Acclaimed Adda Team’s Popular Virtual Reality Dinners Have Been Extended
A virtual reality dining experienced helmed by Chintan Pandya and Roni Mazumdar, the chef and restaurateur team behind hit Indian restaurants Adda and Rahi has been extended through January 26 after quickly selling out tickets for its original run, which was set to end December 29. The duo have teamed up with artist Mattia Casalegno for what’s called Aerobanquets RMX, hosted at the James Beard House on West 12th Street.
As diners put on their Oculus headsets, the voice of Top Chef’s Gail Simmons guides them through the experience, which includes interacting with virtual representations of food, while also sampling seven actual small plates of food over the course of the 40-minute dinner. Tickets costs $125 and only four people can participate at once. Mazumdar and Pandya’s Adda, which is located in Long Island City, and focuses on Indian regional cooking, landed on several best new restaurant lists in the city last year.
See the full story here: https://ny.eater.com/2020/1/2/21042664/virtual-reality-dining-nyc-adda-james-beard-house
One Student Entrepreneur’s Virtual Reality
Earlier this year, Vinci received a $1 million contract with the Air Force to use virtual reality to train aircraft maintainers. The company also is working to create a safety equipment prototype for the wind turbine division of Siemens Gamesa Renewable Energy as part of a research partnership.
With minimal time for physical training situations and a lack of access to instructional aircraft, Vinci has allowed members of the Air Force to train while they ready for their next assignment.
And, even with the significance of the arrangement, Wu still revels in the reach and impact of his company.
“The product I’m building will be out in the world in these live missions,” he said, adding that he recently worked with units that just returned from a stint in the Middle East and Africa. “It’s intense.”
Wu’s renewable energy work led him to a guest appearance on Bill Nye’s podcast, where the two discussed clean energy and new technology approaches, and the advantages of approaching renewable energy from a holistic point of view.
Finishing What He Started
Wu left Babson College for a year and a half to focus on Vinci. He returned this fall with the goal of finishing his coursework while continuing to run the business.
See the full story here: https://entrepreneurship.babson.edu/one-student-entrepreneurs-virtual-reality/
Virtual Reality: What to Expect in 2020
Half-Life: Alyx
The announcement of Half-Life: Alyx at the close of the year was one of the biggest virtual reality news. Avid fans have waited for this sequel for more than 12 years and the fact that it will be a VR-exclusive could be a major factor driving more gamers to virtual reality. There are already promising signs that this will be the case.
Half-Life: Alyx will take the format of the previous games where the story is built around physics-based puzzles along with dynamic shooting. The following Half-Life: Alyx trailer shows some of the gameplay of the game.
The game has been ported into virtual reality in a very meaningful way. Players are even able to grab headcrabs from their faces and throw them or dig through the shelves for the items and ammo. The listing of the game is already up on Steam and will be out in March this year.
Half-Life: Alyx won’t be on PlayStation VR yet but there are some exciting offerings coming to PSVR users in 2020 including Iron Man VR game set to launch on February 28, 2020 and which will be a PSVR-exclusive.
See the full story here: http://virtualrealitytimes.com/2020/01/02/virtual-reality-what-to-expect-in-2020/
5 MANUFACTURING TRENDS TO WATCH IN 2020
WEARABLE TECHNOLOGY
The rise of the Internet of Things (IoT) in industrial applications has given way to the increased prevalence of wearable technology in the manufacturing industry. Manufacturers of all types and sizes are increasingly looking into – and investing in – wearable devices with different sensors that can be used by their workforce.
PREDICTIVE MAINTENANCE
Effective equipment maintenance is central to the success of any manufacturer. So it goes without saying that the ability to predict impending failures and mitigate downtime is incredibly valuable. Predictive maintenance offers that and much more. Ultimately, it gives manufacturers the means to optimize maintenance tasks in real time, extending the life of their machinery and avoiding disruption to their operations.
5G/SMART MANUFACTURING
The fourth Industrial Revolution isn’t coming. It’s already arrived. Smart factories are becoming the norm in manufacturing, and they rely on connected devices to leverage technologies like automation, artificial intelligence, IoT and more. In addition, these devices are capable of sensing their environments and interacting with one another. As factories of the future continue to grow and develop, manufacturers need to realize that they must be able to adapt the networks that connect them – efficiently and effectively.
VIRTUAL REALITY AND AUGMENTED REALITY
CYBERSECURITY
The importance of cybersecurity in manufacturing cannot be overstated. More and more connected devices are being integrated into organizational processes each day, so it almost goes without saying that the manufacturing industry needs to develop a keen understanding of how to best deal with them.
As the industry becomes more connected with time, equipment manufacturers and their customers will be impacted in a number of ways. For example, even the simple act of charging a mobile device in a nearby USB port may lead to dire consequences. As a result, companies must be diligent in their efforts to educate employees on the potential consequences of their cyberactivities.
See the full story here: https://www.aem.org/news/5-manufacturing-trends-to-watch-in-2020/
‘Boneworks’ Outpaces ‘Beat Saber’ to 100K Units, Earns an Estimated $3M in First Week
Now Boneworks, the action-physics adventure from veteran VR developer Stress Level Zero reached an impressive milestone for an indie VR release, selling more than 100K units in its first week, the studio confirmed. A rough estimate against the game’s $30 US price point suggests that game generated somewhere in the neighborhood of $3 million in revenue in its first week (though this doesn’t account for regional pricing, Steam’s 30% platform cut, refunds, or free keys given away by the game’s developer). Even more impressively, the game reached this milestone despite being available only on Steam at launch.
Boneworks’ launch was so successful relative to other VR games on Steam that the title ranked in the highest tier of Steam’s ‘Best of 2019 Virtual Reality‘ ranking (which ranks by gross revenue for the entire year), despite Boneworks having launched just two weeksbefore the list was published. That means the game earned enough in two weeks to be comparable to the sales of games that have been earning revenue for the entirety of 2019, like Beat Saber, Gorn, Superhot VR, Pavlov, Blade & Sorcery, and Skyrim VR.
See the full story here: https://www.roadtovr.com/boneworks-sales-first-week-milestone/
UX Design Interview Questions: How to Prepare
https://insights.dice.com/2019/12/31/ux-design-interview-questions-prepare/
https://insights.dice.com/2019/12/31/ux-design-interview-questions-prepare/
Hospice nonprofit launches virtual reality program
A hospice nonprofit has begun using a virtual reality device to give patients with limited mobility greater access to experiences beyond the confines of their rooms.
Using a headset with applications or videos adapted for use with VR technology, social workers at Emmanuel Hospice can virtually surround patients with the visuals and sounds of almost any chosen environment.
The new program further expands Emmanuel Hospice’s portfolio of complementary therapy offerings, which can be used alongside pharmaceutical approaches or as alternatives. In addition of virtual reality, the nonprofit offers essential oils, pet visitors, companionship and journaling sessions, music and massage therapy, and acupuncture and acupressure.
See the full story here: https://www.grbj.com/articles/95085-hospice-nonprofit-launches-virtual-reality-program
Ringling College Sees Limitless Possibilities in the Realm of Virtual Realities
Ringling College of Art and Design pioneered a first-of-its-kind bachelor’s degree in Virtual Reality Development.
Walk a Mile
Through the construction of virtual worlds, viewers can tour the Anne Frank Houseor spend time in someone else’s shoes. Stanford University’s “1000 Cut Journey”exposes participants to the insidious nature of casual racism through the life story of a black man.
For Your Health
Simulators are being developed that offer doctors an immersive education in anatomy or opportunities to practice delicate surgeries like knee replacements. Patients can also reap benefits such as personalized mental health treatments, heightened engagement for physical therapy and the option to tune into a virtual distraction during intimidating procedures.
See the full story here: https://www.sarasotamagazine.com/articles/2019/12/31/ringling-college-sees-limitless-possibilities-in-the-realm-of-virtual-realities
The 4 Basic Observations to Remember When Designing VR Menus
It’s a 3D motion captured controller.
2. It’s one very big “screen”.
3. It’s a “3D” screen.
4. It’s a virtual space.
See the full story with many diagrams good for presentations here: https://medium.com/predict/the-4-most-important-observations-to-remember-when-designing-vr-menus-bf6ea35e5574
AI in 2020: How use cases will drive artificial intelligence deployments

2020 conceptual breakthrough, industry breakthrough and industry development 4.0, artificial intelligence management with the interaction of the Internet
1.More industries will use facial recognition technology
2. More privacy lawsuits
3. More uses of augmented reality
4. Advances in transportation and logistics
5. Your next cubemate could be virtual
6. Robotic process automation will become more popular
7. Automated preventive maintenance
See the full article here: https://www.techrepublic.com/article/ai-in-2020-how-use-cases-will-drive-artificial-intelligence-deployments/
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