philip lelyveld The world of entertainment technology

29Nov/17Off

Garner Holt’s animatronic Abe Lincoln!

This incredibly lifelike animatronic Abraham Lincoln is the work of Garner Holt Productions, which has been making robots for theme parks, museums, and other attractions for 40 years. We get up close to this robot and chat with its creator, Garner Holt, about the state of animatronics you see in places like Disneyland and what's to come.

See the full story with video here: http://www.tested.com/art/makers/801195-garner-holts-animatronic-abraham-lincoln/

28Nov/17Off

Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

haptx-haptic-glove-12 haptx-haptic-glove-2-768x432The company formerly known as AxonVR, which has raised more than $5 million in venture capital, is rebranding to HaptX, and revealing a feature prototype of a VR glove which uses micro-pneumatics for detailed haptics and force feedback to the fingers. After trying the prototype for myself, I came away impressed with the tech. The company’s next challenge is to turn the prototype into something sleeker, smaller, and far more practical.

The HaptX gloves is based on innovative micro-pneumatic technology. The company has developed a method for essentially producing thin, bendable fabrics which are manufactured with a series of tiny air pipes along their length which eventually terminate in small inflatable circles which act as “haptic pixels,” according to Jake Rubin, one of the company’s two co-founders and its CEO. The inflatable circles, just a few millimeters across, are aligned into grids; by precisely controlling when and which haptic pixels to inflate, a convincing sensation can be created, simulating the feeling of an insect crawling along your finger or a marble rolling around in the palm of your hand.

The glove also features force feedback: the ability to restrict the movement of your fingers to simulate holding objects

Each of the glove’s fingers is tracked by a proprietary magnetic tracking system which Rubin claims is capable of sub-millimeter precision. Indeed it worked well.

Eventually a baseball-sized tractor came rolling out of the barn. When I went to pick it up like a little toy, my fingers stuck in place—seemingly right against the virtual tractors surface—and wouldn’t budge. It was a convincing effect,...

See the full story here: http://www.virtualrealitypulse.com/edition/daily-microsoft-unreal-2017-11-20?open-article-id=7546655&article-title=hands-on--haptx-glove-delivers-impressively-detailed-micro-pneumatic-haptics--force-feedback&blog-domain=roadtovr.com&blog-title=road-to-vr

28Nov/17Off

New ‘High Fidelity’ Partnership Makes it Easier to Host Your Own Virtual World

VR metaverse company High Fidelity recently released an update that allows users to easily deploy their own High Fidelity domains to the cloud. The project was created in collaboration with DigitalOcean, one of the largest hosting and cloud service providers in the U.S.

High Fidelity is a free, open source, multi-user VR platform founded by Second Life creator Philip Rosedale. With hopes of building the foundation of a social VR space capable of scaling to the massive numbers of users yet to come, the company has now made a move to allow cloud hosting of user-created online ‘domains’.

According to a High Fidelity blog post, integration with DigitalOcean’s cloud server technology (called Droplets) allows High Fidelity users to create their own cloud-hosted VR domain “in minutes with very little configuration or system administration work.”

See the full story here: http://www.virtualrealitypulse.com/edition/daily-htc-oculus-2017-11-24?open-article-id=7564335&article-title=new--high-fidelity--partnership-makes-it-easier-to-host-your-own-virtual-world&blog-domain=roadtovr.com&blog-title=road-to-vr

 

28Nov/17Off

Pixvana Raises $14 Million For Cloud-based Storytelling Platform Spin Studio

pixvanaPixvana, maker of the Spin Studio cloud-based mixed-reality storytelling platform, has raised $14 million in a new round of funding.

Seattle-based Pixvana’s mission is to enable anyone to create and distribute next-generation video experiences. Spin Studio accelerates the production and delivery of interactive mixed reality content (virtual reality, augmented reality, or cross reality — also known as XR) at up to 8K resolution.

Spin Studio supports a variety of AR and VR headsets, and it handles everything from stitching to editing, publishing, and playback in one seamless workflow. Spin Studio offers creative tools for XR storytelling, including customized templates and interactive hyperports.

Pixvana has 24 employees, and it has raised $20 million to date.

“If XR storytelling is the disruptive, inevitable, mass communication medium that we believe it to be, why not demonstrate its potential for our own business? All of the more than 50 investors that saw the Sofia experience noted that this was the first time anyone had seen an XR pitch. Several investors commented that they felt like this was a glimpse of the future of fundraising.”

See the full story here: https://uploadvr.com/pixvana-raises-14-million-cloud-based-storytelling-platform-spin-studio/

28Nov/17Off

Lytro Reveals Immerge 2.0 Light-field Camera with Improved Quality, Faster Captures

Lytro’s Immerge light-field camera is meant for professional high-end VR productions.

The company has revealed a major update to the camera, the Immerge 2.0, which, through a few smart tweaks, makes for much more efficient production and higher quality output.

Immerge 2.0 | Image courtesy Lytro

Light-field specialist Lytro, which picked up a $60 million Series D investment earlier this year, is making impressive strides in its light-field capture and playback technology. The company is approaching light-field from both live-action and synthetic ends; last month Lytro announced Volume Tracer, a software which generates light-fields from pre-rendered CG content, enabling ultra-high fidelity VR imagery that retains immersive 6DOF viewing.

...the Immerge 2.0 has alternating rows of cameras pointed off-axis in opposite directions.

With the change to the camera angles, and tweaks to the underlying software, the lenses on Immerge 2.0 effectively act as one giant camera that has a wider field of view than any of the individual lenses, now 120 degrees (compared to 90 degrees on the Immerge 1.0).

In practice, this can make a big difference to the camera’s bottom line: a wider field of view allows the camera to capture more of the scene at once, which means it requires fewer rotations of the camera to capture a complete 360 degree shot (now with as few as three spins, instead of five), and provides larger areas for actors to perform.

Ever Increasing Quality

Lytro has also been refining their software stack which allows them to pull increasingly higher quality imagery derived from the light-field data.

See the full story here: http://www.virtualrealitypulse.com/edition/daily-amazon-sony-2017-11-27?open-article-id=7576609&article-title=exclusive--lytro-reveals-immerge-2-0-light-field-camera-with-improved-quality--faster-captures&blog-domain=roadtovr.com&blog-title=road-to-vr

28Nov/17Off

HOME » EMERGING TECH Explore bitcoin now in virtual reality with Blockchain 3D Explorer

b3d-feature-vrIn most cases, block explorers act as search engines allowing users to seek out and view specific transactions that happened with bitcoin, Ethereum, Litecoin or any other number of publicly visible blockchain currencies. With an explorer, it is possible not just to visualize the movement of currency across the history of a transaction trail but to export specific and pertinent information about that history for later analysis.

Popular examples include cryptocurrency analytics startup Blocktrail B.V., which was acquired by Bitmain Technologies Ltd. in 2016, and digital wallet Blockchain Luxembourg S.A.’s blockchain explorer on Blockchain.info.

The Blockchain 3D Explorer currently uses data drawn from the tracker on Blockchain.info, but Small has plans to open up the explorer to draw from more sources.

The currently available version of the Blockchain 3D Explorer works on Windows (32-bit and 64-bit) as well as MacOS, iOS and Linux. Users of Android-based virtual reality headsets can also download the app from the Google Play store, which enables the use of Google Cardboard version 2 or higher.

See the full story here: https://siliconangle.com/blog/2017/11/24/explore-bitcoin-now-virtual-reality-blockchain-3d-explorer/

Also https://news.bitcoin.com/new-virtual-reality-tool-lets-explore-bitcoin-blockchain-3d/

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28Nov/17Off

All About Virtual Reality Review – A Decent Introduction To VR For Kids

All-About-Virtual-Reality-1All About Virtual Reality, a new book published by DK in association with educational VR company, Curiscope, essentially productizes Expeditions. It’s a 32-page hardback that comes with its very own Cardboard headset and aims to teach young children about VR and its use cases. It’s part user-manual, part history, geography and science lesson, with an app that takes you back to prehistoric times and beyond. If you have a young child that’s taken an interest in VR, this is a pretty safe starting point.

It’s quite refreshing to see VR explained in such simple terms, and the book does a good job at giving a young child enough of an understanding for them to perhaps pursue an interest in the technology going forward. To me, the book seems aimed for kids around the age of 10.

See the full story here: https://uploadvr.com/virtual-reality-review-decent-introduction-vr-kids/

28Nov/17Off

Rise of the ‘digisexual’ as virtual reality bypasses need for human intimacy

10-19-2017-Harmony-Sex-Robot103305-FINAL_trans_NvBQzQNjv4BqTvxD2Qco0CTLy_2RqCLbHamvaJ-W521tJDS2OmkpSXcIn a new report published in the Journal of Sexual and Relationship Therapy, ethics researchers from the University of Manitoba, Canada, argue that psychotherapists need to be prepared for a rise in ‘clients participating in digisexualities.’

“As these technologies advance, their adoption will grow and may people will come to identify themselves as ‘digisexuals’- people whose primary sexual identity comes through the use of technology

Although in their infancy, today’s sex robots are already programmed with artificial intelligence, and equipped with all-over body sensors which respond to touch. They can even be customised to look like an ex, if required.

The Android Love Doll can perform ‘50 automated sexual positions,’ while Abyss Creations, which sells the ‘Harmony’ model boasts ‘conversational abilities’ and connects to an app which learns as the user talks with it. The company is also hoping to bring a walking version to market within the next decade.

In April, a Chinese artificial intelligence engineer Zheng Jiajia, 31, married a robot he built for himself, after failing to find a human wife.

See the full story here; http://www.telegraph.co.uk/science/2017/11/26/rise-digisexual-virtual-reality-bypasses-need-human-intimacy/

28Nov/17Off

A Cryptocurrency for the New Age of Content and Virtual Reality

5a19cb0e1400006a06b69bd7Currently, YouTube stars make money via two strategies: ads provided by YouTube/Google that play before or during the video, or via direct corporate sponsorships who have their brand or products incorporated in their video - often discreetly. While the latter has its own system and only affects the heavy hitter channels, the former is handled entirely by YouTube and could be improved.

by utilizing a smart contract by a blockchain network, an advertiser could set out pay-out to viewers, curators, the platform, and the content creator programmatically. The technical advantage of blockchain is that advertisers could create contracts that execute on a cross-platform basis without the hassle of complex money flows. Instead, since the value of the contract will be directly woven into the many players of this attention economy, creating, distributing, and executing such contract will be simple.

There is a company that is making headway into this concept: Spectiv VR.

The way it works is fairly straightforward: advertisers will sell Signal Token’s - the digital currency - for a set rate, currently just 50 cents, to content creators that attach it to their content. Signal Token’s will have a preset smart contract that any utilization of it, on any platform (YouTube, Vimeo, etc.), will generate value to the content creator for the provided attention.

How does the content creator, curator, and viewer get paid? The value of that specific token increases when videos by that content creator get views. If a content creator buys a token for 50 cents and that video reaches 1,000 views, then that token is worth $1.50 in the system. Each part of the system, including the platform, curator, and viewer will get a piece of this contract, with a grand amount going to the content creator.

Spectiv VR is launching their pre-sale December 8th to fund the currency.

See the full story here: https://www.huffingtonpost.com/entry/a-cryptocurrency-for-the-new-age-of-content-and-virtual_us_5a19cad3e4b068a3ca6df844

28Nov/17Off

Will.i.am releases augmented reality app to go with his graphic novel

masters-of-the-sun-will-i-am-black-eyed-peas-feature-640x0Masters of the Sun: The Zombie Chronicles, published by Marvel Comics, is about a hip-hop group from East Los Angeles who decide to take on an ancient, alien god who transforms drug dealers and gangsters into zombies. The story mixes Egyptology and L.A. gang culture, and the first issue was released back in August, co-written by Benjamin Jackendoff and illustrated by Damion Scott.

“We did the book first for the traditionalists, and will expand upon it with augmented reality and then virtual reality,” will.i.am said while speaking with Business Insider.

The augmented reality app is currently available on iOS and Android and goes for $2, and you need to own the graphic novel in order to use it.

See the full story here: https://www.digitaltrends.com/movies/william-augmented-reality-app-graphic-novel/