philip lelyveld The world of entertainment technology

6Jun/20Off

Artificial intelligence reaches the ‘podcast’

1591302045_125726_1591341099_rrss_normalMaybe inspired by all these stories, the writer Manuel Bartual has just released Biotopia, a newsletter-like sound fiction that he began working on during confinement: “Biotopía is a center of investigation and advanced technological development in which the matter, the time and the space behave in a strange way. It is actually a sound fiction.

Speaking one night with the actress Nikki García while we were having dinner on Skype, it occurred to us that we could prepare a podcast to get my head busy with something in those days, so I started to think about how that could be podcast, taking advantage of the fact that she had the means to record herself from home and then I could edit everything from mine ”. Biotopia It is a project that is born from certain limitations and makes them a narrative virtue. For example, to incorporate other voices into Biotopia, Bartual was using the resource of phone calls, which has allowed the rest of the actors and actresses who have participated to record themselves from their homes, using most of their mobile phones.

One of the peculiarities of Biotopia is the use of algorithmic voices: “We have used a text reading application that allows you to choose between different voices. One of the Biotopia characters is AmaIA, an artificial intelligence developed by an entertainment science team whose latest work is Inside Biotopia, a series on the origin of this scientific community ”.

The idea of listening to a podcast complete whose host Be a non-human voice is not something crazy. James Ryan, a student at California’s Santa Cruz University, presented this idea as part of his doctoral thesis. ... It is almost a podcast infinite, because its plots are automatically generated by a software.

See the full story here: https://theunionjournal.com/artificial-intelligence-reaches-the-podcast-blog-wine-days-and-podcasts/

5Jun/20Off

Manned Fighter To Face Autonomous Drone Next Year In Sci-Fi Movie-Like Showdown

https---s3-us-west-2.amazonaws.com-the-drive-cms-content-staging-message-editor1591310757966-shanahanThe Air Force is hoping to pit an autonomous drone equipped with an artificial intelligence-driven flight control system against a fighter jet with a human pilot in a little over a year. The service has described this effort in the past as a "big moonshot" that could revolutionize air-to-air combat in ways that have so far been limited to the realm of fiction - at least as far as we know.

At its most basic, a UCAV would be able to perform many of the same functions as manned aircraft, but would be able to make key decisions faster and more accurately, taking into account much more information in a shorter period of time, without any concern about being distracted or confused by the general chaos of combat. They can also be networked into swarms that work cooperatively to maximize their combat effectiveness at any given time far beyond what a human-piloted formation could.

See the full story here: https://www.thedrive.com/the-war-zone/33866/manned-fighter-to-face-an-autonomous-drone-next-year-in-a-sci-fi-movie-like-showdown

5Jun/20Off

WalkinVR is Looking to Make Virtual Reality More Accessible for Handicapped Users

banner_homepageEssentially, WalkinVR allows users to finely tune certain aspects of VR experiences. The developers behind the software say that it can “enhance [a] person’s movement and adapt them to play existing Virtual Reality games.” This takes the form of additions that allow easier turning, leaning, and crouching in games to go along with extended movement range when it comes to your hands. The program also can increase the dynamic of hand movements meaning that actions that could be slower in the real world could be seen as faster in the VR realm.

WalkinVR also lets users opt to use various pads to perform actions in games rather than the native buttons that appear on controllers. Plus, hand tracking via Kinect or Azure has also been implemented to the software so that those who can’t hold controllers can still have their motions followed.

WalkinVR website here: https://www.walkinvrdriver.com

See the full story here: https://www.vrfitnessinsider.com/walkinvr-is-looking-to-make-virtual-reality-more-accessible-for-handicapped-users/

5Jun/20Off

Why the buzz around DeepMind is dissipating as it transitions from games to science

  • DeepMind shot to fame in 2016 when it built a computer program called AlphaGo that learned how to play the board game Go and became better than any human.
  • The London AI lab, which is owned by Alphabet, is now going through a quieter period, with far less media attention.
  • DeepMind is shifting its focus from building “AI agents” that can play games to building AI agents that can have real world impact, particularly in areas of science like biology.

One ex-DeepMinder said the buzz around the company is now more in line with what it should be. “The whole AlphaGo period was nuts,” they said. “I think they’ve probably got another few milestones ahead, but progress should be more low key. It’s a marathon not a sprint, so to speak.”

See the full story here: https://www.cnbc.com/2020/06/05/google-deepmind-alphago-buzz-dissipates.html

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5Jun/20Off

Augmented Reality for 3D Printer Maintenance and Installation in Development from New Partnership

See the full story here: https://3dprint.com/268304/augmented-reality-for-3d-printer-maintenance-and-installation-in-development-from-new-partnership/

4Jun/20Off

This Indigenous creator built a virtual reality program to celebrate First Nations cultures

Imagine there was a way to stand in the footsteps of an Indigenous person on the shores of Botany Bay the day before Captain Cook first arrived in Sydney. One digital developer has created an interactive and immersive virtual reality (VR) world where you can do just that.

For Kooma man and digital native Brett Leavy, promoting and protecting the collective knowledge of First Nations people is fine art.

Over the last 25 years, he’s been using digital technologies to engage young Aboriginal and Torres Strait Islander people with their history and cultures, culminating in the launch of a software development kit called Virtual Songlines.

“In a nutshell, we’re trying to build a virtual time machine to respectfully represent Indigenous heritage in public spaces,” he told create.

...

“Our work explores our cultural heritage through what we are calling our cultural heritage intelligence programming system (or CHiPS),” he said.

“It’s where we program artificial intelligence in every animated person, animal and object. As an example, our animals in our virtual projects think, and each one of those animals doesn’t appreciate being hunted and will react to the player who is the hunter.”

...

Leavy engages First Nations communities, researchers, historians and anthropologists to help verify and validate the knowledge he represents, while his team of designers and programmers create credible and authentic virtual artworks.

See the full story here: https://www.createdigital.org.au/indigenous-creator-builds-virtual-reality-program-first-nations-cultures/

4Jun/20Off

REVIEW: Content is king in ‘Clubhouse Games: 51 Worldwide Classics’

The release of a video game compilation of popular board and card games would seem well-timed, given current circumstances. "Clubhouse Games: 51 Worldwide Classics," out this week for the Nintendo Switch, collects some of the all-time legendary pastimes — checkers, chess, backgammon, poker — and bolsters the package with a diverse selection of popular games from around the world.

The individual games are well presented with easy-to-use controls, and each has a comprehensive tutorial to help players unfamiliar with the concept or rules quickly learn the ropes.

Not confident in going head-to-head with a human opponent? The games can also be played against opponents controlled by the game's artificial intelligence, with different difficulty settings available.

While the game is heavy on content, it also comes with an attractive sticker price. Nintendo's website lists the suggested retail price at $49.99 — around $30 cheaper than a triple-A new release.

See the full story here: https://www.chroniclejournal.com/entertainment/entertainment_news/review-content-is-king-in-clubhouse-games-51-worldwide-classics/article_083b9527-a40c-590a-be85-db1e9282dd72.html

3Jun/20Off

A New Galactic Center Adventure in Virtual Reality

By combining data from telescopes with supercomputer simulations and virtual reality (VR), a new visualization allows you to experience 500 years of cosmic evolution around the supermassive black hole at the center of the Milky Way.

This visualization, called "Galactic Center VR", is the latest in a series from astrophysicists, and is based on data from NASA's Chandra X-ray Observatory and other telescopes. This new installment features their NASA supercomputer simulations of material streaming toward the Milky Way's four-million-solar-mass black hole known as Sagittarius A* (Sgr A*). The visualization has been loaded into a VR environment as a novel method of exploring these simulations, and is available for free at both the Steam and Viveport VR stores.

See the full story here: https://www.nasa.gov/mission_pages/chandra/news/a-new-galactic-center-adventure-in-virtual-reality.html

3Jun/20Off

Prada Brings Virtual Reality to Home Entertainment

ss20-w_02A range of contents, available at popular platforms, including YouTube VR and VEER, will guide users in an immersive journey through the Prada world with stops in several locations, including the brand’s Epicenter stores in Tokyo, New York an Los Angeles, as well the Fondazione Prada in Milan and Venice.

Using the virtual reality technology, users will also have the chance to take a closer look to the Prada spring 2020 collection and to discover the secrets of the Made to Measure project, as well as the artisanal making of the Prada men’s shows.

Among the several initiatives developed by the company, in May, the Prada Group signed a partnership with leading customer experience management platform Sprinklr aimed at reinforcing the digital culture within the company. Based in New York, Sprinklr is a global software service with more than 1,800 employees helping brands in 150-plus countries.

See the full story here: https://wwd.com/fashion-news/fashion-scoops/prada-brings-virtual-reality-to-home-entertainment-1203645366/

3Jun/20Off

Wharton’s A.I. expert predicts the future of artificial intelligence in business

"Right before a take, marker has snapped and it's time for action.Shot on a real set at high iso, some noise, view at 100%.More filmmaking images:"

"Right before a take, marker has snapped and it's time for action.Shot on a real set at high iso, some noise, view at 100%.More filmmaking images:"

Kartik Hosanagar has taught a course on the business impact of emerging tech for 17 years at the University of Pennsylvania’s Wharton School of Business. Lately, interest in the portion of the class that deals with artificial intelligence has been so great that Hosanagar and Wharton last month announced a whole new initiative called Wharton AI for Business.

The project includes a new course on the business implications of A.I. as well as a guest lecture series,...

The most successful companies, he says, will be those that are able to take a big step back and think about how they can use A.I. to do something far more strategic. “The question is, what can you do uniquely with that technology that everyone else can’t do?”

He uses the example of streaming platforms such as Netflix or Amazon and entertainment companies such as Disney. They face a dilemma because social distancing has disrupted their content creation pipelines: With actors and film crews unable to work in close proximity, production on many shows has had to pause. ...

Hosnagar says studios could turn to advanced A.I., similar to the technology used to create deepfakes, to create visually realistic content without actors or film crews. “Those that are able to do this might be able to get more films and TV shows out in a period of scarcity,” he says. “But not every studio can change production the same way.”

Figuring out how best to use A.I. strategically requires a realistic understanding of what your company is actually capable of —not only whether you have the right tech chops, but what your customers want and how this fits with your overall brand and market position.

But Hosanagar thinks the pandemic may actually present an opportunity for startups too by removing some of the advantage of having vast amounts of historical data.

Like some other folks I’ve spoken to for this newsletter, Hosanagar thinks the pandemic will accelerate the use of unsupervised learning algorithms, which don’t need big, labelled data sets to train on. He also thinks there is a greater role for reinforcement learning, where A.I. software learns from simulated experience. And he thinks that A.I. systems in the future will have to incorporate a wider diversity of data to become more inclusive of disruptions such as those caused by Covid-19.

See the full story here: https://fortune.com/2020/06/02/whartons-a-i-expert-predicts-the-future-of-artificial-intelligence-in-business/