philip lelyveld The world of entertainment technology

15Feb/19Off

Improbable hires former EA, DreamWorks exec as its new CTO

"With a product as highly technical as SpatialOS, this is a critical role, and Rob is uniquely qualified to lead the Product organisation while Lincoln takes our Engineering capability to the next level."

Improbable has raised a huge amount of funding since it was founded, including a $502 million round in May 2017 and a further $50 million from NetEase in July 2018.

However, while SpatialOS technology has applications beyond games, very few products that make use of the technology have launched so far. The most high-profile release to date is Bossa Studios' Worlds Adrift, which is in Early Access on Steam.

See the full story here: https://www.gamesindustry.biz/articles/2019-02-15-improbable-hires-former-ea-dreamworks-exec-as-its-new-cto?fbclid=IwAR2hRqqSwg-f_skHnhkG2dP4MmQhsvfwzA9988Xq5E89BAvLSRi4ZCgCrQk

15Feb/19Off

New Realities: VR, AR, and More in 2019

AT A GLANCE

  • Virtual reality creates unlimited storytelling potential
  • Augmented reality offers new engagement opportunities
  • Mixed reality gives users the best of both worlds
  • Multi-user experiences are growing in popularity
  • Gesture detection takes projection mapping to the next level

See the full story here: https://www.freeman.com/insights/new-realities-vr-ar-and-more-in-2019

15Feb/19Off

Maryland iSchool researchers link virtual reality with sight and smell to better understand data

UMD-virtualUniversity of Maryland researchers in the Human-Computer Interaction Lab (HCIL) are linking virtual reality with sight and smell to help people better process information. HCIL is jointly supported by the UMD iSchool and the UMD Institute for Advanced Computer Studies.

HCIM student, Biswaksen Patnaik and PhD student, Andrea Batch are exploring ways to convey information with scent as a complement to the visual representation of data sets.

See the full story here: https://ischools.org/blog/2019/02/14/maryland-ischool-researchers-link-virtual-reality-with-sight-and-smell-to-better-understand-data/

Information Olfactation: Harnessing Scent to Convey Data” lays out theories on the different ways people may perceive scent including intensity, direction and combined fragrances. The theories are based on benchmarks traditionally used in data visualization and previous literature in perceptual psychology, the researchers say.

The paper describes two prototypes the team has built—one for a desktop computer and one for a virtual reality headset—that disperse essential oils through diffusers. They also designed three different types of graph layouts in which smell can assist in conveying data visually to the user.

So far the researchers have been experimenting with ways to convey data via scent using the prototypes on themselves. They plan to recruit students for a user-study to test how effective their proposed olfactory encodings are in conveying and perceiving data with various scents.

See the full story here: http://www.umiacs.umd.edu/about-us/news/hcil-team-combines-smell-sight-better-understand-data

15Feb/19Off

A VR ‘Doctor Who’ short film is coming to a headset near you

uploadscardimage934518323d3095-e1ef-40ef-a78d-cb573fc00895.png950x534__filtersquality90Doctor Who: The Runaway has a runtime of 12 minutes and will be an interactive virtual reality viewing experience, the BBC said in a press release. Fans will be put "at the heart of the story as they immerse themselves in this beautifully animated world," creative director for the BBC's digital drama team, Jo Pearce, said.

See the full story here: https://mashable.com/article/doctor-who-virtual-reality-experince/#hhcsrxBxjaqX

15Feb/19Off

New LEGO augmented reality game has kids hunting ghosts

980xLEGO is asking kids to become ghost hunters with a new augmented reality app that will turn play sets into haunted spaces. Called Hidden Side, each of the eight kits will turn into a different item, a school, a bus and even, of course, a graveyard. But once you hold up a smartphone or tablet with the AR app launched, players will find ghosts milling about in a haunted scene only they can fix.

LEGO is launching the sets as part of New York Toy Fair, opening this weekend, where toy makers hawk their wares and show off what they hope will be the favorite play things of children for the coming year.

This new AR experience is designed for a specific group of sets, which together build a town called Newbury. In the app, players are teamed with two characters, Parker and Jack, both whom are from the town and need help to catch the ghosts that have taken over. The sets and the app are designed for children ages 7 and up, so the ghostly apparitions aren't expected to be too frightening for youngsters.

See the full story here: https://www.gearbrain.com/toys-lego-augmented-reality-2628961440.html

15Feb/19Off

An AI that writes convincing prose risks mass-producing fake news

aifakenewsA new algorithm that writes convincing prose could be used to automate the writing of fake news, Will Knight writes.

What it’s capable of: The program can make up realistic-seeming news reports on any topic you give it. It was developed by a team at OpenAI, a San Francisco-based research institute.

The dangers: This is a troubling example of just how good AI is getting at fooling us. It's so convincing that the researchers have chosen not to open source the code, to try and stall its weaponization as a way of automating and mass-producing fake news. “If this technology matures—and I’d give it one or two years—it could be used for disinformation or propaganda,” Jack Clark, OpenAI’s policy director, said.

How it was developed: Originally, the researchers aimed to create a general-purpose language algorithm to help translate text or answer questions. It could have beneficial uses, like summarizing text or improving chatbots’ conversational skills. But the potential for abuse could outweigh these for now.

See the full story here: https://www.technologyreview.com/s/612960/an-ai-tool-auto-generates-fake-news-bogus-tweets-and-plenty-of-gibberish/

14Feb/19Off

HPA Tech Retreat: Take a Tour of the Netflix Media Database

Netflix_Logo_2016Puri defined the Netflix Media Database as “a multi-tenant data store for dynamic temporarily and spatially varying metadata for Netflix media assets.” The database supports “audio, video, text, images, and also answers spatio-temporal queries on the media timeline.”

User features include “authentication and authorization; content vault (e.g., firewalls for pre-release content); Datastore-based access control; and high read throughput.”  “Every Datastore has a schema,” said Puri. “The developer defines the schema, which is a schema-on-write system. Schema updates can be applied on the fly; are capable of representing spatial (3D) and temporal metadata; and integer units for temporal and spatial dimensions enable full precision.”

Puri also showed an architectural view of the system, whereby the Netflix Media Database is depicted as implementing its features via a suite of micro-services, each of which has a specific responsibility. Those micro-services include validation, persistence, indexing and query, all of which can be orchestrated through a temporal plate.

See the full story here: http://www.etcentric.org/hpa-tech-retreat-take-a-tour-of-the-netflix-media-database/

14Feb/19Off

Expanded Cinema (Stanford freshman course)

2019 COURSE INFORMATION

COURSE DESCRIPTION

In this exploratory workshop, students will use VR tools such as 360 video and surround sound design to create immersive experiences for viewers. The conceptual framework of experimental cinema and documentary film serve to inform students' work. Over the course of two weeks, students will work in teams to create a series of short immersive pieces, using traditional tools (DSLRs and sound recorders) as well as 360 cameras, culminating in a 2-3 minute 360 video, with a keen emphasis on experimentation, pushing toward a new artistic language in this still-emerging form of VR "storytelling"/ Immersive cinema. The course is time intensive: requiring some nights and both weekends dedicated to production and editing, including several production field trips off-campus.

ASSOCIATE PROFESSOR OF ART AND ART HISTORY

Jamie Meltzer's feature documentary films have been broadcast nationally on PBS and have screened at numerous film festivals worldwide. He teaches and is the Program Director of the M.F.A. Program in Documentary Film at Stanford University. His current documentary project, True Conviction, broadcast on PBS in April 2018. The film premiered at the Tribeca Film Festival and was awarded a Special Jury Mention in the Best Documentary Category, the film is a co-production of ITVS and the recipient of a Sundance Institute grant and a MacArthur grant. Previous films include: Informant (2012), about a revolutionary activist turned FBI informant, Off the Charts: The Song-Poem Story (Independent Lens, 2003), about the shadowy world of song-poems, Welcome to Nollywood (PBS Broadcast, 2007), an investigation into the wildly successful Nigerian movie industry, and La Caminata (2009), a short film about a small town in Mexico that runs a simulated border crossing as a tourist attraction.

14Feb/19Off

‘Mind-blowing’: Virtual reality PTSD treatment central to launch of consortium

ptsd-1w-2Heroes in Mind, Advocacy & Research Consortium (HiMARC) is made up of those who want “to serve the men and women in uniform who have served us and continue to serve us daily,” Bob Haennel, dean of the University of Alberta’s Faculty of Rehabilitation Medicine, said in a Wednesday news release.

See the full story here: https://edmontonjournal.com/news/local-news/mind-blowing-virtual-reality-ptsd-treatment-central-to-launch-of-consortium

14Feb/19Off

Surgical Theater Demonstrating Virtual and Augmented Reality Solutions for Skull Base Surgery to the Annual North American Skull Base Society

Precision VR® allows neurosurgeons, patients and their family to "walk" through the patients' own anatomical structure. For example, the surgeon, patient and family can stand with an artery to their right, bony skull base structures at their feet, and with a look over their shoulder, they can observe the tumor. This immersive experience enables them to understand their pathology and their surgical plan.

See the full story here: https://markets.businessinsider.com/news/stocks/surgical-theater-demonstrating-virtual-and-augmented-reality-solutions-for-skull-base-surgery-to-the-annual-north-american-skull-base-society-1027952437