The Record Industry Is Going After Parody Songs Written By an Algorithm
Songs written by 'Weird A.I. Yancovic' are getting flagged for violating copyright. Its creator says they should be protected by Fair Use.
On May 15, Reidl posted an AI-generated lyric video featuring the instrumental to Michael Jackson’s “Beat It.” It was taken down on July 14, Reidl tweeted, after Twitter received a Digital Millennium Copyright Act takedown notice for copyright infringement from the International Federation of the Phonographic Industry, which represents major and independent record companies.
Riedl said his other AI-generated lyric videos posted to Twitter have not been taken down.
The incident raises the question of what role machine learning plays when it comes to the already nuanced and complicated rules of fair use, which allows for the use of a copyrighted work in certain circumstances, including educational uses and as part of a “transformative” work. Fair use also protects parody in some circumstances.
Riedl, whose research focuses on the study of artificial intelligence and storytelling for entertainment, says the model was created as a personal project and outside his role at Georgia Tech.
It’s worth noting, according to the New York Times Weird Al Yankovic asks for permission from an artist before he parodies a song. It appears that the inclusion of the instrumental to “Beat It” is what triggered the takedown notice by IFPI, but Riedl is still convinced his videos are protected under fair use.
... there is a visual transformation but the audio isn't transformed, which she said can make for a harder fair use argument.
See the full story here: https://www.vice.com/en_in/article/m7jpp3/the-record-industry-is-going-after-parody-songs-written-by-an-algorithm
Augmented reality startup Mira announces $10M more in funding from Sequoia and others
By late-2018, the founders had decided to move their focus solely toward industrial rollouts of their headset.
“As we looked across the consumer landscape, as we looked across the industrial landscape, as we looked across government, it became very clear that where that value-driven use case is ripe today is much more in the industrial landscape,” Mira co-founder and COO Matt Stern told TechCrunch in an interview.
Mira’s device is about as simple as the task requires, integrating a slot-in design for users to pop in an older-generation iPhone and physically connect it to a head-mounted camera that allows workers to scan items and markers. There are a number of advantages to this type of device. It’s cheaper, it’s simpler to operate and it’s easier to integrate into a company’s enterprise device management structure.
See the full story here: https://techcrunch.com/2020/07/23/augmented-reality-startup-mira-announces-10m-more-in-funding-from-sequoia-and-others/
People are using artificial intelligence to help sort out their divorce. Would you?
An online app called Amica is now using artificial intelligence to help separating couples make parenting arrangements and divide their assets.
A May survey conducted by Relationships Australia found 42 per cent of 739 respondents experienced a negative change in their relationship with their partner under lockdown restrictions.
According to Amica’s website, it “considers legal principles and applies them to your circumstances”.
In other words, the software draws on mass data (collected and embedded by its designers) from similar past cases to make suggestions to users.
Interestingly, it’s not the only tool of this kind in the legal field. There are a range of AI-powered family legal services used in Australia, including Penda and Adieu.
Australia’s family law system is overburdened, resulting in long delays for families in the court system.
Court proceedings are also expensive, and complex family law cases can cost each party more than $200,000.
AI tools such as Amica and Adieu enable couples to resolve problems themselves and avoid the slow and expensive court process.
There are legitimate concerns that parenting and financial suggestions from AI-powered tools may ignore the needs of children, and only reflect the interests of parents.
See the full story here: https://thenewdaily.com.au/entertainment/2020/07/22/artificial-intelligence-divorce/
AES to Hold Conference on Audio for Virtual, Augmented Reality
The Audio Engineering Society has released preliminary details on the upcoming International Conference on Audio for Virtual and Augmented Reality (AVAR), set to take place in its own online virtual venue, August 17–19. The event will serve as a hub of innovation for the latest research in the fields of spatial audio and technology for virtual, augmented, and mixed reality, with a focus on technical solutions and recommended practices in the field.
Registration for this event, sponsored by Facebook Reality Labs and Valve, and hosted by DigiPen Institute of Technology, starts at just $25 for AES members ($150 for non-members) and will be using AltSpaceVR as the platform to share keynotes, panel discussions, workshops, and more. The use of AltSpaceVR offers the option of attending in standard 2D mode or as an immersive experience, utilizing AR/VR devices such as the HTC Vive, Oculus Quest, Oculus Go, Oculus Rift, Samsung GearVR, or Windows Mixed Reality.
The 2020 AES Conference on Audio for Virtual and Augmented Reality builds upon the AES’s two previous AVAR conferences and will offer a fresh look at audio production for these rapidly growing market segments. This year’s topics will include spatial audio capture, rendering, synthesis over headphones and loudspeakers, binaural applications, Ambisonics, 3D audio mixing and content production, sound design for VR/AR, and more, plus a featured panel discussion with Emily Ridgway of the Valve audio team on August 18 titled “When Worlds Collide: Audio Development of the Valve Index and Half:Life Alyx.” Additionally, two keynote addresses will take place during the conference: “New Audio Realities at Scale” with Varun Nair of Facebook on August 17 and “Empathetic Technology and Embodied User Experience” with Poppy Crum of Dolby on August 19.
See the full story here: https://www.avnetwork.com/news/aes-to-hold-conference-on-audio-for-virtual-augmented-reality
New Augmented Reality Game Lets Players Buy and Sell Real World Properties
PhilNote: this is real-world Monopoly property buying and trading.
Walking down the street you notice something has changed. You take out your phone hastily, to check the available properties around you. Yes! There they are! New shares and you're the first one to get them. You don't think twice, cause you know you must have them! It's not the first time when on your way to work you come across such valuable finds. We're all part of this virtual map. With more than 3 billion mobile devices on the planet today, trillions of data trails are left behind unused. Now you can enjoy this mixture of digital and real world in the Landlord GO game.
Landlord Go is a brand new game by Reality - that leverages these digital "footprints" in a fun and exciting way, allowing players to buy, sell, and collect rent on some of the world's most famous buildings and landmarks. With over 1 million players worldwide, it's the first real-world augmented reality game that uses real buildings, real people, and real prices to turn your city into an action-packed strategy game. With more than 92340 players already making deals for virtual ownership of the more than 467 559 in London already, there's no shortage of fierce competition ready for action.
Landlord Go is incredibly accurate, reflecting real-world values of properties using details like distance from the city center and building amenities. By using our own data set combined with NASA satellite scans showing nighttime light emissions, we've created one of the most realistic and data-driven property dealing games ever conceived.
See the full story here: https://www.prnewswire.com/news-releases/new-augmented-reality-game-lets-players-buy-and-sell-real-world-properties-301097529.html
Shiny objects foil robots, but RGB-D holds the key
Who doesn't love shiny things? Well... robots for one. The same goes for transparent objects.
Rather than relying on expensive new sensor technology or intensive modeling and training via AI, the system instead goes back to basics, relying on a simple color camera.
The CMU researchers built on this observation and developed a color camera system capable of recognizing shapes using color and, crucially, sensing transparent or reflective surfaces.
In the end, it's the end, it's not new sensors, but new strategies to use them that may give robots the powers they need to function in everyday life.
See the full story here: https://www.zdnet.com/article/shiny-objects-foil-robots-but-rgbd-holds-key/
Apple’s Exploring Sci-Fi-Inspired Virtual Touchscreens for AR Glasses
In one solution, Apple would require the user to wear a touch-sensitive device on their fingers. In another solution, the glasses would use a camera to track a person’s fingers as they move. To determine whether a virtual button has been pressed, the technology could use heat to monitor temperature changes in the object that is being pushed. The longer a press, the warmer the object will become.
See the full story here: https://www.idropnews.com/news/apples-exploring-sci-fi-inspired-virtual-touchscreens-for-ar-glasses/139816/
I attended the OnePlus press conference… in augmented reality
I turned into a photographer halfway through a press event that took place somewhere above my desk. OnePlus' new wireless OnePlus Buds were hovering in front of me, seen through my phone screen using augmented reality tech. I could turn and look at them from different angles. I got super close. And I started taking product shots. Screenshots, yes, but I could lean in and see details that I would normally want to discover at an in-person event
More useful were the breakout sections, where the new OnePlus Nord phone was detailed, the phone splitting apart in 3D, allowing me an enhanced view of the parts inside.
I'd rather watch an unveiling while seated than hold up my phone the whole time. But most of all I'd rather wear smartglasses that could allow me to sit back for a whole virtual briefing. I had a virtual briefing in VR for Qualcomm's upcoming headsets, via an app by Spatial... but that required having a VR headset.
I don't think I've seen an AR-at-home presentation as ambitious as what OnePlus just attempted. And in a few years, maybe this is the model for how virtual events can actually take place, because I still can't picture going to a crowded in-person tech event anytime soon.
See the full story here: https://www.cnet.com/news/i-attended-the-oneplus-press-conference-in-augmented-reality/
OpenAI’s new language generator GPT-3 is shockingly good—and completely mindless
For now, OpenAI wants outside developers to help it explore what GPT-3 can do, but it plans to turn the tool into a commercial product later this year, offering businesses a paid-for subscription to the AI via the cloud.
GPT-3 is the most powerful language model ever. Its predecessor, GPT-2, released last year, was already able to spit out convincing streams of text in a range of different styles when prompted with an opening sentence. But GPT-3 is a big leap forward. The model has 175 billion parameters (the values that a neural network tries to optimize during training), compared with GPT-2’s already vast 1.5 billion. And with language models, size really does matter.
GPT-3 can also produce pastiches of particular writers.
Others have found that GPT-3 can generate any kind of text, including guitar tabs or computer code.
Yet despite its new tricks, GPT-3 is still prone to spewing hateful sexist and racist language. Fine-tuning the model helped limit this kind of output in GPT-2.
For one thing, the AI still makes ridiculous howlers that reveal a total lack of common sense. But even its successes have a lack of depth to them, reading more like cut-and-paste jobs than original compositions.
Exactly what’s going on inside GPT-3 isn’t clear. But what it seems to be good at is synthesizing text it has found elsewhere on the internet, making it a kind of vast, eclectic scrapbook created from millions and millions of snippets of text that it then glues together in weird and wonderful ways on demand.
Escape the App Launches VR-Powered Live Gaming Experience for Escape Rooms Worldwide
A VR live video experience that would allow gamers to take part in real-life escape rooms is launching on Kickstarter today. The project, called Escape The App, comes from web designer and full-stack creative application developer Daniel Ivanovic.
More:
- The mobile app will include branded VR goggles and an immersive game screen.
- Players can book live escape room games anywhere globally, join a games master in the waiting room, and solve the puzzles to escape through the host's view.
- The goal is to provide live video alternatives of escape rooms during and after the pandemic.
- The app will cost a fixed monthly fee per room.
Support the Kickstarter here: https://www.kickstarter.com/projects/daniel-ivanovic/escape-the-app-a-vr-live-video-experience-for-escape-games
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