philip lelyveld The world of entertainment technology

11Aug/22Off

Sensorium Releases World’s First Metaverse Streaming Channel In Run-Up To Global VR Launch

Today, Sensorium is premiering the world's first in-engine metaverse streaming channel. Designed to introduce people to the vastness of the Sensorium Galaxy metaverse, now only accessible in Beta mode, this 24/7 livestream experience showcases a series of exclusive Empyreal Parties featuring the company's original AI artists. ...

Last year, Sensorium pioneered the development of virtual artists powered by artificial intelligence with the debut of Kàra Màr's "Anthropic principle" music album — the first-ever created entirely by an AI-driven character and made available on Apple Music, Spotify, and SoundCloud. The generative music engine behind Sensorium Galaxy virtual artists allows them to create distinctive tracks combining 60+ genres. ...

See the full story here: https://www.prnewswire.com/news-releases/sensorium-releases-worlds-first-metaverse-streaming-channel-in-run-up-to-global-vr-launch-301603828.html

11Aug/22Off

Anthony Hopkins feature film distributed as NFT

Zero Contact starring Anthony Hopkins as a tech titan will be initially released as an NFT. LA-based start-up VUELE owns complete intellectual property on the productions and boasts that it’s:

“the first direct-to-consumer, full-length feature film NFT viewing and distribution platform.”

VUELE auctions off early access to the film plus perks and incremental distribution with more perks until it is transferred to traditional distribution channels and streamers.

See the offer here: https://vuele.io

11Aug/22Off

Teens, Social Media and Technology 2022

From Shelly Palmer's daily news email.

Whether or not you have teenage children – even if you don't know a teenager – you must read the results of the latest Pew Research Center survey, Teens, Social Media and Technology 2022, which found that 95 percent of 13- to 17-year-olds have access to a smartphone and 46 percent of them say they are "almost constantly" online. That's up from 24 percent from eight years ago.

Pew researchers surveyed 1,316 teens in April 2022. More than half (54 percent) said it would be difficult for them to give up social media, especially for the older respondents aged 15 to 17.

These results are not surprising. However, as presented, the survey offers a directional understanding of just how difficult it is going to be to rein in social media addiction, online bullying, unintentional propagation of misinformation at scale, and (of course) weaponized information. 

See the research study here: https://www.pewresearch.org/internet/2022/08/10/teens-social-media-and-technology-2022/?ck_subscriber_id=958930034&utm_source=convertkit&utm_medium=email&utm_campaign=Teen+Social+Media+Usage+Doubles%20-%208744296

10Aug/22Off

The ‘Nonsense Language’ That Could Subvert Image Synthesis Moderation Systems

New research from Columbia university suggests that the safeguards that prevent image synthesis models such as DALL-E 2, Imagen and Parti from being able to output damaging or controversial imagery are susceptible to a kind of adversarial attack that involves ‘made up’ words.

The author has developed two approaches that can potentially override the content moderation measures in an image synthesis system, and has found that they are remarkably robust even across different architectures, indicating that the weakness is more than just systemic, and may key on some of the most fundamental principle of text-to-image synthesis. ...

The first, and the stronger of the two, is called macaronic prompting. The term ‘macaronic’ originally refers to a mixture of multiple languages, as found in Esperanto or Unwinese. Perhaps the most culturally-diffused example would be Urdu-English, a type of ‘code mixing’ common in Pakistan, which quite freely mixes English nouns and Urdu suffixes. ...

Cryptic Language in DALL-E 2

It has been suggested before that the gibberish that DALL-E 2 outputs whenever it tries to depict written language could in itself be a ‘hidden vocabulary’. However the prior research into this mysterious language has not offered any way to develop nonce strings that can summon up specific imagery. ...

See the full story here: https://www.unite.ai/the-nonsense-language-that-could-subvert-image-synthesis-moderation-systems/

10Aug/22Off

Nvidia Unveils Virtual Human Builder for Metaverse Characters

Nvidia has introduced a new platform for building virtual beings to interact with in the digital realms of the metaverse, which Nvidia refers to as its Omniverse. The Nvidia Omniverse Avatar Cloud Engine (ACE) provides a collection of AI models and related tools for users to design the AI creations that will populate their virtual worlds, including synthetic voices and visual media.

ACE SYNTHESIZED

The cloud-based ACE catalog streamlines building virtual beings and applies Nvidia’s computing power to setting up and embedding the AI avatars in digital worlds. ...

POPULATING THE OMNIVERSE

ACE is the next step in Nvidia’s metaverse project. The Omniverse began with scene-setting and building out the virtual landscape. Ace will help Nvidia and its partners populate it with the AI characters that make it more than just an empty digital wasteland. ...

See the full story here: https://voicebot.ai/2022/08/09/nvidia-unveils-virtual-human-builder-for-metaverse-characters/

10Aug/22Off

This is how Snap is fostering the future of augmented reality

... Dominguez, who has spent her career popularizing virtual and augmented reality and wearable tech, is helping to build a developer community interested in using AR in increasingly ambitious domains, including education, information, and gaming. To this end, she’s helped roll out several tools in 2022, including Custom Landmarkers, which let third parties tie their Snapchat lenses to specific real-world locations, and Lens Cloud, a suite of cloud-based services for speeding AR creation.

A few hundred content creators also have access to the latest version of Snap’s Spectacles smart glasses, which incorporate dual 3D waveguide displays to weave AR right into the world people see before them....

See the full story here: https://www.fastcompany.com/90764936/sophia-dominguez-snap-most-creative-people-2022

9Aug/22Off

18 Best Open-World Games That Support VR

1 Modbox

In the rush of VR integration, not a lot of games take into account how fun the technical sandbox formula is with new hardware. Where apps like Kingspray and Tilt Brush push the artistic envelope, Modbox is sort of a breakout experimental system on-par with what Garry's Mod was to PC users in the early 2000s.

Modbox allows players tools to create and explore with their own game mechanics in an open sandbox, with several pre-made examples that give players a fun experience with their friends, including an asymmetrical titan-battle mode.

See the full story here: https://gamerant.com/best-open-world-games-virtual-reality-vr/

8Aug/22Off

The iRobot Deal Would Give Amazon Maps Inside Millions of Homes

... Those Roombas work in part by using sensors to map the homes they operate in. In a 2017 Reuters interview, iRobot CEO Colin Angle suggested the company might someday share that data with tech companies developing smart home devices and AI assistants.

Combined with other recent acquisition targets, Amazon could wind up with a comprehensive look at what’s happening inside people’s homes. ...

“People tend to think of Amazon as an online seller company, but really Amazon is a surveillance company. That is the core of its business model, and that’s what drives its monopoly power and profit,” says Evan Greer, director of the nonprofit digital rights organization Fight for the Future. “Amazon wants to have its hands everywhere, and acquiring a company that’s essentially built on mapping the inside of people’s homes seems like a natural extension of the surveillance reach that Amazon already has.” ...

See the full story here: https://www.wired.com/story/amazon-irobot-roomba-acquisition-data-privacy/?ck_subscriber_id=1646162133&utm_source=convertkit&utm_medium=email&utm_campaign=Amazon+Mapping+Your+Life%20-%208721407

5Aug/22Off

AMERICANS TEND NOT TO KNOW ABOUT AI IN JOURNALISM

... More Americans than ever before report getting their news from the very social media platforms using AI to provide them with their media while, at the same time, news makers are reporting on the dangers AI can pose to privacy, fairness, equality, safety, and security. ...

In 2018, Forbes introduced a publishing platform called “Bertie,” which uses AI to aid reporters with news articles by identifying trends, suggesting headlines, and providing visual content matching relevant stories. The Washington Post and Associated Press are also using AI to perform the role of journalist. Among the topics most often aided by AI is financial reporting. ...

Using an online survey in 2020, Owsley and coauthor associate professor Keith Greenwood found that less than half the respondents—48%—were certain that they had read, seen, or heard something about AI in the past year, another 40% could only say it was possible and only 25% of participants claimed to perceive AI as capable of writing or reporting news equal to or better than human journalists. ...

“If organizations are going to be thinking about adopting these AI technologies, one of the things they need to be asking is, ‘OK, how does this fit with what our audience needs or expects or how does it fit with who they think we are?'” he says.  ...

See the full story here: https://www.futurity.org/ai-journalism-2778042-2/

4Aug/22Off

Why the future of connected IoT in homes is child-centric

  • AI-enabled IoT devices in homes shape and will shape the individual and societal development of the youngest generation.
  • Matter – the upcoming interconnectivity standard – will enable diverse IoT devices to connect in homes while their inherent risks will affect children the most and put age-appropriate design requirements and standards to the test.
  • Measures such as pretraining AI systems with synthetic data und using large open source databases are components that could form essential pillars in a child-centric IoT governance framework.

See the full story here: https://www.weforum.org/agenda/2022/08/why-the-future-of-connected-iot-in-homes-is-children-centric/