philip lelyveld The world of entertainment technology

24Jan/22Off

A.I. Has Changed Poker, and Maybe Killed Its ‘Soul’

Some of the top poker players today make moves that would have been seen as foolish even 15 years ago. Back then, they would been seen as "fish," or weak players, and invited to games every night. Today, those unorthodox moves are a good sign that the player has adopted strategies from artificial intelligence, which has revolutionized the game, writes Keith Romer in the New York Times Magazine. In fact, "conquered" is the word used in the headline of the in-depth look at the changes. Players now have access to computer programs such as PioSOLVER, which run through the nearly innumerable possible outcomes of a particular hand in a particular game and suggest the strategy—when to bluff or check, how much to raise and when, etc.—that is most likely to pay off over time. The answers are sometimes surprising to traditional players, but the algorithms don't lie.

Players can't use such tools during an in-person tournament, of course—online games are another story—but they can replay hands on the computer afterward to see whether they did the right thing. ...

Piotrek Lopusiewicz, the programmer behind PioSOLVER, counters by arguing that the new generation of A.I. tools is merely a continuation of a longer pattern of technological innovation in poker. Before the advent of solvers, top online players like Polk used software to collect data about their opponents’ past play and analyze it for potential weaknesses. “So now someone brought a bigger firearm to the arms race,” Lopusiewicz says, “and suddenly those guys who weren’t in a position to profit were like: ‘Oh, yeah, but we don’t really mean that arms race. We just want our tools, not the better tools.’”

Besides, for Lopusiewicz, solvers haven’t so much changed poker as revealed its essence. ...

See the full story here: https://www.newser.com/story/315904/ai-has-changed-poker-and-maybe-killed-its-soul.html

23Jan/22Off

Some Predictions for How the Metaverse Will Impact Our Lives

We will become a more accepting and tolerant work culture

Work will feel like play

We will create our collaborative work environment

We will invite people into our imagination

We may experience dissonance between reality and the metaverse

Our mental health will be impacted

Our virtual worlds will become augmented reality

See the full story here: https://www.entrepreneur.com/article/404209

23Jan/22Off

The Metaverse Is The Web3 Wave That Democratizes Buying And Building Real Estate, Hosting Fashion Shows, And Monetizing Video Gaming

Kiguel’s $2.5 million investment in space at Decentraland, one of the largest developed land in the metaverse, sets the stage for commerce of all types. Kiguel is confident that his investment will pay off in the long run. As millions, and perhaps billions, of people join in on the metaverse, he plans to host a lavish fashion show on 24th to the 27th of March, highlighting premiere fashion brands that could include Gucci, Burberry, and Louis Vuitton. There will be avatar models, catwalks, pop-up shops, and pre and post parties. 

His company may sell advertising to these other brands and try other means to monetize his real estate holdings..../

Kiguel is also excited about the growing rise of play-to-earn games that are powered by cryptocurrencies. Gaming worlds like Axie Infinity enables and empowers people to make money from playing games. Many of these gamers never even had a bank account, and now they’re earning more money than they ever imagined.  ...

See the full story here: https://www.forbes.com/sites/jackkelly/2022/01/23/the-metaverse-is-the-web3-wave-that-democratizes-buying-and-building-real-estate-hosting-fashion-shows-and-monetizing-video-gaming/?sh=480e7643751f

23Jan/22Off

8 big threats to human stability and even existence in 2022

PhilNote - if you've spent too much time in your happy place...

1- Economic collapse in China

2- More COVID-19 mutants

...

See the full story here: https://www.ameinfo.com/life/8-big-threats-to-human-stability-and-even-existence-in-2022/

21Jan/22Off

Local virtual reality game putting New Zealand on the world stage

Auckland video game studio Method has created a virtual reality game in which players walk on the moon, visit ancient Mayan temples, and fend off crocodiles with a baseball bat.

When the game, called Wanderer is released next Friday on the Sony PlayStation VR, it will be the first virtual reality game made in New Zealand to be released by major console maker.

In the game you play as Asher Newman​, an unwitting hero thrust into a time-bending journey to change the course of history and prevent the collapse of civilisation. ...

The game has been in the works since early 2014 when Ramlu​ and her team became excited by the prospect of using virtual reality technology in gaming. ...

See the full story here: https://www.stuff.co.nz/business/127521643/local-virtual-reality-game-putting-new-zealand-on-the-world-stage

21Jan/22Off

Rahul Sood’s Irreverent Labs unveils MechaFight Club NFT game

MechaFightClub’s chickens are mechabots with nonfungible tokens (NFTs), which use blockchain to verify the uniqueness of each chicken. The title is a “play-to-earn” game, where players can own the characters that they buy and profit from them if they can resell them to someone else once they’re leveled up.

The game is set in a dystopian future dominated by extraterrestrial mechabots. When a global resistance hacks the 41,000 remaining chicken-shaped mechabots, these weapons of war are redistributed to the public as “weapons of mass entertainment.” ...

It takes place in 2065, after extraterrestrials make their first contact with Earthy. They deemed humanity finally worthy of joining the interstellar races of the galaxy. And then the aliens realized they seriously overestimated humanity. They left, and abandoned Earth. But they left behind some technology for the humans to figure out. ...

See the full story here: https://venturebeat.com/2022/01/20/rahul-soods-irreverent-labs-unveils-mechafight-club-nft-game/

21Jan/22Off

Augmented Reality Theater Takes a Bow. In Your Kitchen.

The success of digital-only theater productions has been one of the pandemic’s surprise silver linings: Audiences have been willing to try them and theater companies have found fans thousands of miles away. But could immersive technologies provide a more intriguing path forward for drama, one that will endure once Covid-19 (hopefully) subsides? Augmented reality (A.R.) and virtual reality (V.R.) are already changing gaming, music and art; might theater be next? ...

In 2016, he set up the National Theater’s Immersive Storytelling Studio, which operates as a kind of “start-up” within the company, he said in a recent interview at the studio’s modest space, which was crowded with a jumble of technical equipment. The team’s brief is to see how live theater and new technologies can interact and intersect. ...

So how long until we’re watching Ibsen or Shakespeare in augmented reality at our kitchen tables? Coffey laughed, then cautioned that designing successful A.R. performances was still an emerging skill. “But some day it’ll happen, I have no doubt,” he said.

See the full story here: https://www.nytimes.com/2022/01/21/theater/national-theater-immersive-storytelling-studio-all-kinds-of-limbo.html

20Jan/22Off

Memes are Moving from the Cryptoverse to the Metaverse ($Cultur DAO)

Kitty Inu also has a partnership agreement with The Culture Dao ($CULTUR), a decentralized Web3 Pixar/Virtual Beings Development Guild, founded by Emmy winner Edward Saatchi (founder and cofounder of Fable Studios) and Anna Nevison M.S. Blockchain developer. Kitty Inu will be helping to develop an Artificially Intelligent Kitty Virtual Being.  AI Kitty would tap into an array of data from sources such as news & world events, cities, communities, social media, facial analysis, and Google trends to teach her to feel.  AI Kitty will empathize at multiple levels, gather data from communities she adopts and, once she is mastered in the metaverse (or in real life), find her place in public places.

See the full story here: https://cfxmagazine.com/memes-are-moving-from-the-cryptoverse-to-the-metaverse/

19Jan/22Off

Digital mapmaking innovations are revolutionizing travel

...

The great indoors

While radio waves are helpful, the biggest advances in indoor navigation may come from visible light. Smart phones will use their cameras and machine learning to interpret scenes, essentially becoming a substitute for the human eye and brain. 

Google has already implemented just such a system with its “Live View” feature, which is available in the Zurich, Switzerland airport, some Japanese malls, and Australian transit stations. ...

Under the sea

Even with these advances, one major navigation dead zone remains: anything that’s under the surface of deep water. ...

Bivol’s company has come up with a small-scale solution to that problem. The DiveNET GPS system (which costs between $5,000 and $15,000) includes four buoys that, when deployed by a dive boat, commutate with GPS satellites to locate themselves, and then use sonar to track divers within about a one-mile range. The divers wear receivers that show them, in real time, where the other members of their group are, where the dive boat is, and points of interest on the ocean floor. “In the future, you might even have an underwater drone videotape your dive for you,” Bivol says.

See the full story here: https://www.nationalgeographic.com/travel/article/digital-mapmaking-innovations-are-revolutionizing-travel?loggedin=true

19Jan/22Off

NATPE AND ANYCLIP PARTNER TO USE AI-BASED VIDEO MANAGEMENT FOR NEW INITIATIVE TO POWER ENTERTAINMENT INDUSTRY ASSOCIATION’S VIDEO ARCHIVE

The National Association of Television Program Executives (NATPE), the premier global business association for content producers, distributors, streamers and buyers across all platforms, today unveiled a new initiative to open its massive video library for content distribution, marketing and monetization opportunities. In a related move, NATPE announced it is partnering with AnyClip, The Visual Intelligence Company™, as its video management partner to facilitate this new endeavor. ...

Overall the NATPE archive includes more than 1000 hours of original content highlighted by insights from industry luminaries including top studio, broadcast and streaming legends. ...

See the full story here: https://www.prnewswire.com/news-releases/natpe-and-anyclip-partner-to-use-ai-based-video-management-for-new-initiative-to-power-entertainment-industry-associations-video-archive-301463165.html