10May/12Off
Tim Burton Talks Striving For Imperfection With Frankenweenie
What was it like to post-convert this to 3D?
Whether you shoot it [in 3D] or it’s a conversion, you need time. You can see bad 3D or a bad conversion, or good both. It’s just a question of spending the time with it. The great thing about something like this, and it was the same on Nightmare, is that it doesn’t get any clearer than this, in terms of what the sets were and the position and the distance. All the information is there to make the conversion the way it needs to be. ...
See the full interview here: