt Inc.announced today the acquisition of Personify, including the company’s “Teleporter” lifelike 3-D real-time streaming technology and engineering team.
The move by Jaunt is part of the AR/VR startup’s push on research and development for cutting-edge communication technology that will allow people to recreate themselves visually anywhere in the world in an immersive fashion.
In another part of the acquisition, Jaunt is taking over Personify’s Chicago office. It will be led by Personify Chief Technology Officer Simon Venshtain, who will become Jaunt’s director of research, reporting to van Hoff.
See the full story here: https://siliconangle.com/2018/09/10/jaunt-acquires-teleporter-augmented-reality-3-d-streaming-team-technology-personify/
World’s first augmented reality PORN service launches, letting you simulate sex with your favourite porn sta
“Naturally, we are aware that many companies had tried that in the past, but only succeeded with some animated AR porn – which means that our experience is the very first real AR porn in the history!”
The app is currently full functional, and all that needs to be done is to actually create the AR porn content.
Jerome Balzac, the developer of the app, said: “Right now we came up with two unique AR experiences: one of them is just a 3D scan of a girl; and the other one is a real and fully interactive 3D AR video of a sexy pornstar.
See the full story here: https://www.mirror.co.uk/tech/worlds-first-augmented-reality-porn-13224875
Cord-Cutters Are Driving Sales of OTA Antennas for Live TV
The Consumer Technology Association released research suggesting that, in 2018, about 8.1 million Americans will buy TV antennas, up from just under 8 million for the past several years. CTA senior vice president of research and standards Brian Markwalter believes that the uptick in sales of home antennas is due to more cable subscribers cutting the cord. CTA research found that 20 percent of consumers say they watch over-the-air (OTA) TV via an antenna; NAB stated that more than 72 percent of Americans rely on an antenna for OTA.
TV Technology reports that CTA senior director of innovation and trends Ben Arnold said these cord-cutters buy antennas because they “want live TV plus OTT,” which is “reflected by some of the new antenna kits that combine access to OTA and broadband.”
NPD estimates that about 34 million antennas have been sold since 2014, at an average retail price of about $26. About 90 percent of them are classified as indoor; Baker dubs them “modern rabbit ears.”
As ATSC 3.0 begins to roll out, CTA’s Arnold believes that more customers will buy antennas, which may go up slightly in price. Binochea agreed that ATSC 3.0’s 4K and HDR “will attract new customers,”
In Q1 2018, Nielsen found that “broadcast-only” homes were up by 6 percent to 16.53 million households from the previous quarter. Sixty-four percent of home are now getting OTT and other subscription VOD services.
See the full story here: http://www.etcentric.org/cord-cutters-are-driving-sales-of-ota-antennas-for-live-tvcord-cutters-lift-sales-of-over-the-air-antennas-for-live-tv/
MIT machine vision system figures out what it’s looking at by itself
The DON or "Dense Object Nets" is a novel form of machine vision developed at the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL). It generates a "visual roadmap" -- basically, collections of visual data points arranged as coordinates. The system will also stitch each of these individual coordinate sets together into a larger coordinate set, the same way your phone can mesh numerous photos together into a single panoramic image. This enables the system to better and more intuitively understand the object's shape and how it works in the context of the environment around it.
That is, the DON system will allow a robot to look at a cup of coffee, properly orient itself to the handle, and realize that the bottom of the mug needs to remain pointing down when the robot picks up the cup to avoid spilling its contents. What's more, the system will allow a robot to pick a specific object out of a pile of similar objects.
Best of all, the system trains itself. There's no need to feed the AI hundreds upon thousands of images of an object to the DON in order to teach it. If you want the system to recognize a brown boot, you simply put the robot in a room with a brown boot for a little while. The system will automatically circle the boot, taking reference photos which it uses to generate the coordinate points, then trains itself based on what it's seen. The entire process takes less than an hour.
The technology is still in its infancy, so don't hold your breath for robot maids to empty your dishwasher any time soon. But eventually, Manuelli hopes that these machines, with their improved eyesight and coordination, become a member of your (ware)household.
See the full story here: https://www.engadget.com/2018/09/10/mit-machine-vision-DON-system-robot/
Blockchain Evidence Legally Binding, Says China’s Supreme Court
About a year after the internet court opened, a case involving online copyright infringement was brought before it. The plaintiff in the case was reportedly tech-savvy enough to capture the violating websites and their source code, and then upload that data to Factom's blockchain platform, creating an immutable record of the copyright infringement.
In this case, the court ruled that:
"On the premise that the technical verification is consistent and other evidence can be mutually verified, such electronic data can be used as evidence for the infringement in the case."
And now, China's supreme court has backed that decision, declaring that as of Friday, September 7, evidence stored and verified on blockchain platforms can be used in legal disputes.
Virtual Arts proves real deal as Apple ranks its one of five rising gaming stars in Europe
Standing in the middle of the track, you press down on the throttle.
Your levitating vehicle fires up, and shoots off, with King’s Parade whirring past in the background.
Welcome to Lightstream Racer, a racing game for iOS devices that blends graphics with the world around you.
This innovative augmented reality title has gained the attention of Apple, which has hailed its creator – Cambridge company Virtual Arts – as one of five rising gaming stars in Europe.
Three more augmented reality titles are in the pipeline – one that will cast a witch as your virtual companion, an edutainment app that will teach you about geography, and a multiplayer shooter. Further applications could utilise the potential of virtual reality for training and monitoring.
“It’s a big project and we’re doing it in steps,” replies Nizar. “The first monetisation strategy is via ads between tracks. You can remove them for £1.99.
“We’re also thinking about the AR showroom and adding customisation and different cars that people can buy via in-app purchases.”
See the full story here: http://www.cambridgeindependent.co.uk/what-s-on/virtual-arts-proves-real-deal-as-apple-ranks-its-one-of-five-rising-gaming-stars-in-europe-1-5687655
explore frank lloyd wright’s home and studio, ‘taliesin west’, in immersive virtual reality
See the full story here: https://www.designboom.com/architecture/frank-lloyd-wright-taliesin-west-virtual-reality-tour-09-10-2018/
Trade War Is Hurting Silicon Valley Augmented Reality Startup Meta
Augmented reality startup Meta Co. was on the verge of raising funds from Chinese backers when the lead investor froze the deal at the behest of a Chinese official who cited the trade war.
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