philip lelyveld The world of entertainment technology

17Dec/21Off

How Much Does It Cost to Develop a Mobile App & Factors That Influence It

Many factors influence the final cost of the developed app. Given the factors mentioned above, any vendor can make a rough project estimate. Thus, giving an approximate answer to how much it costs to create an app at 40$ per hour, the average pricing will be:

●     Simple App Development - $40,000 to $60,000 (3-6 months).

●     Average App Development - $60,000 to $150,000 (6-10 months).

●     Complex App Development - $200,000-$300,000+ (10+ months).

Given the info above, the question "how much does it cost to make an app?" can be answered vaguely. Connecting a development team and communicating about the app specifications will provide you with a deeper understanding.

See the full story here: http://www.itechpost.com/articles/108332/20211216/how-much-does-it-cost-to-develop-a-mobile-app-factors-that-influence-it.htm

17Dec/21Off

Forever 21 Joins The Metaverse With ‘Roblox’ Shopping World

The metaverse company Virtual Brand Group is partnering with popular fashion company Forever 21 to create a unique experience that will let you operate your own Forever 21 store inside of Roblox. In Forever 21 Shop City,you’ll be encouraged to bring the vogue by designing your own fashion business through an unprecedented amount of customization options available through Roblox’s “Tycoon” mode.

Your first task is finding a “physical” location for your new venture! Ideally, you’ll want to find a spot in Forever 21 Shop City with a great view or a heavy amount of foot traffic. If at any point you feel like mixing things up, you can swap locations at any time. 

...

Now that your Forever 21 store is built, it’s time to get creative. You’ll need to curate an inventory of eye-catching Forever 21 accessories and clothing to stock your shelves and cloth your display mannequins. You’ll also have to hire a team of non-player characters (NPCs) to work your store. 

Like all business owners in the real world, sometimes your job will require you to do a little of everything. Be prepared to hit the store floor and help customers with questions or jump behind the cash register when things get busy. You may also find yourself decorating storefront windows and even pulling inventory from the back to fill shelves. 

As if that weren’t cool enough, Forever 21 will be releasing new collections simultaneously in both real-world physical and the metaverse. Those same items will be available as virtual merchandise in Forever 21 Shop City that gamers can buy for their Roblox avatar.

See the full story here: https://www.virtualrealitypulse.com/edition/daily-amazon-apple-2021-12-16?open-article-id=20761482&article-title=forever-21-joins-the-metaverse-with--roblox--shopping-world&blog-domain=vrscout.com&blog-title=vrscout

16Dec/21Off

A History of A.I. in Art, From Ancient Inca Data Systems to the New Battlefield of Algorithmic Bias

We identified some of the earliest developments and key movements in the field today.

While the fiction of A.I. art is pretty neat, the messy reality is that artists who work with computational systems have much more say in the outcomes than the term might suggest: they provide the inputs, guide the process, and filter the outputs.

Antecedent Technologies

A.I. didn’t spring forth from nothing in the 21st century. Here are its earliest seeds.

3000 B.C. – Talking Knots

The ancient Inca used a system called Quipu—”talking knots”—to collect data and keep records on everything from census information to military organization. The practice, in use centuries before algebra was born, was both aesthetically intricate and internally logically robust enough that it could be seen as a precursor to computer programming languages. 

See the full story here: https://news.artnet.com/art-world/artificial-intelligence-art-history-2045520

14Dec/21Off

The Guild puts out statement on the Artificial Intelligence Act

[PhilNote: The Guild is an organization of European Research-intensive Universities.]

... The Guild voices its concerns on the burdens the European Commission’s proposal for an Artificial Intelligence (AI) Act may impose on research and researchers and calls for the Commission to involve researchers in the future monitoring and amendment processes of the Act. ...

To address the possible concerns, The Guild proposes the following recommendations:

  • Establish a high-level expert group, composed of academic researchers among others, which would advise on whether any technological progress requires an amendment to the annex or to the body text of the AI Act
  • Set up regulatory frameworks that explicitly ban jeopardizing practices, such as social scoring and exploitation of the vulnerabilities of a specific group of persons, instead of banning AI technologies which may be used for these practices
  • Give the European Artificial Intelligence Board the mandate to ensure the harmonised implementation of the AI Act in the member states
  • Ensure that the AI Act does not result in the blanket prohibition of some AI systems, which would prevent their use even for the purpose of research activities
  • Ensure that universities can act as ‘regulatory sandboxes’ and test AI systems in safe environments, and support research projects aimed at elucidating the concepts introduced in the AI Act and finding how AI developers can concretely comply with the Act

Jan Palmowski, Secretary-General of The Guild of European Research-Intensive Universities, commented: “The AI Act is a cornerstone of EU regulation not only in an area of crucial strategic and commercial importance. It also relates to a central arena of scientific research and research-led innovation. If the EU wants to lead a global transformation in Artificial Intelligence, it must respect and support the needs of researchers.”

See the full story here: https://sciencebusiness.net/network-updates/guild-puts-out-statement-artificial-intelligence-act

14Dec/21Off

Nike Just Bought Leading Metaverse Fashion House RTFKT

Nike today announced the purchase of RTFKT Studios, a leading metaverse fashion house best known for its lineup of high-end digital clothing. Since 2020, the company has employed a variety of cutting-edge technologies such as NFTs, crypto, blockchains, and AR technology to establish a one-of-a-kind brand that blends the physical and digital worlds.

What began with NFT sneaker drops has since expanded into a full-fledged digital clothing brand.

See the full story here: https://www.virtualrealitypulse.com/edition/daily-apple-amazon-2021-12-13?open-article-id=20738470&article-title=nike-just-bought-leading-metaverse-fashion-house-rtfkt&blog-domain=vrscout.com&blog-title=vrscout

14Dec/21Off

I Gave My Mom a Crypto Wallet: A Simple Guide to NFTs, Blockchain and More

PhilNote: this is an excellent primer of the concepts involved in creating an NFT.

I realized the best way to understand this—and to explain it—was to roll up my sleeves and make an NFT. In other words, I turned my son’s pretty fungible construction-paper-and-googly-eyes unicorn into a nonfungible token of my esteem for my mom. 

Step 1: Get to know the blockchain.

Step 2: Put your thing on the blockchain.

Step 3: Get crypto and a wallet for it.

Step 4: Pay the gas fee.

Step 5: Ponder the meaning of ownership.

See the full story here: https://www.wsj.com/articles/i-gave-my-mom-a-crypto-wallet-a-simple-guide-to-nfts-blockchain-and-more-11639404001

13Dec/21Off

Yesterday Once More

Reducing culture and consumers to data will continue to produce the same representations of nostalgia for backward-looking algorithms to recommend. Those who worship the power of digital technology may believe that we are on track to a utopia where people can escape from the future we’ve made. But if we let algorithms predict the future for us all, we will find there is nowhere to go but back. 

See the full story here: https://reallifemag.com/yesterday-once-more/?fbclid=IwAR3Nub-puqTCH3BGskul6L-Fzakzy21Kbx1Bg5KZ8a6rRI2DWj7hG423xnM

The article was posted by Monika Bielskyte

12Dec/21Off

Bring the Disrupters

Marshall’s 2021 SCALE event brought together the biggest names in blockchain, cryptocurrency, NFTs and other instruments of financial disruption.

At the Nov. 3, 2021 SCALE conference, titled “Building the Blockchain Future,” and held virtually, Borquez brought in and interviewed a literal who’s-who in that space. 

Cathie Wood from Ark Investments. Anatoly Yakovenko of Solana. Richard Rosenblatt of Autograph. Tom Brady (yes that Tom Brady) made an appearance. 

“It was one of the biggest blockchain events in Southern California,” said Borquez, who is a faculty member at the Lloyd Greif Center for Entrepreneurial Studies. “Having one of these speakers would make a solid event. We had eight.”

...Borquez intends to help position USC as a thought leader in Blockchain, cryptocurrency and financial disruption. ...

“This year a record 20 percent of my class had a blockchain element written into their business plans,” he said. ...

See the full story here: https://www.marshall.usc.edu/news/bring-disrupters

12Dec/21Off

Ten tech predictions for 2022: what’s next for Twitter, Uber and NFTs

PhilNote; these are pretty interesting

Twitter might actually get its act together

NFTs will remain hyped to oblivion, some people will lose their shirts

Jack Dorsey will start a blockchain company. Peter Thiel might invest

DAOs will be the new Spacs

Ports are the new ports

See the full story here: https://www.theguardian.com/technology/2021/dec/12/10-tech-predictions-for-2022-twitter-uber-nfts-virtual-reality

12Dec/21Off

Using Snapchat’s new glasses showed me where AR goes beyond phones

For companies like Snapchat parent Snap, the approach has been to continue developing phone AR ahead of physical glasses. That's still Snap's approach, even with AR glasses already in the hands of developers. Snap is working on more ways to scan the real world and overlay it with AR in its app-like Lenses on the Snapchat app, and moving some of those tools over to developers for its still-not-ready-for consumers AR glasses.

...But Snap's approach also has an interesting wrinkle: creating unique face filters and AR effects to be used in other apps. Your avatar -- or your cat face -- could travel cross-app, in a sense. 

See the full story here: https://www.cnet.com/tech/computing/using-snapchats-new-glasses-showed-me-where-ar-goes-beyond-phones/