philip lelyveld The world of entertainment technology

17Dec/16Off

It sure looks like Nintendo’s next video game console will support virtual reality

The company's next console, the Nintendo Switch (above), is set to arrive in March 2017. It's a home console/portable console hybrid — the idea is you can play the same games at home as you do on, say, the bus to work. It's rumored to be nearly as powerful as the PlayStation 4 and Xbox One.

The gimmick of the Switch is its detachable screen. The screen itself is the console, processing and all — it's basically a tablet with a bunch of peripherals.

You attach the screen to two "Joy-Con" controllers and it becomes a portable console. Or you slide out the kickstand and use the controllers as gamepads, one in each hand. Or you slide the screen into a dock at home and it becomes a home console.

Or, apparently, you slide the screen into a VR headset and it becomes a full-on virtual reality head-mounted display.

nintendovrswitchpatent

That image comes from a recently published patent, which Nintendo filed back in June 2016.

See the full story here: http://www.businessinsider.com/nintendo-switch-patent-vr-virtual-reality-headset-2016-12

17Dec/16Off

Submillisecond-response nematic liquid crystals for augmented reality displays

[Philip Lelyveld comment: Summary, they've developed a really fast and bright liquid crystal formulation that they think is a breakthru for AR display technology. The authors are at the University of Central Florida and their work is funded by the US Airforce.]

We report a new nematic liquid crystal (LC) mixture with an ultra-low rotational viscosity (γ1 = 53.4 mPas @ 35°C), relatively high birefringence (Δn ≈0.15), and moderate dielectric anisotropy (Δε = −2.80 @ 35°C). When employed in a liquid-crystal-on-silicon (LCoS) projector with RGB light-emitting diodes (LEDs), a sub-millisecond response time is obtained without the need for complicated overdrive circuitry. Such a fast response time enables field sequential color display, which not only triples the optical efficiency and resolution density, but also greatly suppresses the image blur and color breakup. Moreover, the required cell gap is 1.2 µm, which is still manageable for high-yield manufacturing. We believe this mixture would find widespread applications for the emerging augmented reality displays.

See the full technical article here: https://www.osapublishing.org/ome/abstract.cfm?uri=ome-7-1-195

17Dec/16Off

Gene Munster’s last Apple note predicts AR wearables will replace the iPhone

104114592-gettyimages-620896858-530x298After years of being one of the most widely read and quoted Appleanalysts on Wall Street, Piper Jaffray's Gene Munster on Friday released his final research note on the company.

Munster, who is leaving Piper Jaffray for a new career in venture capitalat year's end, has written 874 research notes on Apple, most of them bullish. In the final note, Munster offers his thoughts on the next years for Apple and a cool story of what got him excited about the company in the first place.

As for Apple's future, Munster sees the company looking to increasingly become a services company and points to augmented reality as one of the key opportunities for Apple to innovate.

"The smartphone remains the world's window to augmented reality today," Munster wrote in the note. "While this will change driven by augmented and mixed reality hardware in the future, we would expect the next five years of AR innovation will happen mainly through the device in our pockets."

Adding various sensors to phones and creating external glasses are among the short-term opportunities, he said. But over the longer term (more than five years out), Munster said he believes "Apple could develop some type of AR or MR wearable that ultimately replaces the smartphone."

"We believe the efforts in automotive tie back to services in that automotive for Apple may mean partnering with experienced automakers to deliver great services rather than building the hardware itself, cars in this case," Munster wrote. "While an autonomous vehicle solution from Apple, either a car or the software, is likely multiple years away, we view auto as the next platform likely for the company to try to own."

For those who want to follow Munster's next chapter, his new company Loup Ventures has a placeholder site here.

See the full story here: http://www.cnbc.com/2016/12/16/gene-munsters-last-apple-note-predicts-ar-wearables-will-replace-the-iphone.html

17Dec/16Off

Continental Speeds up Evolution of AR Head-up Displays through Strategic Partnership with DigiLens

The international technology company Continental has entered into a strategic partnership with DigiLens Inc., a leader in holographic projection technology for application in automotive and consumer electronics. The partnership has been formed to develop ultra thin Augmented Reality Head-up Displays that will further enhance a wider market penetration in cars of different segments.

Compared to currently available systems, the ultra thin holographic Head-up Display from Continental and DigiLens will be smaller by a factor of three. It will need less space while at the same time providing a larger image with all the relevant information.

DigiLens, a Silicon Valley based company, is a proven leader in holographic optical waveguide technology and materials.

See the full story here: http://www.prnewswire.com/news-releases/continental-speeds-up-evolution-of-ar-head-up-displays-through-strategic-partnership-with-digilens-300379662.html

17Dec/16Off

Lenovo Phab 2 Pro vs iPhone 7 Plus: Augmented Reality vs Mixed Reality

See the full story here: http://www.itechpost.com/articles/66017/20161216/lenovo-phab-2-pro-vs-iphone-7-plus-augmented-reality.htm

17Dec/16Off

Samsung Announces They’re Entering the AR Field

samsung-announces-theyre-entering-ar-field-w1456This week, Dr. Sung-Hoon Hong, Vice President of Samsung Electronics, announced at the Virtual Reality Summit in San Diego that not only does Samsung have a new virtual reality headset coming, but that Samsung intends to enter the field of augmented reality, too. In fact, Hong talked very little about virtual reality and instead spoke at length about Samsung's move into augmented reality.

AR has much better business development for Samsung. That's what we are aiming for.

"My team is developing a light field engine. Samsung's hologram technology is really, really realistic. It looks really touchable." This does seem to indicate a leaning toward building something new.

See the full story here: http://augmented.reality.news/news/samsung-announces-theyre-entering-ar-field-0175536/

16Dec/16Off

AR glasses help dentists teach, allow time for more patients

8121524-3x2-700x467Augmented reality glasses that allow dentists to speed up procedures and help students learn faster are being trialled at the University of Western Australia.

The glasses work by projecting a semi-transparent image over the top of the actual surface the user can see, placing virtual objects into the real surroundings.

The new technology will allow the dentist to stay within the operating area, rather than refer to a computer, and it is expected the advancement will help the practitioner see an extra patient per day.

It will begin comparative clinical testing at the end of January, with the aim of being integrated into the dentistry school by mid-year.

Mr Pham hopes to have the product commercially available by the end of 2017.

See the full story here: http://www.abc.net.au/news/2016-12-14/dentists-turn-to-augmented-reality-headsets/8121550

16Dec/16Off

Virtual Reality Developer Survios Raises $50 Million

la-rfaughnder-1481649948-snap-photoNate Burba, Survios’ 31-year-old co-founder and CEO, said his company will use the additional capital to grow its 60-employee staff, develop more gaming titles and expand internationally.

The Culver City-based firm launched the hit virtual reality game Raw Data in July, which grossed more than $1 million in sales within about a month. The $40 first-person shooter game also became the first virtual-reality title to hit the top of the sales charts on Steam, an online gaming platform.

See the full story here: http://labusinessjournal.com/news/2016/dec/13/virtual-reality-developer-survios-raises-50-millio/

16Dec/16Off

Wevr Launches First Subscription Service for Cinematic Virtual Reality

transport_press_1-2Virtual reality startup Wevr thinks it’s time to set a price for premium virtual reality content. The company announced the launch of a new premium subscription service for cinematic virtual reality Wednesday — a first for an industry that has thus far shied away from asking its small but growing audience to pay up for most non-gaming titles.

Wevr is launching its subscription service as a premium tier of its Transport app, which is already available for HTC Vive and Samsung Gear VR headsets. Vive users will have to pay $20 a year to access premium content like Deepak Chopra’s “Finding Your True Self” and Tyler Hurd’s “Old Friend,” whereas Gear VR users are charged $8 a year for content that also works on mobile headsets.

“A lot of our content is not games,” he said, which is why it didn’t make much sense to charge for individual titles the same way as VR gaming companies do on platforms like Steam. Users would also approach these stores with certain expectations, and cinematic VR content tended to get lost between gaming titles. “It’s like vegetarian food at a meat store,” he quipped.

See the full story here: http://variety.com/2016/digital/news/wevr-transport-vr-subscription-service-1201941212/

16Dec/16Off

Virtual reality cycling program to come to Japan

[Phil Lelyveld comment: watching a cityscape unveil in front of you while peddling an exercycle is now "VR."]

The Trip, a New Zealand-designed fitness program combining virtual reality and bikes, will come to Japan in March next year when it will be featured in a gym to open in Tokyo's Shibuya district.

According to Renaissance Inc., the operator of "CYCLE & STUDIO R Shibuya," The Trip allows people to pedal a bike for 40 minutes while enjoying images such as scenes of a futuristic city that are projected onto a 120-degree screen ahead of them.

See the full story here: https://english.kyodonews.jp/news/2016/12/449259.html