Review: ‘Miranda’ Poses a Musical Mystery in Virtual Reality
Plugging in, strapping in and booting up like Neo entering the Matrix, I used a loaner Oculus device and a gaming laptop for the 25-minute-long experience, presented by Tri-Cities Opera, LUMA Projection Arts Festival, Enhance VR and Opera Omaha.
First presented live in 2012 by the Here Arts Center in Manhattan, “Miranda,” with music by Kamala Sankaram and a libretto co-written with Rob Reese, hosts you as a juror in this virtual world. A diet-pill heiress named Miranda Wright has been murdered, so explains a robot called D.A.V.E. in a forum that’s both a court of law and reality show. We’re meant to figure out who’s guilty: her mother, father or fiancé?
All this while the characters sing (the actors perform together live via avatars, using motion-capture technology), accompanied by musicians.
“Miranda,” which ran for nine free performances, was viewable any of three ways: full VR; interactive desktop edition; and live on YouTube (where it is still available). But it made little sense except in VR.
See the full story here: https://www.nytimes.com/2020/09/29/theater/review-miranda-virtual-reality.html
Artificial intelligence expert Zhu Songchun to return to China from US
Professor Zhu Songchun, an award-winning expert in computer vision at the University of California at Los Angeles, has joined Peking University to lead its Institute for Artificial Intelligence, the university said in a statement last Friday.
The university said it was working with Beijing city and the central government to set up a new and separate AI research institute in collaboration with other leading Chinese universities. Zhu will be involved in the setting up of the Beijing Institute for General Artificial Intelligence, but the statement did not give further details.
Born in 1968 in Ezhou, Hubei province, Zhu obtained his PhD at Harvard University in 1996 after graduating from the University of Science and Technology of China in Anhui province. He joined UCLA in 2002 after a brief stint at Stanford and Ohio State universities.
Zhu and his researchers looked at “explainable AI” that allow robots to explain their behaviour effectively when performing complex tasks and earn people’s trust.
But as the technological war between the US and China unfolded, Washington heightened its scrutiny of Chinese researchers and stepped up its visa controls, casting a shadow on global flow of AI talent into the US, the MarcoPolo study concluded.
See the full story here: https://www.scmp.com/news/china/science/article/3103543/artificial-intelligence-expert-zhu-songchun-return-china-us
Captivating Short ‘Agence’ Is About Playing God With AI
Venice VR Expanded 2020 had a superb selection of immersive content from 360-degree films to interactive experiences.
Created by Transitional Forms and the National Film Board of Canada (NFB), Agence is described as a ‘dynamic film’, one where there are endless possibilities all depending on whether the viewer decides to take part. That description is entirely apt as Agence is both film and videogame, yet at the same time neither of those two. For a piece of content that’s only around five minutes in length you’ll find yourself inside this simulation for far longer just to see what happens.
But your presence changes things – and can continually change them – as you can alter not only their environment but also their minds. That’s because Transitional Forms gives you the option to swap the Agents AI.
The development team has trained the five brains with positive and negative rewards millions of times, adding layers to slowly make them smarter.
Virtual beings have appeared in VR before but Agence is the first to offer an infinite array of reactions to your involvement which will only keep changing.
See the full story here: https://www.vrfocus.com/2020/09/captivating-short-agence-is-about-playing-god-with-ai/
Pimax states orders of its 8K X Virtual Reality headset will successfully ship by end of September
In a blog post, the company stated that its daily 8K X headset shipments have continued to hit 80-100 headsets per day, with logistics operations at the company being “much more efficient and running smoothly.” As of September 25, only 352 headset shipments remained (this includes backers, upgrades and pre-orders), according to the company.
This means that there are now thousands of new 8K X users enjoying the company’s new flagship VR headset.
See the full story here: https://www.auganix.org/pimax-states-orders-of-its-8k-x-virtual-reality-headset-will-successfully-ship-by-end-of-september/
You Can Go Back to the Office—You Just Need a Virtual-Reality Headset
Meeting up with holographic versions of distant colleagues is a great change from flat, boring video calls
When it became clear we weren’t returning to the office soon, I began spending more time in three VR meetings and social platforms: Spatial, Mozilla Hubs and Microsoft-owned AltspaceVR. Think Zoom but with holograms and real virtual backgrounds. Instead of 2-D video, you turn into a 3-D avatar and interact with others, who see virtual you but hear real you.
See the full story here: https://www.wsj.com/articles/you-can-go-back-to-the-officeyou-just-need-a-virtual-reality-headset-11601290813
ETC Exec Coffee with… Verizon (22 min. highlight reel from 1hr session)
ETC Executive Coffee with… Verizon – a discussion among USC students and Verizon’s Albert Lao
“How will advances in network technology over the next 36 months impact the way we watch movies, play videogames, and create and produce immersive and engaging experiences?” was the main discussion topic of the ETC Executive Coffee with… Verizon zoom meeting held Sept. 23rd from 12:15-1:15. Albert Lao, Segment Leader, Americas, Global Channels & SI, Solutions Architecture, Verizon Enterprise Solutions spoke with a group of USC students. The students selected, based on their statements of interest, from the cinema, business, and engineering schools. They ranged from freshman through graduate students. After a short video describing Verizon’s plans for 5G and edge computing, Mr. Lao and the ETC’s Phil Lelyveld lead the group in a discussion of the future of streaming media, the post-pandemic theatrical experience, immersive media, and other topics related to entertainment and advances in network technology. Throughout the conversation Albert provided history and context. You can see a 22 minute highlight reel of the one hour discussion here. Or you can start with a 4 minute preview video here. http://philiplelyveld.com/?p=29077
The Entertainment Technology Center at USC is producing a series of virtual ‘coffee discussions’ that bring students and ETC member company executives together to connect and discuss topics of mutual interest during this period of remote learning and social distancing. This Verizon session if the first of eight currently planned for the Fall semester at USC.
ETC Executive Coffee with … Verizon (4 minute preview of the highlight reel)
Watch the 22 minute highlight reel of the 70 minute discussion here: http://philiplelyveld.com/?p=29080
Project Aria, Facebook’s futuristic augmented reality glasses
“Ultimately, Project Aria is going to help us develop the safeguards, policies, and even social norms necessary to govern the use of AR glasses and other future wearable devices,” the company said in a statement.
According to the announcement of Facebook, in the first stage, the glasses will not be marketed, but will be used as a research tool that will help the company to gather information to “figure out how AR can work in practice.” However, Facebook is clearly enthusiastic about its potential.
See the full story here: https://www.inceptivemind.com/project-aria-facebooks-futuristic-augmented-reality-glasses/15465/
Giant dome cinema system makes European debut
A 300-seat giant dome cinema in the Netherlands has become the site of the first European installation of the ESX projection system from digital planetarium and full-dome theatre specialist Evans & Sutherland.
The system uses a blended array of five Christie D4K40 RGB laser projectors, plus E&S’s own auto-alignment and auto-blending technology, on the 23-metre diameter dome at the Omniversum cinema in The Hague.
Omniversum, which opened to the public in 1984, previously used a 15/70 film projector, complemented by a 36-speaker array for immersive audio.
LUMA’s virtual reality opera premieres
BINGHAMTON, NY – LUMA’s pioneering dive into live 3-D musical theater debuted on the internet last night.
“Miranda” a steampunk virtual reality opera was live streamed on YouTube for 3 performances last night.
It’s also available in an interactive format through gaming systems and V-R headsets.
It’s a murder mystery set in a futuristic dystopian Manhattan.
Live opera singers at Tri-Cities Opera Center in Binghamton wear motion-capture suits to bring the animated avatars to life.
See the full story here: https://www.binghamtonhomepage.com/local-news-2/lumas-virtual-reality-opera-premieres/
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