philip lelyveld The world of entertainment technology

23Oct/18Off

Can virtual reality help people become more compassionate? ( Stanford )

Fernanda Herrera, left, watches as fellow student Hannah Mieczkowski navigates through the VR experience that begins with an eviction notice. Herrera helped to conduct a two-month-long study of over 560 participants from the ages of 15 to 88.

Fernanda Herrera, left, watches as fellow student Hannah Mieczkowski navigates through the VR experience that begins with an eviction notice.
Herrera helped to conduct a two-month-long study of over 560 participants from the ages of 15 to 88.

In two studies involving 560 participants, virtual reality was shown to affect people's level of empathy for others. More specifically, people who experienced via virtual reality what it would be like to lose their jobs and become homeless developed longer-term compassion for the homeless compared to those who were exposed to the information in different ways. Participants were also more likely to sign a petition in support of affordable housing after the study was over.

"Experiences are what define us as humans, so it’s not surprising that an intense experience in VR is more impactful than imagining something,” said Jeremy Bailenson, PhD, a professor of communication and a co-author of the paper.

See the full story here: https://scopeblog.stanford.edu/2018/10/22/can-virtual-reality-help-people-become-more-compassionate/

23Oct/18Off

Virtual Reality Experience at Jerusalem’s Tower Of David

See the full story here: https://www.breakingisraelnews.com/115630/virtual-reality-experience-tower-david/

22Oct/18Off

OTOY, blockchain, RNDR, and decentralized network computing results

Los Angeles-based OTOY, a company that has created software used for visual effects in projects such as “Westworld” and “The Avengers,” also launched a blockchain- and cryptocurrency-based rendering platform called RNDR to help other content creators harness the power of thousands of graphics processing units (GPUs). OTOY’s strategy is to gather a group of computer owners who can share their GPUs in the cloud in a decentralized way, and thus trade GPU power among members to accomplish data-intense imagery.

VentureBeat reports that in Q2, “OTOY did a beta test survey of 1,200 contributors that supports its conclusion that its global decentralized network of GPUs is powering is the world’s largest cloud network of its kind.” The network consists of 14,000 GPUs, of which 11,000 are “still compatible with the platform, yielding a combined rendering power of 1.5 million OctaneBench (OB) … a benchmarking utility for Otoy’s OctaneRender software.”

See the full story here: http://www.etcentric.org/blockchain-based-rndr-harnesses-power-of-14000-gpus/

22Oct/18Off

Artist Behind Famous Obama “Hope” Poster Launches VR/AR Exhibit

Last year, street artist Shepard Fairey, best known as the founder of OBEY clothing and the creator of the prolific “Hope” image featuring former President Barack Obama, launched “DAMAGED,” a wildly popular, limited run art exhibit in Los Angeles. It was the artist/activists largest solo exhibition to date, offering a selection of artwork centered around the “diverse Americans most affected by current policies and social issues.”

Captured and preserved using advanced laser scanning and volumetric photogrammetry technology, that same exhibit is now available to view from home using virtual and augmented reality. Users can download the “DAMAGED”app on a variety of major headsets to enter an immersive, VR showroom of interactive artwork, complete with over 100 minutes of narration by Shepard himself.

“DAMAGED” is now available for $4.99 USD on Oculus, Steam VR, Samsung Gear VR, iOS App Store, and Google Play Store.

See the full story here: http://www.virtualrealitypulse.com/edition/weekly-magic-leap-oculus-2018-10-13?open-article-id=9079789&article-title=artist-behind-famous-obama--hope--poster-launches-vr-ar-exhibit&blog-domain=vrscout.com&blog-title=vrscout

22Oct/18Off

Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

PhilNote: this is a write-up of his Oculus Connect presentation.

michael-abrash-oc5-keynote-presentation-9

See the full post here: http://www.virtualrealitypulse.com/edition/weekly-magic-leap-oculus-2018-10-13?open-article-id=9075927&article-title=oculus-chief-scientist-dives-deep-into-the-near-future-of-ar---vr&blog-domain=roadtovr.com&blog-title=road-to-vr

22Oct/18Off

Human-Centered Artificial Intelligence

rob_reichTo advance AI research, education, policy, and practice to benefit humanity.

See the full site here: http://hai.stanford.edu/?fbclid=IwAR0WyBWBnl2_VrkymJMWnm2YeAbjCMsd0qKA8N32p8r1ylHqUVNZ4YsApeY

22Oct/18Off

David Lynch and Showtime Are Creating a Virtual Reality Experience for Twin Peaks

red-room-content-2018 twin-peaks-vr-content-2018David Lynch wants to bring Twin Peaks viewers into his imaginary world via virtual reality.

 Last weekend in downtown Los Angeles, Showtime previewed its first Twin Peaks VR experience, which will be available for fans to buy on Steam for HTC Vive and Oculus Rift sometime in 2019. The demo, on display at the Festival of Disruption—a two-day event curated by Lynch where art, music and meditation intersect—immersed viewers into key scenes of the show. However, the full experience will eventually be a one-hour production created by Showtime and Collider, with guidance from Lynch himself.

The scene begins in Glastonbury Grove, the forest setting familiar to anyone who’s seen the show. Using a flashlight in one hand, the viewer is able to “walk” through the forest at night before coming to a small pool of water that suddenly fills with blood.

See the full story here: https://www.adweek.com/digital/david-lynch-and-showtime-are-creating-a-virtual-reality-experience-for-twin-peaks/

22Oct/18Off

2018 VR Awards: Star Wars, Vive Pro earn top honors

PhilComment: a good list of companies doing interesting things.  Who won appears to be pretty arbitrary.

https://venturebeat.com/2018/10/21/2018-vr-awards-star-wars-vive-pro-earn-top-honors/

22Oct/18Off

Virtual Reality Game Chainbreakers to Be Developed on Ethereum-based Decentraland

chainbreakers.png__740x380_q85_crop_subsampling-2[Philip Lelyveld comment; Other than promoting Libertarianism and enriching the developers, what's the point of this game and why is it using Blockchain?]

As described by Decentraland’s blog post, Chainbreakers is a “strategic role playing game” - which has been developed to capture a “fictional and stylized rendition of Ancient Greece.” The main theme, or story, of the VR game is based on the idea of “a corrupt, evil government” and those opposing its authoritarian regime.

In the VR game, these items are “represented” by non-fungible tokens (NFTs) - which are crypto tokens that represent “something unique” and are “not interchangeable.” Users may receive NFT-based rewards after successfully completing in-game tasks.

See the full story here: https://www.cryptoglobe.com/latest/2018/10/virtual-reality-vr-game-chainbreakers-to-be-developed-on-ethereum-based-decentraland/

22Oct/18Off

Teaching Platonic Polyhedrons through Augmented Reality and Virtual Reality

ACMDL_LogoThe act of teaching has become a challenge as the content becomes more democratic and present in the daily life of elementary and middle school students. Mathematics has presented great difficulty for students to understand since several of its contents, of an abstract nature, need to be presented efficiently, mainly due to the lack of appropriate didactic resources. The present work presents three software for the teaching of mathematics of Plato's Polyhedrons through the visualization of their characteristics: faces, vertices, edges, planning and separation of faces, using technologies of Augmented Reality and Virtual Reality, so that the user can manipulate and view in 3D. The goal of software development was to provide accessible, easy-to-use tools that draw students' attention to help math teachers in basic education.

Download the paper here: https://dl.acm.org/citation.cfm?id=3274243&preflayout=tabs