philip lelyveld The world of entertainment technology

22May/15Off

RYOT to Premiere Nepal Virtual Reality Film This Weekend

unnamedThis weekend RYOT will unveil the latest development in the evolution of disaster reporting, bringing a mobile Nepal virtual reality video to global audiences for the very first time.

Narrated by Susan Sarandon, the film, titled “The Nepal Quake Project,” uses Virtual Reality technology to immerse users in the aftermath of the Nepal earthquake. The film not only marks the first in natural disaster VR, but it represents the future of news and action.

The Nepal Quake Project will premiere this weekend at Mountainfilm Festival in Telluride, Colorado, and thanks to a partnership with immersive video platform, Vrideo, the film will become available for the public online by the middle of next week.

See the full story here: http://www.ryot.org/nepal-earthquake-virtual-reality-video-film-susan-sarandon/932858

22May/15Off

Virtual Reality Can Make You Feel. Can It Also Make You Think?

thinker-vr-project-morpheus1-2“When I’m making these VR pieces, I’m trying to educate a population that may not read the newspaper, to [help them] be informed about their world,” said Emblematic Group CEO Nonny de la Peña.

See the full story here: http://recode.net/2015/05/21/virtual-reality-can-make-you-feel-can-it-also-make-you-think/

22May/15Off

Facebook teams with researchers to transfer your smiles and frowns into virtual reality.

oculusx519The system tracks the motion of a person’s mouth using a 3-D camera attached to the headset with a short boom. Movements of the upper part of the face are measured using strain gauges added to the foam padding that fits the headset to the face. After the two data sources are combined, an accurate 3-D representation of the user’s facial movements can be used to animate a virtual character, whether that’s an ersatz person or something other than human (see video).

That could make inhabiting and interacting in virtual worlds more compelling, says Hao Li, an assistant professor at the University of Southern California who led the project. “To get a virtual social environment, you want to convey this behavior to other people,” he says. “This is the first facial tracking that has been demonstrated through a head-mounted display.” Li was named one of MIT Technology Review’s Young Innovators in 2013.

Li recently made a system that tackles the more challenging task of making a realistic 3-D re-creation of a person’s hairstyle. His software can do it using only a single photo. That project and the face-tracking research will both be presented at the Siggraph computer graphics conferencein Los Angeles this August.

See the full story here: http://www.technologyreview.com/news/537566/oculus-rift-hack-transfers-your-facial-expressions-onto-your-avatar/?utm_source=KZero+Website+Subscribers&utm_campaign=b223147e0f-Template_for_VR_News_Weekly36&utm_medium=email&utm_term=0_6f364169c5-b223147e0f-117770001

21May/15Off

YouTube takes aim at Twitch with 60FPS live streaming

We reported in March that YouTube was preparing to take on Twitch by relaunching YouTube Live in a manner better suited to streaming games. That time has arrived, as YouTube now supports live-streaming at 60 frames per second.

The new feature is now available as an “early preview” on HTML5-compatible browsers, YouTube announced in a blog post today. Streaming at 60FPS is available in both 720p and 1080p resolution, which now puts YouTube’s streaming capabilities on a par with Twitch’s.

Read the full story at http://www.digitaltrends.com/gaming/youtube-60fps-html5-streaming/

19May/15Off

Google Quietly Moves Its Head Of Search Design To Virtual Reality

3046369-inline-i-1-google-quietly-moves-their-lead-designer-of-search-to-virtual-realityWhat's clear is that Google has invested a major design talent in VR. As head of Search, Wiley refined the mobile experience, while turning long lists of links simple cards of information.

[Google Cardboard] is the most democratic virtual reality headset we’ve seen yet. Over half a million units have shipped, likely because it's a mere 2% to 3% of the price of its closest competitor, the Samsung Gear VR (also a headset adapter that slots in a smartphone), which runs $250.

Google is very well known for its strong computer science, algorithms, and all the things we do in terms of solving really big hard-to-scale problems. [But] I don’t think quite as much attention has been paid to the other side of Google. We’re really focused on making simple and useful experiences—but also beautiful experiences."

"People are trying to invent the display part, and they’re not yet worrying properly about the UI," John Underkoffler, creator of the famous Minority Report interface, explained in a recent interview, citing a general lack of urgency across the industry. "No one has a UI for it. So that puts VR pretty much in the position of being a playback mechanism."

Users need a whole new language to really interact with it.

See the full story here: http://www.fastcodesign.com/3046369/design-moves/google-quietly-moves-head-of-search-design-to-virtual-reality

18May/15Off

Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR

What if we could place a mirror on the wall in VR, and then when you walk up to the mirror, you see yourself reflected, but in another world? And then, by some gesture like reaching out and touching your mirrored hand, the worlds change places. You now see yourself reflected in the place you just came from, and then when you turn around, you are in the new world that was formerly in the reflection.

I began brainstorming other situations where it is natural to want to turn around. And there it was—the elevator. Of course! We are all used to walking into a small enclosure, turning around, and then walking out into a new place moments later.

So here was the idea for my next contribution. Let’s install elevators in the Holodeck! Let’s alternate their location from level to level, encouraging the player to walk across the room, get into and elevator, and then emerge from the elevator at a new level. Then let’s repeat this several times, taking the player higher and higher from the ground floor, all the way up the roof and the wide open sky.

See the full story here: http://www.roadtovr.com/elevators-and-extra-dimensional-space-exploring-ways-to-transcend-physical-boundaries-of-room-scale-vr/

18May/15Off

Sony Reveals New North West Studio, Focused on Project Morpheus Games

As the name implies, the new company is based in the north west of England, and Sony claims that it wants to create a small but very experienced team.

At the moment, the Project Morpheus device does not have an official launch window, although Sony will probably try to introduce it in early 2016.

It will be compatible with the PlayStation 4 home console, and the company has not yet said which video games will support it when it is finally introduced.

See the full story here: http://news.softpedia.com/news/Sony-Reveals-New-North-West-Studio-Focused-on-Project-Morpheus-Projects-481444.shtml

18May/15Off

Sunny Queen launches egg-citing augmented reality collectible cards

dreamstime_13494795Egg farm company Sunny Queen has launched Australia’s first augmented reality collectible cards for families

The collection features a range of child-friendly egg characters in limited edition egg boxes, with each card having the capability to come to life on a customer’s smartphone.

See the full story here: http://www.cmo.com.au/article/575206/sunny-queen-launches-egg-citing-augmented-reality-collectible-cards/

18May/15Off

VirZOOM: Cambridge Virtual Reality Startup Wants to Make Exercise Addictive

IMG_1429[Philip Lelyveld comment: people sweat profusely if they are serious about exercising.  I don't know if wearing an HMD, where you can't wipe your eyes, will work in this implementation.]

A series of sensors attach to various parts of the machine: One on the back wheel measures your speed, while another on the front wheel responds to your direction.

Right now, the seven-person team (mostly engineers) is focused on introducing more gamified elements—the kinds of features that will inspire users to cycle faster in order to earn points and ascend to new levels. The idea is to make the VR experience different every time you strap on the headset. That way, you’re far more likely to get back on the bike, making physical activity a subconscious habit.

See the full story here: http://bostinno.streetwise.co/2015/05/18/virzoom-exercise-bike-virtual-reality-game-for-oculus-rift/

18May/15Off

MS Irides predictive VR tech in action

Philip Lelyveld note: at the linked video, Microsoft demonstrates how they use predictive algorithms to move VR video processing to the cloud and create a light weight (i.e. untethered) local HMD experience with minimal latency.  The potential problem, as I see it, is they quickly generate an interpolated image if their prediction is wrong.  That means that, potentially, if you move your head fast, the image will snap from unfocused to focused each time the prediction is wrong.

See the original source video here:http://msrvideo.vo.msecnd.net/rmcvideos/246323/246323.mp4