philip lelyveld The world of entertainment technology

7Nov/11Off

Tomorrow’s world: The rise and rise of PC gaming

“We’re getting to the point where developers are learning how to best use 3D effects,” says Berraondo. “I think 3D is best described as an addition to your toolset but I compare its early use to that of HDR. When HDR first came out every developer put massive amounts of lens flare in, every game had sunset scenes but it lost its effect because of that.

“That’s been the case with 3D both in film and games, there have been some developers that have added 3D really late on in the process and you can tell it’s just tacked on. This kind of practice doesn’t do anyone any favours and people start to view 3D as a gimmick because of that, whereas if you actually have 3D thought about from the beginning it becomes much more effective.”

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