New Air Force Group To Test AI and Anti-Drone Tech in Middle East
The Air Force is starting a new organization to field-test unmanned systems and artificial intelligence technologies in the Middle East, the service's top general in the region said.
The small task force, dubbed Detachment 99, will look for cheaper ways to detect Iran's aerial drones, Maj. Gen. Alexus Grynkewich, head of 9th Air Force (Air Forces Central), said Monday at the Air Force Association's annual Air, Space and Cyber Conference in Maryland.
"It's a small group of super-empowered airmen that I'm going to provide resources to so they can rapidly innovate and experiment in our literal sandbox that we have in the Middle East," Grynkewich said at the conference. ...
See the full story here: https://www.aviationpros.com/aircraft/defense/news/21281537/new-air-force-group-to-test-ai-and-antidrone-tech-in-middle-east
Patients immersed in virtual reality during surgery may need less anesthetic
A team of researchers at Beth Israel Deaconess Medical Center in Boston split 34 patients undergoing elective hand surgery into two equal-size groups. One group was given a VR headset and offered a range of relaxing immersive programs to view during surgery, while the other went without. The VR programs included 360-degree views of a peaceful meadow, mountaintop, or forest; guided meditation; or videos played against the backdrop of a starry sky.
The VR group requested significantly lower levels of the sedative propofol—in this case used to numb the pain in the hand— than the non-VR group. They received 125.3 milligrams per hour, in comparison to an average of 750.6 milligrams per hour during the study, described in PLoS ONE. The VR group also left the post-anesthesia recovery unit more quickly, spending an average of 63 minutes versus 75 minutes for the non-VR group. ...
See the full story here: https://www.technologyreview.com/2022/09/21/1059869/patients-virtual-reality-surgery-anesthetic/

AppliedVR clears major regulatory hurdle to use virtual reality to treat chronic pain
... "Chronic pain is a huge issue and for the FDA to say that this technology has the potential to be a better modality than anything else out there, that provides huge credibility for the VR space as a whole and our approach as a company," Matthew Stoudt, AppliedVR CEO and co-founder told Fierce Healthcare.
AppliedVR's virtual reality platform—which uses goggles and headsets to create an immersive, 3D virtual world—has been aimed at alleviating everything from labor pains during childbirth to the pain from burns to discomfort experienced undergoing infusions for cancer treatment.
In total, AppliedVR works with more than 240 hospitals to provide virtual reality therapy to help ease patients' acute pain after surgery or during hospitalization. The company also is working on clinical trials with Geisinger and Cleveland Clinic to study VR as a replacement for prescription opioids. ...
See the full story here: https://www.fiercehealthcare.com/tech/appliedvr-clears-major-regulatory-hurdle-to-use-virtual-reality-to-treat-chronic-pain
NVIDIA ACE Enables Easier Interactive Avatars
... To deploy interactive avatars such as Violet, developers need to produce the 3D character can use computer vision, natural language understanding, AI and advanced avatar visualization tools. This has been extremely difficult up until now. While Epic Games provided a powerful tool for MetaHumans to create the avatar itself, most applications of the MetaHumans typically had them being driven by a person, akin to a puppet. The ACE platform provides artists and TD with a way to build digital humans driven by a core AI engine. This allows the avatars to effectively be independent and ‘come alive’. ...
How Omniverse ACE Brings Violet to Life
The demo shows Violet as a fully rigged avatar with basic animation. To create Violet, NVIDIA’s team used the company’s Unified Compute Framework (UCF), a fully accelerated framework that enables developers to combine accelerated microservices into real-time AI applications. UCF helped the team build a graph of microservices for Violet that were deployed in the cloud. ...
Omniverse ACE powers the backend of interactive avatars, essentially acting as Violet’s brain. Additionally, two reference applications are built on ACE: NVIDIA Tokkio and NVIDIA Maxine. NVIDIA Tokkio leverages ACE, to make it easier to build and customize lifelike virtual assistants and digital humans. ...
Omniverse ACE also delivers microservices that enable developers to access the NVIDIA AI technology, with no coding required. Some of the latest microservices include:
- Animation AI: Omniverse Audio2Face simplifies the animation of a 3D character to match any voice-over track, helping users animate characters for games, films or real-time digital assistants.
- Conversational AI: Includes the NVIDIA Riva SDK for speech AI and NVIDIA NeMo Megatron framework for natural language processing, allowing developers to quickly build and deploy cutting-edge applications that deliver high-accuracy, expressive voices and respond in real-time. ...
See the full story here: https://www.fxguide.com/quicktakes/nvidia-ace-enables-easier-interactive-avatars/?fbclid=IwAR1Z3iZ0ATcq_GNKRCgjv8XE-25qI-O1TN3_AsI6uAI1n7zLm-vPEemdps0

HBO MAX CUTS CIGARETTE FROM ICONIC MOVIE POSTER
Last week, HBO Max, the Warner Bros.-owned TV streaming platform, cut more than just their costs — they’re cutting back on cigarettes too.
Keen observers noticed that HBO Max removed the cigarillo from the iconic movie poster from “McCabe & Mrs. Miller.” Now, McCabe is awkwardly holding up two fingers with no smoking device in hand. They also scrubbed cigarettes from several other film posters, including “The Life and Times of Judge Roy Bean,” “There Was a Crooked Man,” “Fallen Angels,” and “The Man Who Knew Too Much.” ...
... The question is not whether smoking cigarettes is bad for you. We know that it is. But smoking was nonetheless a significant aspect of daily life in American culture when these films were produced. Trying to get rid of it feels like abusing our technological capacities. Why can’t we interact with these stories for what they are and make our own judgments about them? And if this is about promoting physical health, why not place disclaimers at the front of the films that warn of the negative effects of smoking? There are other ways to discourage cigarette use than trying to pretend they weren’t a part of the movies. ...
See the full story here: https://mindmatters.ai/2022/09/hbo-max-cuts-cigarette-from-iconic-movie-poster/

IDC Tracker Sees a Long Road Ahead for Augmented Reality Headsets
Worldwide shipments of Augmented Reality (AR) headsets are forecast to decline 8.7% year over year to nearly 260,000 units by the end of 2022, according to new data from the International Data Corporation (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. While a decline for such a nascent technology may seem abrupt, volumes have been slowing in recent quarters due to the shaky financials of some of the top companies, lack of new devices, and end-user demand being fulfilled by AR on smartphones in the short term.
In the first half of 2022, the top 5 AR headset makers were Microsoft, Rokid, Shadow Creator, Mad Gaze, and RealWear. However, the landscape is expected to shift dramatically as more companies enter the market and tech giants like Apple and Meta take more of an interest in AR. Looking ahead, despite the decline in 2022, IDC anticipates plenty of growth as the market is forecast to have a 5-year compound annual growth rate (CAGR) of 70.3%, topping out at 4.1 million units by the end of 2026. ...
See the full story here: https://www.businesswire.com/news/home/20220920005157/en/IDC-Tracker-Sees-a-Long-Road-Ahead-for-Augmented-Reality-Headsets
Meta Sees VR Fitness Revolution, Will Make Its Next Headsets “Sweat-Proof”
... “The next iteration that we’re going to have of our current Quest 2 product is to make the headset more sweat proof, to have the controllers have better grips,” Shaw said. “People are using our platform to workout, and it’s not something we necessarily forecasted. We now have creators who are developing these games for people to be active. So I think gaming is going to change in many ways.” ...
Meta also partnered with the NFL around Super Bowl LVI to let fans dress their digital avatars in Rams and Bengals-branded clothing. The digital apparel was free to buy across Meta’s platforms, but the company expects to eventually have users pay for their virtual avatar’s swag. ...
See the full story here: https://sporttechie.com/louisville-slugger-hitting-science-center-uplift-labs/
Nvidia enables broader usage of AI with LLM cloud services
... Kharya explained that with a transformer, the AI model can understand which parts of a sentence, an image or even very disparate data points are relevant to each other. Unlike convolutional neural networks (CNNs), which typically look at only the immediate neighboring relationships, transformers are designed to train on more distant relationships as well, which Kharya said is very important for use cases like natural language processing (NLP). ...
The GPT-3 LLM has helped to increase awareness and adoption of LLMs for a variety of use cases, including summation and text generation. An LLM is also at the foundation of the DALL-E text-to-image generation technology. ...
The giant AI models that the service will support include a 5 billion- and a 20 billion-parameter GPT-based model, as well as one based on the Megatron 530-billion parameter LLM. As part of the service, Nvidia is also supporting prompt learning–based tuning to rapidly enable context-specific use cases. Kharya said that the NeMo LLM Service will also include the option to use both ready-made models and custom models through a cloud-based API experience.
Going a step further, Nvidia is also launching a specific LLM capability for life sciences with the BioNeMo Service. ...
See the full story here: https://venturebeat.com/ai/nvidia-enables-broader-usage-of-ai-with-llm-cloud-services/
AI Art Is Here and the World Is Already Different
... When a friend who had been experimenting with DALL-E 2 described the tool as a place to dispose of intrusive thoughts, I nodded, scrolling back in my Midjourney window to a pretty convincing take on “Joe Biden tanning on the beach drawn by R. Crumb.”
I still use Midjourney this way, but the novelty has worn off, in no small part because the renderings have just gotten better — less “strange and beautiful” than “competent and plausible.” The bit has also gotten stale, and I’ve mapped the narrow boundaries of my artistic imagination. A lot of the AI art that has gone viral was generated from prompts that produced just the right kind of result: close enough to be startling but still somehow off, through a misinterpreted word, a strange artifact that turned the image macabre, or a fully haywire conceptual interpolation. Surprising errors are AI imagery’s best approximation of genuine creativity, or at least its most joyful. TikTok’s primitive take on an image generator, which it released last month, embraces this. ...
When AI art fails a little, as it has consistently in this early phase, it’s funny. When it simply succeeds, as it will more and more convincingly in the months and years ahead, it’s just, well, automation. ...
See the full story here: https://nymag.com/intelligencer/2022/09/ai-art-is-here-and-the-world-is-already-different.html

Disney Files Patent for Augmented Reality Ride Without Glasses
This month, they have published a patent application for a visual effect system that allows theme park guests to see 3D augmented reality imagery without glasses.
The system "allows a viewer with eyes positioned at the left and right eye box positions to perceive a three-dimensional (3D) virtual object in the physical space concurrently with light from physical objects or scenery in the physical space," according to the patent filing.
In other words, if I can describe this correctly, instead of projecting left and right images that you would see through a pair of glasses as a 3D image, the two images would be projected on a transparent surface in front of your ride vehicle - that would do the job of the glasses in bringing the two images together as one, 3D image.
See the full story here: https://www.themeparkinsider.com/flume/202209/9139/

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