‘Sublime’ study of Van Gogh’s Starry Night in VR helps experiential medicine
While wearing (360-degree) VR glasses, participants were shown two performances. One was a virtual reimagining of Vincent van Gogh’s “Starry Night,” ...
The other screening was a modern-day realistic film of the exact same location in Provence as depicted in Van Gogh’s 1889 painting.
Simulated environments
Statistical analysis of the participants’ responses revealed that both virtual reality videos triggered those feelings of sublimity with a comparable intensity. However, they were different where deeper dimensions of sublimity were concerned. For example, the ‘nature video’ evoked a greater perception of existential danger.
The results of this first study with virtual reality is that certain features from the virtual reality representation of the artwork do benefit the well-being of people.
See the full story here: https://innovationorigins.com/sublime-study-of-van-goghs-starry-night-in-vr-helps-experiential-medicine/
AMC Looks to Virtual Reality to Help Curb Suicides
Two bases in Air Mobility Command are using virtual reality to teach Airmen how to talk to someone who might be suicidal.
AFICC expedited its Small Business Innovation Research program, and within 60 days of the contract being built it awarded Moth+Flame a contract for headsets to be evaluated at Scott Air Force Base, Ill., and Travis Air Force Base, Calif., according to an AMC release.
Using the VR headsets, an Airman talks with another Airman in distress in a simulated scenario, asking questions such as, “Do you have a gun in the house?” and “Are you thinking about harming yourself?”
“Actually going through the process of talking to someone with thoughts of suicide is much different than sitting through a PowerPoint presentation,” said Kaitlyn Woodruff, the AFICC contracting officer assigned to the training program, in the release. “It impacts you emotionally and takes the fear out of talking to someone thinking about suicide.”
The contract covers 50 headsets and four training scenarios at the two bases, though only one scenario is currently under evaluation.
See the full story here: https://www.airforcemag.com/amc-looks-to-virtual-reality-to-help-curb-suicides/

OpenAI’s Sam Altman: Artificial Intelligence will generate enough wealth to pay each adult $13,500 a year
“That dividend could be much higher if AI accelerates growth, but even if it’s not, $13,500 will have much greater purchasing power than it does now because technology will have greatly reduced the cost of goods and services,” Altman wrote. “And that effective purchasing power will go up dramatically every year.”
Elon Musk has hinted at a similar future. “There is a pretty good chance we end up with a universal basic income, or something like that, due to automation,” Musk told CNBC in 2016.
See the full story here: https://www.cnbc.com/2021/03/17/openais-altman-ai-will-make-wealth-to-pay-all-adults-13500-a-year.html?fbclid=IwAR07RTtLucQHgBOldys2ZyhkrOW9gAeMjCpIuREcBaIR_ZxNP7JPB3h6TIc
Facebook’s Andrew Bosworth on building AR assistants you won’t hate
The company says the assistants of the future need to be more aware of what's happening around them. But how far should the technology go?
See the full interview here: https://www.protocol.com/facebook-ar-assistant-andrew-bosworth

Creator who sold NFT house for $500,000: We’ll be ‘living in an augmented reality lifestyle’ soon
Contemporary artist Krista Kim recently sold an NFT-minted digital house for 288 ether, valued at over $500,000 based on the cryptocurrency’s trading price Wednesday.
The new owner of Mars House, she said, will be able to upload the file into various metaverses -- 3D immersive worlds -- and experience the digital real estate there. She said Mars House represents the “next generation of NFT art.”
Kim sees a central role for NFTs as the so-called AR lifestyle progresses.
“We’re all going to be decorating our environments and our personal space, our fashion,” she said. “Just like tattoos. People express themselves with tattoos. It’s an art form. Well, people are also going to express themselves with digital ... assets and decorative pieces and collectibles, fashion, accessories.”
Kim agreed, saying that “NFTs matched with art has a very strong value proposition because it does appreciate in value over time because it’s a social asset.”
See the full story here: https://www.cnbc.com/2021/03/17/creator-of-first-nft-digital-house-krista-kim-on-augmented-reality-.html

This AI-powered resume builder increases your chances of landing your dream job
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The "Learn to Interview Better than Anyone" class teaches you everything from body language to which words to stay away from, as well as which ones to make use of. This course even explains how to structure your answers so that you know what the next question will be.
Get The 2021 Complete Resume Builder Master Class Bundle today, while you can take advantage of a 98% discount off the regular $3,115 price and pay only $39.99.
See the full story here: https://www.zdnet.com/article/this-ai-powered-resume-builder-increases-your-chances-of-landing-your-dream-job/
An alternate dimension: Deepfakes
Conclusion
The use of deepfake technology is currently gaining traction due to its many useful applications in entertainment and education. Unfortunately, this technology has been exploited by users distorting the original image or video content for pornographic or deceptive purposes. This malicious use of deepfakes has also garnered widespread attention due to its wide-reaching consequences, which include violating personal privacy and inciting political discourse. While many jurisdictions do not have laws that exclusively address problems caused by deepfake content, intellectual property laws such as copyright and publicity rights may offer a temporary solution.
See the full article here: https://www.lexology.com/library/detail.aspx?g=aea33b63-2139-4616-a6c9-1bc04fe763de
Inside Facebook Reality Labs: Wrist-based interaction for the next computing platform
- Facebook Reality Labs, its AR/VR research division, showed off its futuristic wristband for controlling AR glasses to the media this week. The prototype device, still years away, can scan electrical signals traveling from the spinal cord to the hand and fingers, enabling it to predict what a user wants to do and replicating that in AR/VR environments.
- While wearing the band and glasses, users could interact with the VR world through subtle finger movements — such as using a "click" gesture to indicate that they want to hear a podcast.
- The technology could allow users to type on a virtual keyboard and generally manipulate AR objects overlaid in the real world.
- During a demonstration, researchers showed how a wearer could pinch their fingers to hold and control AR objects, which Facebook dubbed "force" movements after "Star Wars."
- The device detects finger motion of only a millimeter, using electromyography to translate electrical sensors from our nerves into digital commands.
- Though there's no timeline for release, the company previously said it hopes to get such a device "into people’s hands over the next 10 years, even as it continues to evolve for decades to come."
- While Facebook's smart glasses will arrive later this year, they won't have traditional augmented reality features. The company is developing the glasses with Ray-Ban and its parent, Luxottica Group SpA.
See the full story here: https://tech.fb.com/inside-facebook-reality-labs-wrist-based-interaction-for-the-next-computing-platform/

Grand-Prize Winner Announced in Digital Wallets Challenge
The Department of Homeland Security (DHS) Science and Technology Directorate (S&T) announced the grand-prize winner of the Digital Wallets Challenge. The prize challenge sought a design concept for an easy-to-use, trusted user interface (UI) for digital wallets that improves the overall user experience (UX) for the management of digital wallet-based credentials. The goal was to find a UI design that supports best practices for visual consistency, ensures security and privacy, is interoperable, and can be integrated with existing back-end processes.
“Through this challenge we worked with graphic designers to create a UI that is useful to DHS-specific applications and is readily accessed and usable by anyone in the verifiable credential community,” said Anil John, Silicon Valley Innovation Program Technical Director. “While all the finalists deserve recognition for their efforts, one winner stood out in their innovative approach, combining both an effective end-user experience and shareable back-end functionality for the verifiable credential community. We will post the winning UI for the global community to use and rework the UX of digital wallets.”
The grand-prize winner is Dignari, a woman-owned small business from Alexandria, Virginia. ...
Dignari was one of three finalists who presented their UI designs to federal government partners and the World Wide Web Consortium (W3C), an international standards body. As part of the challenge, finalists were encouraged to work with the standards community and blockchain technology developers, then incorporate their feedback into the final designs.
See the full story here: https://www.hstoday.us/subject-matter-areas/cybersecurity/grand-prize-winner-announced-in-digital-wallets-challenge/
‘Wisdom VR’ Shows The Positive Effects Psychedelics Have On The Brain
There is a controversial discussion happening at the moment around psilocybin, a key compound found in magic mushrooms capable of sending people on mind-altering trips that often result in visual and auitory hallucinations and dramatic emotional changes. Data shows those suffering from chronic depression or anxiety can actually benefit from small microdoses of the psychedelic, with some even reporting long-term relief. Of course, not everyone agrees.
Created by Radix Motion and Red Light Holland Corp, Wisdom is an educational VR experience designed to explain the effects of magic mushrooms by allowing users to step into a 3D model of the human brain to see exactly how psilocybin changes the way your brain operates within the predictive coding neuroscience framework. It sounds complex, but that’s only because it is.
See the full story here: https://vrscout.com/news/wisdom-vr-positive-effects-psychedelics-on-brain/
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