Fable Studio: Oculus Story Studio Alumni Form New Studio to Push Boundaries of VR Storytelling & Affordability
“Where we’re going is not VR movies anymore. It’s characters who live with us and who we believe in,” said studio co-founder Edward Saatchi, pointing towards the future of character-building.
Fable says all of its future projects will be paid experiences, something they hope will “kickstart a new phase in VR movies of charging for content and seeking to break even.” The studio will charge $1 for every 10 minutes of content, meaning a 20 minute experience would cost $2. Considering how arbitrary pricing seems to most people right now, setting a standard pricing model could give smaller studios incentive to start creating VR narratives.
Fable Studio’s Upcoming Projects
Origin
A group of artists work together to solve a virtual reality scavenger hunt to recover stolen art.
10
10 is an illustrative realtime documentary using Quill to explore a real life story.
Derailed
A social virtual amusement park ride with the theme of sleep anxiety.
Magic River Yacht Club
The viewer follows a giant salmon and its crew up river as they compete in a 500 mile regatta.
Inside ‘Star Wars: Secrets of the Empire’, the Latest VR Attraction from The VOID
The VOID’s Star Wars: Secrets of the Empire is a “hyper reality” VR attraction that places you inside the Star Wars universe. It uses virtual reality headsets, haptic feedback vests, real props, environmental haptics, and physical space to immerse guests in the world of Star Wars. The experience is now open to the public at The Void’s locations at Disney Springs in Orlando, FL, Downtown Disney District in Anaheim, CA, and Westfield London Mall in London, UK. The experience is identical across all three locations.
Once everyone is ready to roll you sit down in the next room, headsets on, and you and your squad are launched in a drop ship towards the volcanic planet of Mustafar.
Secrets of the Empire could have been a truly amazing and immersive experience if not for the poor positional tracking which, combined with the small, clunky spaces for four players, made it just alright.
WEARVR LAUNCHES $10,000 VIRTUAL REALITY REMASTERED COMPETITION
WEARVR.com, the web's leading independent virtual reality app store, is launching a brand new competition aimed at seasoned virtual reality developers, which challenges them with updating their original Oculus Rift DK1 and DK2 demos, games and experiences and bringing them back for the latest Oculus headset.
The competition will also help to generate new revenue streams for VR developers who take part in Remastered, and have potentially never found a way to monetize their early, pioneering content.
- Original content must have been made available for the Oculus DK1 and/or DK2.
- Your Remastered Competition entry must work on the Oculus Rift CV1.
- Your entry can also be remastered for the HTC Vive or other contemporary VR platforms as well, but must include the CV1.
- The entry must include some manner of enhancement over the original (visuals, audio, controls, content, etc) that makes it contemporary with new releases on the Oculus platform.
See the full story here: http://www.catsandvr.com/blog/wearvr
Nicolas Cage makes the leap to virtual reality in new movie
The movie, which is a near-future science fiction tale about global warming, will release "as a standalone episodic virtual reality series [called] The Humanity Bureau VRevolution," according to a report in Variety. It's just not clear what that means, exactly.
Producer Kevin DeWalt told the trade magazine that The Humanity Bureauwas shot in three formats: standard theatrical, "Barco Escape" theatrical (a gimmicky three-screen setup), and VR. His comment suggests that you'll be able to watch the full movie in VR, but that isn't quite it, apparently.
Variety notes that VRevolution is "based on" the main film, and that it "takes the user through alternative storylines that co-exist with the feature film, but can be viewed as standalone episodes."
See the full story here: http://mashable.com/2018/01/17/nicolas-cage-humanity-bureau-vrevolution-virtual-reality/#eexKvcPcjkqG
Disney hits reset on mobile games with new development partners
Disney executive Kyle Laughlin announced today that the entertainment giant has hit reset on its game strategy and formed new relationships with four development partners.
Disney will work on future games with Ludia, Glu, Gameloft, and PerBlue. These are all established mobile game publishers, and each is working on a new unannounced game based on Disney’s franchises, Laughlin said. He made the announcement at Casual Connect USA, the game conference in Anaheim, California.
Disney shut down Avalanche, the 250-person studio that made Infinity in May 2016. Warner Bros. picked up a big part of that team. Disney also shut its Marvel: Avengers Alliance, an internally produced mobile game, and it also recently shuttered Marvel Heroes, a massively multiplayer online game made by outside studio Gazillion, which also closed its doors.
See the full story here: https://venturebeat.com/2018/01/16/disney-hits-reset-on-mobile-games-with-new-development-partners/
What a Hologram of Maria Callas Can Teach Us About Opera
When Maria Callas appeared onstage at the Rose Theater at Jazz at Lincoln Center on Sunday night, she looked a little pale, a little spectral.
This was understandable, perhaps: She has been dead since 1977. This Callas was a three-dimensional hologram, the latest in a series of musical-visual resurrections that have included Tupac Shakur, Michael Jackson and Ronnie James Dio. She shared the program, in fact, with Roy Orbison, who died in 1988.
Arguably the greatest singer of the 20th century, Callas — eerily, well, radiant in a white satiny gown and rich red stole — was recreated for the occasion, down to the minutest movements of her hands and the subtlest facial gestures. Her voice, in arias from Bizet’s “Carmen” and Verdi’s “Macbeth,” came from her own recordings, backed by a live orchestra at the Rose Theater. We in the audience saw only about 30 minutes of what will eventually be an evening-length concert. (The finished program, created by a division of the company Base Entertainment, begins an international tour this May in Tokyo.)
In introductory comments, Mr. Wadsworth said that the project has tried to present Callas with “restraint, subtlety and delicacy.” The notion of a singing hologram might seem incompatible with such a goal. Yet moments during Sunday’s preview were surprisingly affecting.
But what is the point of this spectacle? Who is the intended audience? Callas, a symbol of chic, remains an object of fascination extending even beyond opera fans. Perhaps the hologram will introduce some newcomers to her incredible artistry; I’d urge everyone to listen to Callas’s extensive discography.
See the full story here: https://www.nytimes.com/2018/01/15/arts/music/maria-callas-hologram-opera.html
Upskill Is the Coolest AR Startup You Haven’t Heard of Yet
Inside the GE- and Boeing-backed augmented reality startup powering headsets from Vuzix and ODG to Google Glass Enterprise.
In mid-2010, the US military was looking to develop new head-up display technology for soldiers in the field. A company called Battlefield Telecommunications Systems (BTS) was tasked as the government's software provider for biometric force predictions, meaning real-time data displayed to a soldier's headset to indicate whether the person in front of them is a friend or foe.
The startup now creates software for companies like Boeing, Coca Cola, and GE, boasting more than $28 million in venture capital (VC) funding. That includes money from Boeing and GE Ventures, which have now bought into Upskill's future.
Skylight, Upskill's industrial AR platform, is deployed in production across an array of fieldwork, heavy manufacturing, and warehousing environments. The technology augments workers' experiences with custom voice and gesture-driven apps, and provides HD audio and video feeds for a first-person view into everything from field service training to constructing jet engines.
See the full story here: https://www.pcmag.com/news/358437/upskill-is-the-coolest-ar-startup-you-havent-heard-of-yet
‘VRChat’ Blasts Past 1 Million Installs Amidst a Skyrocketing Meme Economy
VRChat, the social chatroom for VR and non-VR users, is doing booming business. According to SteamSpy, the app has seen a mind-boggling 1.2 million fresh installs since Christmas – putting it currently at 1.5 million users globally.
According to Valve’s Steam report, VRChat garnered 20,000 peak concurrent users on Sunday, putting it in the top 30 games with highest concurrent user rates. Today, a Monday morning, over 13,000 people are playing VRChat concurrently.
VRChat owes much of its recent viral success thanks to coverage by YouTubers like PewDiePie, videogamedunkey, and Jameskii, not to mention a host of Twitch streamers. The app’s ‘anything goes’ user-generated content system, which lets you import your own self-made avatar replete with animation macros, has also produced plenty of meme magic since its launch on Steam – no doubt drawing more curious would-be users to the social VR platform.
CES 2018, Fox Innovation Lab Highlights Movies Anywhere
Engadget reports that, “according to general manager Karin Gilford, people have already moved around 80 million movies onto the new platform, which unlocks titles across iTunes, Amazon Video, Vudu and Google Play.” These users have also streamed more than three million hours.
The service debuted “with backing from 20th Century Fox, Disney, Sony Pictures, Universal Pictures, and Warner Bros. and a catalog of 7500 titles.” Disney’s previously offered Disney Movies Anywhere will be replaced by Movies Anywhere. Sony’s Ultraviolet also tried to do something similar, “but didn’t have its own apps — or a buy-in from Disney, for that matter.”
Movies Anywhere also plans to add exclusive content, “a recipe that is working, according to 20th Century Fox Home Entertainment president Keith Feldman.” He reports that the studio has over 1,250 movies, almost 1,000 hours of “additional content,” including an extra action sequence for “Kingsman 2,” exclusively on Movies Anywhere, and plans to add future releases to the service.
See the full story here: http://www.etcentric.org/at-ces-2018-fox-innovation-lab-highlights-movies-anywhere/
Occipital has a self-contained solution to room navigation
The technology is called Occipital Tracking. Its aim is to replace external room-sensing hardware completely, like the Oculus Rift'scumbersome stands or the Vive's light-emitting Lighthouse system, in favor of all in-headset tech.
Inside-out tracking, as in-headset room-tracking tech is called, has been in place on Microsoft's VR headsets and upcoming hardware like the Lenovo Mirage Solo with Daydream as well as AR devices like the Microsoft HoloLens, but Occipital Tracking aims to make that tech even better for VR with far more room-aware scanning.
Much as Apple's ARKit or Google's ARCore can scan a room and sense edges and surfaces using a camera and the phone's motion sensor, Occipital's tech pinged my demo space and found glowing points in space that formed a map. The test demo alternated between the real world via pass-through cameras and a fully closed-off VR world with edges of the room overlaid. The VR hardware I tried had stereo cameras, but Occipital says the tracking will work with a single camera, too. It really does seem like ARKit/ARCore for VR.
Like a rough sketch, I could make out a table's edge, a line and corner indicating another obstacle (a chair).
See the full story here: https://www.cnet.com/news/occipital-hopes-to-fix-vr-room-tracking-problems-ces-2018/
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