philip lelyveld The world of entertainment technology

22Nov/16Off

Arcades offer inexpensive taste of virtual reality

Virtual heartthrob

Fans of Japanese heartthrob actor Kento Yamazaki have to pinch themselves to keep from kissing him when he leans in with lazy machismo at a virtual-reality event in Tokyo.

In one restaurant scene presented by Fuji TV on Sony’s PlayStation VR headgear, you’ve just cooked a pasta dish. Yamazaki, a squeeze from the hit TV show “When There is Someone You Love,” condescendingly but lovingly tells you it could use a squeeze of lemon.

He then brings the pasta-wrapped fork to your mouth. Cue melted hearts.

In another scene, you are side-by-side with him on a balcony, looking up at the moon and stars. It’s hokey and predictable, but a must-feel outing for fans.

The experience was part of a summer festival that cost 2,000 yen (about $18). Though you missed this one, Fuji TV is already planning others and has demonstrated VR dating with a TV show announcer.

See the full story here: http://www.wvgazettemail.com/news-business/20161118/arcades-offer-inexpensive-taste-of-virtual-reality

22Nov/16Off

Blockbusters and virtual reality could help IMAX China turn its fortunes around, say analysts

IMAX has VR centres in Los Angeles and London that are set to open at the end of this year or the beginning of 2017, and at least two pilot sites are planned for China, IMAX chief business development officer Robert Lister told the Post in an email.

The VR “pods”, which can accommodate about six people, will show short, interactive experiences.

“Chinese consumers appear to have a very significant appetite for virtual reality experiences and we expect China to be a crucial market for our VR centres,” Lister said, noting that VR wouldn’t replace traditional cinema.

“With China being IMAX’s fastest growing cinema markets [approximately 700 theatres open or set to be open in the market] we think it can be a very significant part of our global VR strategy,” he said.

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“Blockbusters matter,” he said. “It’s the lack of hot Chinese movies.”

Huang said IMAX’s fortunes next year depended on whether good Chinese movies were released.

“IMAX movies in general are like an arms race – you need the wow, the graphics, the technology. I think that’s why the Chinese movie hasn’t really been challenging US movies.”

See the full story here: http://www.scmp.com/business/companies/article/2047935/blockbusters-and-virtual-reality-could-help-imax-china-turn-its

22Nov/16Off

McDonald’s Christmas campaign includes augmented reality experience

mcdonalds_experiential_event_christmas_ad-20161121111023858Every food tray in McDonald's will include an advent calendar, which comes to life with games, camera filters and instant win opportunities with the use of augmented reality app Blippar.

Customers simply download the app, hold their phone over the tray mat and watch a new advent calendar door come to life each day. There will be thousands of £10 Amazon gift vouchers going up for grabs via the app.

This is part of the McDonald’s Christmas campaign, which focuses on good times and celebrates the role of the restaurant chain during the festive period.

The campaign launches today (21 November) with the premiere of "Juliette the Doll" – a 90-second film, which focuses on a vintage wooden doll who comes to life after being left on the shelf for another year.

See the full story here: http://www.eventmagazine.co.uk/mcdonalds-christmas-campaign-includes-augmented-reality-experience/brands/article/1416206

22Nov/16Off

Here One earbuds are wireless ‘computers for your ears’

636153470336172462-1-here-one-whiteHere One begins shipping in February. It's available on the company's website, and will be sold at big-box stores that have yet to be named. Retailing for $299, Here One is nearly double the price of Apple's announced-but-delayed AirPods, but they also promise to do far more than simply reproduce sound without a cord.

Packed with multiple microphones and packaged in a charging-station box, Here One is positioning itself as an always-in device that can create a multi-tiered soundscape that boasts what Kraft describes as "layered listening, directional hearing and smart noise filters."

An accompanying Here One app allows users to customize the sound reaching their eardrums with a screen touch, though ultimately Kraft says the idea is for machine-learning algorithms to kick in and choose listening parameters based on your profile and location.

For example in an office setting, Here One can leverage the GPS in your smartphone to tell its app to start playing music, turn down background chatter and turn on a setting that allows anyone speaking in front of you to be heard over the music.

See the full story here: http://www.usatoday.com/story/tech/news/2016/11/22/here-one-earbuds-wireless-computers-your-ears/94233730/

19Nov/16Off

China’s Internet Boom – Online experimentation doesn’t have to be limited to tech companies.

jungx493The most significant innovation is happening not among Chinese Internet companies but in the country’s so-called “real” economy. Corporations in old-school sectors like construction, agriculture, transportation, and banking are pursuing new business models based on big data, social media, and the Internet of things.

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So it’s China’s largest residential-­property developer—not a tech company—that is pioneering the integration of Internet-based technology and services into fully wired communities. Vanke wants to create urban hubs that supply residents with gardens, safe food, travel, entertainment, and medical and educational services, all enabled by the Internet.

China’s insurance and banking industries have also embraced the Internet. Firms like Ping An Insurance recognized early on the opportunity to build customized models for risk assessment based on information gleaned from 24/7 tracking of physical and online activities.

Regulatory and finance structures in the West militate against this kind of experimentation, but China’s corporate culture encourages the broad reach. Asia specializes in big-tent conglomerates with protean areas of interest: a boat maker goes into semiconductors; a snack vendor might have an automotive division.

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Information, entertainment, retail, and communication were the easy plays for U.S. companies, the real-economy sectors that the Internet could infiltrate without too much trouble. Chinese companies will be first to bring the Internet to the other realms of life and industry.

Then the West could be playing catch-up with the East.

See the full story here: https://www.technologyreview.com/s/601686/chinas-internet-boom/

19Nov/16Off

This security camera was infected by malware 98 seconds after it was plugged in

61zamoc36rl-_sl1001_Ninety-eight seconds after it jumped on the Wi-Fi, the camera was attacked by a Mirai-like worm that knew the default login and password. The worm (its advance agent, really) checked the specs of its new home and then downloaded the rest of itself onto the device and, had Stephens not locked it down beforehand, would then be ready to participate in all manner of online shenanigans.

See the full story here: https://techcrunch.com/2016/11/18/this-security-camera-was-infected-by-malware-in-98-seconds-after-it-was-plugged-in/?ncid=tcdaily

18Nov/16Off

Sound Technology Company Mach1 Unveils Mach1 Spatial Audio the First Audio Format Created Specifically for Virtual Reality and Augmented Reality.

Press Release:

Mach1 Brings Cinematic Sound to The New York Times’s Premiere NYTVR Virtual Reality Platform for iOS, Android and Daydream.

November 18, 2016 (Hollywood, New York City) Leading VR audio technology company Mach1 today announced their patent-pending Mach1TM Spatial Audio Playback Format. The new format will be integrated with The New York Times’s new NYT VR application for iOS, Android and Google’s platform for high quality, mobile VR known as Daydream. Mach1’s technology is part of a collaborative effort with The New York Times brought about by a strategic alliance with Secret Location and their cross-platform publishing and distribution platform VUSR, to bring the NYT VR content platform to iOS, Android and Daydream. Mach1TM’s playback technology will bring cinematic spatial sound to the NYT VR user experience.

Mach1’s patent pending suite of Spatial Audio Tools and VR Sound Format is the first spatial audio creation and playback format created specifically for VR by audio professionals for audio professionals. Mach1 allows you to monitor record, playback, and produce true 3D sound recordings in Virtual Reality. Mach1’s spatial audio studio workflow is focused on preserving traditional post-production audio processes and knowledge including mixing and mastering for VR. Mach1’s focus on traditional sound mixing techniques ensures that sound design studios utilizing Mach1’s tools can not only instantly make the move to VR and AR spatial audio creation within their existing workflow, but also create the cinematic and true to life sound critical for AR and VR content.

“For VR to be truly immersive, it needs convincing sound” said Mach1 CEO, Jacqueline Bošnjak. “Mach1’s approach enables the viewer to inhabit a persistent simulated universe where spatial audio consistency and quality control maintains that suspended disbelief.“

The VR audio created for the NYT VR platform will certainly not be the first created with the Mach1 format or with Mach1’s experienced sound designers. Mach1 sound designer and co-founder Dražen Bošnjak in conjunction with sister music studio Q Department have created music and sound for some of the industry’s most recent and highly acclaimed VR projects including The MartianVR Experience from 20TH Century Fox, Fox Innovation Lab, Mr. Robot Virtual Reality Experience with USA Network and Here be Dragon’s, Dear Angelica with Oculus Story Studio, The Mars VR Bus with Lockheed Martin, Take Flight with The New York Times as well as major collaborations with Ford Motors, Facebook, Infiniti, The Nature Conservancy and Apple Music.

18Nov/16Off

Surgeon behind the first HEAD transplant unveils a virtual reality system to prepare patients for the experience

dr-sergio-canavero-and-valery-spiridonovA neurosurgeon planning to carry out the first human head transplant has unveiled a virtual reality system that will "prepare patients for life in a new body".

Professor Sergio Canavero wants to carry out the operation next year and believes it could lead to people paralysed from the neck down being able to walk again.

Russian wheelchair user Valery Spiridonov has volunteered to take part in the first operation, which would see his head "frozen" to stop brain cells from dying and tubes connected to support key arteries and veins.

The spinal cord would then be cut, repaired and fused on to a donor body and the skin stitched back together.

If successful the process could still lead to "unexpected psychological reactions" from the patient as they get used to their new life, so a virtual reality world to prepare them for a different body is being developed.

See the full story here: http://www.mirror.co.uk/tech/surgeon-behind-first-head-transplant-9285705

18Nov/16Off

Planar’s latest buy takes aim at virtual reality

evl-chemistryljl2368-large750xx1618-910-0-85Beaverton-based display maker Planar Systems may not be the first local company to spring to mind when thinking about virtual or augmented reality, but the 33-year-old company is in fact working this emerging market into its business.

The company made a major move in this direction last week when it acquired Corvallis-based NaturalPoint for $125 million in cash. NaturalPoint, which has 60 employees, makes optical tracking and motion control technology, both of which are needed for an immersive VR experience.

Planar has been building out virtual reality within physical space with video walls and 3-D visualizations, Davis said. Uses for these high-end setups have included architectural design walk-throughs and big data visualizations or simulations for commercial and military use.

See the full story here: http://www.bizjournals.com/portland/news/2016/11/17/planars-latest-buy-takes-aim-at-virtual-reality.html

18Nov/16Off

THE VIRTUAL REALITY REPORT: How the early days of VR are unfolding and the challenges it must overcome to reach mass adoption

bii-vr-hmd-shipments-forecast-2016

Here are some key takeaways from the report:

  • This has been an important foundational year for the VR market. New hardware and content have brought more options to market to appeal to a wider set of consumers.
  • But the growth seen this year is merely a foreshadowing of the future. The highly fragmented VR market today will eventually narrow as the market grows and matures.
  • After considerable progress in 2016, the VR market is ripe for transformation in 2017. Developers, consumers, investors, and hardware makers have a host of options from which to choose, each with their own strengths and shortcomings.
  • The environment is poised for the first killer VR app to hit the market sometime in 2017, which will be a major catalyst for consumer adoption of VR hardware.
  • Not all headset categories and platforms will emerge as winners in the near future. More immersive headsets that offer the best VR experiences are too expensive for most consumers. Alternately, affordable headsets that rely on smartphones as processors offer sub-par experiences that can induce sickness.

See the full story here: http://www.businessinsider.com/virtual-reality-report-2016-11