22 Augmented Reality Trends to Keep an Eye on for 2022
PhilNote: Tom Emrich has created another excellent list of trends to watch.
#11 More capture stages, advancements in software, and solutions aimed at the mainstream set volumetric video up for its best year yet
#16 AR experiences anchored in space incentivize users to safely return to parks, stadiums, malls, museums and more
Ethics & Human Impact
#22 As AR gets more contextual concerns around privacy and safety become an even greater priority to address
See the long article here: https://www.linkedin.com/pulse/22-augmented-reality-trends-keep-eye-2022-tom-emrich/?trk=eml-email_series_follow_newsletter_01-hero-1-title_link&midToken=AQG9gi1ZLqruRw&fromEmail=fromEmail&ut=2X2FQeYwvn5G81

Forget Meta’s Sleek Virtual Reality. Maybe The Metaverse Is Fun, Friendly, 8-Bit — And Already Here
Welcome to Gather Town, the $700 million low-res online universe spreading like wildfire across Silicon Valley, college campuses and, soon, a workplace near you.
When Phillip Wang was pitching Gather, his six-month-old startup, to VCs in late 2020, he would invite them up to the rooftop above his office. The space is a sweet spot to discuss a deal, illuminated by the neon green lights of a sprawling city framed by clouds in pink and orange hues. Best of all, he could brag to potential investors about the price. For a company Gather’s size—25 employees at the time—it ran just $175 a month to rent the entire building. That’s because the office is virtual, existing entirely inside the app the company created. These days, with new coronavirus variants delaying many employees’ return to physical spaces, 100,000 people make their daily commute by logging onto Gather’s website. More than 15 million people have used it at least once—many for virtual conferences but also for birthday parties, rock concerts and weddings.
“A lot of people think about the metaverse as sci-fi, like it’s five to seven years away,” says Wang, whose words come tumbling out at triple speed. “They imagine these dystopian worlds owned by large tech companies.”
To the spiky-haired 23-year-old CEO, the metaverse is already here, and it’s rather friendly and welcoming. Instead of a sleek alternate reality, Gather’s virtual world is decidedly low-res, evoking the nostalgic feel of a 20-year-old Pokémon video game. Users move their 2D avatars around with the arrow keys on their keyboard, panning into and out of video chat conversations as they stroll past other folks. Whether it’s simply a more interactive Zoom or a cornerstone of our collective future, Gather has the attention of Silicon Valley. Founded by four recent grads (all still 26 or younger) at the onset of the pandemic, the startup has rapidly grown to 75 employees and is backed by top-tier venture capitalists who have invested $77 million, most recently in November at a $700 million valuation. Gather declined to disclose revenue, but Forbes estimates it booked more than $10 million last year, its first full year of operation. ...
They released the first version in May 2020. It spread quickly across colleges. A University of Chicago professor and students recreated their school so that people could study together or meet up around campus; members of the physics faculty were soon discovered playing poker in a lounge. Silicon Valley leaders were quick to notice. ...
See the full story here: https://www.forbes.com/sites/kenrickcai/2022/02/02/the-future-is-low-res/?sh=45ba0ed24444

Pluto VR debuts tech that lets you stream virtual reality to a headset without a computer
Seattle startup Pluto VR has brought its virtual reality streaming platform PlutoSphere into Early Access, which gives interested players a chance to check out and influence a pre-release version of the software.
Initially announced in February 2021, PlutoSphere allows its users to stream VR applications to a headset without the need for a local computer, in order to dramatically reduce the cost of entry for virtual reality. Instead of building a new rig around VR compatibility, you can theoretically just get a headset, then run everything from every library you own via data streaming.
PlutoSphere is currently compatible with the Oculus Quest and Quest 2, with plans to support other headsets and mobile devices in the future. It also requires a 5 Ghz WiFi 6 Internet connection, 50 Mbps of bandwidth, a Steam account, and less than 100ms ping to an Amazon Web Services region. ...
See the full story here: https://www.geekwire.com/2022/pluto-vr-debuts-tech-that-lets-you-stream-virtual-reality-to-a-headset-without-a-computer/
Pentagon names acting chief digital and AI officer as it moves toward full capability
DoD Chief Information Officer John Sherman will serve as the acting chief digital and artificial intelligence officer, or CDAO, a newly created office designed to oversee the Defense Digital Service, the Joint Artificial Intelligence Center and the CIO office he was already leading. The new office was established to better align a number of data, analytics, digital solutions and AI efforts across the DoD. Previously, all three of those offices reported directly to the deputy defense secretary. ...
“In addition to getting CDAO up and ready for [full operational capability], rest assured we’ll remain laser focused on our CIO duties of cybersecurity, digital modernization, C3 [command, control and communication], and other areas that the department relies on.” ...
See the full story here: https://www.c4isrnet.com/artificial-intelligence/2022/02/02/pentagon-names-acting-chief-digital-and-ai-officer-as-it-moves-toward-full-capability/

Artificial Intelligence: Deepfakes in the Entertainment Industry
...
Considering State Laws
An individual or business should also consider recent state laws that specifically address synthetic and digitally manipulated media.
For example, in November 2020, New York enacted a law that expressly bans the use of “a deceased performer’s digital replica” in audio-visual content, for 40 years after the performer’s death, if that use is “likely to deceive the public into thinking it was authorized.” This could prohibit the use of deepfakes in instances such as the Anthony Bourdain documentary Roadrunner. There, controversially, the film’s director leveraged deepfake technology to generate three lines that brought Bourdain’s “voice back to life” in order to complete the production following his death, despite the celebrity chef’s widow, Ottavia Bourdain, asserting that she did not give permission for such use. ...
On the political front, Texas enacted a law in September 2019 that banned disseminating deceptive “deepfake videos” intended to damage candidates or influence a voter base within 30 days of an election. The following month, California passed a similar law but specified that the period at issue is within 60 days of an election. Further, the platforms that host deepfakes will also need to consider compliance concerns regarding claims of deception. ...
See the full story here: https://www.jdsupra.com/legalnews/artificial-intelligence-deepfakes-in-6807166/
Damien Hirst’s NFT Initiative, Which Asks Buyers to Choose Between a Digital Token and IRL Art, Has Already Generated $25 Million
PhilNote: The state of the art market - the artwork is just the platform for the performance art of the deal.
"One recent sale, for the work A Way of Life, was originally listed 10 days ago on the secondary market by its owner, who goes by @Quality, for 18.88 Ethereum (over $60,800). Finding no takers, it was re-listed a day later for 8.8 Ethereum (or $28,500). At that price it was sold 8 days ago for 8.49 Ethereum ($27,200) to @syzygyfinance, which re-listed A Way of Life just two days later for 14.8 Ethereum (or $47,800).
Today @syzygyfinance adjusted its asking price down to 9.75 Ethereum ($31,300). It sold at that price to @liquiddyor, meaning @syzygyfinance realized about $4,000 in profit on the flip."
See the full story here: https://news.artnet.com/market/damien-hirst-nft-update-2002582

Tech industry seeks new frontiers as Congress lags behind
... The technologies underlying the metaverse are still in development and there should be a balance between “regulating and over-regulating to the point where emerging technologies are stifled,” said Joan O’Hara, vice president for public policy at the XR Association, an industry group that represents Meta, Microsoft, Google, Sony and others.
Unlike the previous generation of technologies, when the tech industry began engaging with Congress only after evidence of privacy invasion and disinformation campaigns had done damage, companies are now engaging lawmakers during metaverse development, so “that’s a positive,” O’Hara said. ...
See the full story here: https://rollcall.com/2022/02/01/tech-industry-seeks-new-frontiers-as-congress-lags-behind/
Entertainment center or intellectual incubator? Arena STEM attempts both at Garden State Plaza
...Just opened at Westfield Garden State Plaza in Paramus, N.J., is Arena STEM, an education, entertainment, and retail center whose goal is to expose children to technology in fun and interactive ways. The center contains a Virtual Reality Pavilion, a DJI Robomaster Battlefield, a Drift Track, and a Drone Field and Aqua Zone.
Arena STEM offers individual instructions and classes, does birthday parties, and hosts private events accommodating up to 100 guests. ...
"It’s a fun destination that utilizes STEM principles and fosters critical thinking and innovation," said Arena STEM CEO Sergei Manevich. ...
See the full story here: https://www.chainstoreage.com/entertainment-center-or-intellectual-incubator-arena-stem-attempts-both-garden-state-plaza

Why ‘the future of AI is the future of work’
...Brooks argues for a new standard for AGI: the ability to do complex work tasks that require other types of interaction with the world. One example might be the work of a home health aide. These tasks include providing physical assistance to a fragile human, observing their behavior, and communicating with family and doctors. Brooks’ idea, whether embodied in this particular job, a warehouse worker’s job, or other kinds of work, captures the sense that today’s intelligence challenges are problems of physical dexterity, social interaction, and judgment as much as they are of symbolic data processing. These dimensions remain out of reach for current AI, which has significant implications for work. Pushing Brooks’ idea further, we might say that the future of AI is the future of work.
See the full story here: https://mitsloan.mit.edu/ideas-made-to-matter/why-future-ai-future-work
What Does AI Teach Us About Human Intelligence?
KEY POINTS
- For modern Artificial Intelligence, training a robot or drone to navigate the world is harder than winning at chess.
- Human children can solve basic movement and action tasks better than advanced AI, suggesting we have different kinds of intelligence.
- The kind of intelligence humans have is related to sensing the world, choosing actions, and then sensing again, in a loop connected to nature.
- Human intelligence tests should account for this kind of skill at sensing-doing loops by considering how well we adapt to changes around us.
See the full story here: https://www.psychologytoday.com/us/blog/how-do-you-know/202201/what-does-ai-teach-us-about-human-intelligence
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