philip lelyveld The world of entertainment technology

9Apr/19Off

The Nuances of Augmented Reality

The-Nuances-of-Augmented-RealityTypes of Augmented Reality

  1. Marker-Less AR:  This of location-based or position-based augmented reality, which employs a GPS, a compass, a gyroscope, and an accelerometer to render facts based on user’s location.
  • Marker-Based AR: This of image recognition kind of AR which uses a marker to calculate the position and orientation to induct digital animations.
  • Projection-Based AR: It just projects synthetic light to physical surfaces and makes the facility for the user to interact.
  • Superimposition-Based AR: It completely replaces the natural view with an augmented, as a whole or part. Object recognition performs a pivotal role.

See the full story here: https://thriveglobal.com/stories/the-nuances-of-augmented-reality/

9Apr/19Off

THE MILITARY IS DEVELOPING AUGMENTED REALITY NIGHT VISION GOGGLES

us-military-augmented-reality-night-vision-goggles-1200x630The U.S. military is developing night vision goggles that are loaded to the brim with augmented reality capabilities.

Some of the AR features are what one might expect from military goggles, like a built-in compass and targeting system, but Military Times tried out a prototype and reported back that the military’s AR goals are far more ambitious — signaling that the military’s ground troops could be in store for a major high-tech upgrade.

The demo was for what the Pentagon is calling the Integrated Visual Augmentation System (IVAS), which is expected to enhance a soldier’s capabilities in combat by giving them new tailor-fitted ways to communicate and coordinate with each other.

IVAS is built on a custom version of Microsoft’s HoloLens headset. The headset is the end result of a $480 million military contract that Reuters reported — and which caused internal protests within Microsoft.

See the full story here: https://futurism.com/the-byte/us-military-augmented-reality-night-vision-goggles

9Apr/19Off

MIT team places first in U.S. Air Force virtual reality Space competition

Air-Force-VR-challenge-winners-Hinterman-Anandapadmanaban-cropped-MIT-00_0When the United States Air Force put out a call for submissions for its first-ever Visionary Q-Prize competition in October 2018, a six-person team of MIT students and alumni took up the challenge. Last month, they emerged as a first-place winner for their prototype of a virtual reality tool they called CoSMIC (Command, Sensing, and Mapping Information Center).

...to develop solutions for safe and secure operations in space.

CoSMIC, a virtual reality visualization tool for satellite operators, placed first in the Augmented Reality/Virtual Reality category. “More than 23,000 objects — from satellites to debris to spent rocket bodies — are in orbit and being tracked,” says Eric Hinterman, a graduate student in MIT’s Department of Aeronautics and Astronautics and member of the winning team. “The challenge was to develop a user interface to help visualize these objects and predict if they’re going to collide, and what we can do to avoid that.”

The CoSMIC team includes MIT undergrads Eswar Anandapadmanaban, an electrical engineering and computer science major, and Alexander Laiman, a materials science major; grad student Eric Hinterman of aeronautics and astronautics; and alumni Barret Schlegelmilch SM ’18, MBA ’18, Steven Link SM ’18, MBA ’18, and Philip Ebben SM ’18, MBA ’18.

See the full story here: http://news.mit.edu/2019/mit-team-places-first-air-force-virtual-reality-visionary-q-prize-competition-0409

9Apr/19Off

New Study Reveals 22 Percent of U.S. Adults Use Augmented Reality

Highlights include the fact that 22 percent of consumers have used mobile augmented reality (AR). More importantly, they're using it often: more than half of respondents use mobile AR at least weekly. This is telling indication of mobile AR's potential, given that active use is a key mobile app success factor and tied closely to revenue metrics

The top mobile AR app category today is gaming, followed by social. These are driven by popular AR apps and features, such as Pokemon Go and Snapchat's AR lenses.

See the full story here: https://www.benzinga.com/pressreleases/19/04/p13506079/new-study-reveals-22-percent-of-u-s-adults-use-augmented-reality

9Apr/19Off

Virtual Reality Will Hit Critical Mass at $199, Survey from PictureVirtualReality.com Reveals

An overwhelming majority of consumers say virtual reality will hit critical mass when VR headsets sell for $199, according to a new poll conducted by Picture Virtual Reality (PXVR.com).

The survey was conducted over a four month period by the online virtual reality news website, which reports on the latest VR news, videos, VR games, esports, Artificial Intelligence and Mixed Reality. PXVR offers a wide range of breaking VR news on the fast growing technology sector. The survey found that 82% of those surveyed feel the majority of consumers would purchase a VR headset for $199.

See the full story here: https://www.benzinga.com/pressreleases/19/04/r13505829/virtual-reality-will-hit-critical-mass-at-199-survey-from-picturevirtualreality-com-reveals

9Apr/19Off

Virtual reality is helping babies breathe thanks to a project from Seattle Children’s and Oxford

20180827_142236-1--1260x945As a neonatologist at Seattle Children’s, Dr. Rachel Umoren knows that every second counts when a baby is born and doesn’t breathe or cry. If a caregiver doesn’t act fast, the result can be death or brain damage.

Dr. Rachel Umoren. (Seattle Children’s Photo)

“It’s a staggering problem,” said Umoren, noting that each year 280,000 babies die of birth asphyxia in sub-Saharan Africa. Globally, the condition is responsible for 23 percent of all newborn deaths, according to the World Health Organization.

The medical world’s answer to the problem is Helping Babies Breathe (HBB), a set of techniques that can reduce neonatal mortality by 47 percent, according to the American Academy of Pediatrics.

Electronic versions of HBB already exist, but they require a computer with an internet connection. The VR solution was designed to run locally on a smartphone, making it portable, more interactive and potentially cheaper than a web-based program.

See the full story here: https://www.geekwire.com/2019/virtual-reality-helping-babies-breathe-thanks-project-seattle-childrens-oxford/

8Apr/19Off

The EU releases guidelines to encourage ethical AI development

A summary of the EU's guidelines are below, and you can read the full PDF here.

  • Human agency and oversight: AI systems should enable equitable societies by supporting human agency and fundamental rights, and not decrease, limit or misguide human autonomy.
  • Robustness and safety: Trustworthy AI requires algorithms to be secure, reliable and robust enough to deal with errors or inconsistencies during all life cycle phases of AI systems.
  • Privacy and data governance: Citizens should have full control over their own data, while data concerning them will not be used to harm or discriminate against them.
  • Transparency: The traceability of AI systems should be ensured.
  • Diversity, non-discrimination and fairness: AI systems should consider the whole range of human abilities, skills and requirements, and ensure accessibility.
  • Societal and environmental well-being: AI systems should be used to enhance positive social change and enhance sustainability and ecological responsibility.
  • Accountability: Mechanisms should be put in place to ensure responsibility and accountability for AI systems and their outcomes.

https://www.engadget.com/2019/04/08/eu-ai-ethics-guidelines/

8Apr/19Off

Simplified Cryptocurrency Exchange Offers Mass Market Take-Up

cointraffic_pr_image.png__740x380_q85_crop_subsampling-208 April 2019, London: The crypto market is often seen as complex and difficult to access, however one way to remove this complexity is to lower the entry level for new players to the industry. That is why we focussed on both the new and experienced crypto enthusiasts alike when developing new products.

The XCOEX mission is to deliver the simplest, fully equipped, functional and technically advanced platform to our users.

See the full story here: https://www.cryptoglobe.com/latest/2019/04/simplified-cryptocurrency-exchange-offers-mass-market-take-up/

7Apr/19Off

China’s virtual reality arcades aim for real-world success

  • China had an estimated 3,000 such places in 2016 and the market was forecast to grow 13-fold between then and 2021 to US$782 million
  • Expansion in next five years could see country dominate AR/VR long term, report says

697c0910-58f4-11e9-a3ae-f2742b367090_image_hires_142437See the full story here: https://www.scmp.com/news/china/society/article/3005014/chinas-virtual-reality-arcades-aim-real-world-success

7Apr/19Off

New app using augmented reality to highlight Paphos attractions

feature-annette-The-visitors-will-also-scout-out-Paphos-as-a-possible-locationOn Wednesday, Paphos Mayor Phedonas Phedonos signed a contract with Pyramind Services Ltd for the creation of a digital tourism, culture and entrepreneurship platform, as well as augmented reality and e-democracy application, totaling €122,570.

The mayor said that using such apps the municipality offers a great way of using technology directly into the hands of 1.7 million tourists that visit Paphos every year, and not only for foreign tourists, but also for local residents to get to know the area.

Buildings and places of interest will include the archaeological park in Kato Paphos, the Tomb of the Kings, all sorts pf places in Paphos centre such as the town hall’ library and schools, the Markideio Theatre and Ibrahim’s Khan.

See the full story here: https://cyprus-mail.com/2019/04/07/new-app-using-augmented-reality-to-highlight-paphos-attractions/