Sony launching its VR headset next year
Sony revealed a new prototype of its virtual reality set Project Morpheus at this week's Game Developers Conference, and plan to launch it for the PlayStation 4 during the first half of 2016.
The latest version of Morpheus boasts a 5.7-inch, 1920 x 1080 OLED display, output of 120 frames per second, improved tracking and reduce latency, which will create a more stable experience.
Sony says developers will be able to get their hands on a Morpheus prototype within 16 months of launch.
Samsung unveiled an updated version of its Gear VR, while HTC announced it is partnering with Valve Software on its own virtual reality headset. Meanwhile, established players such as Oculus continue to fine-tune their VR headsets for an eventual consumer launch.
See the full story here: http://www.usatoday.com/story/tech/gaming/2015/03/04/sony-project-morpheus/24364911/
Virtual Reality Becoming Reality For Major Sports Leagues
Among the leagues that seem to be most eager to embrace the VR technology NextVR is offering are the NHL and the NBA. In addition to the NHL game shot by NextVR, NextVR also shot the NBA’s summer league game in Rio De Janiero this past summer. The NFL has started to embrace the possibility of using virtual reality to help quarterbacks study opposing defenses in a realistic environment but aren’t yet in the discussion for live broadcasting in VR.
Both the NBA and the NHL however, appear to be quite smitten with the technology and the prospects.
“One of the owners of the team came up to me and said ‘I own the team and I can’t even buy a ticket for this seat,'” Allen said. Another one of the CEO’s told Allen that after he tried it he “couldn’t stop thinking about it.”
Even though the owners are sold, major questions about the interest of the general public have circled around for quite some time. Even more importantly than that, currently the technology required to view a VR experience is very isolating and expensive, not exactly a perfect fit for the often communal events that sports games tend to be.
While there will be skeptics and pitfalls as there always are with new technologies, most fans that have encountered the technology are excited about it as a complement to, not a replacement of, them going to games and enjoying the in-person experience.
“Fans that are season ticket holders were going, ‘wow, maybe this can be in addition to my season ticket when I can’t come I can have this experience,” Roller said.
See the full story here: http://losangeles.cbslocal.com/2015/03/02/virtual-reality-becoming-reality-for-major-sports-leagues/
A startup uses an old parlor trick and smartphone sensing to let you control virtual objects in a see-through box.
H+’s chief technology officer, Dhruv Adhia, says Holus combines elements of 3-D projection with an old optical trick called “Pepper’s Ghost,” wherein a hidden object is reflected on a glass panel to make it appear to be in the room with you. (More recent applications of Pepper’s Ghost use digital images rather than real objects, such as a projected performance by deceased rapper Tupac at the Coachella music festival in 2012).+
A projector inside the lid of Holus beams four images of the same object onto the walls of the prism, and to the user they appear to form a single image. Users can control the images with a smartphone connected via Bluetooth or Wi-Fi. A tablet computer or laptop attached to the box runs an app that feeds images to the projector, and adjusts what you see based on input from the controller. At this year’s International Consumer Electronics Show in Las Vegas, H+ used Holus to let visitors play a multiplayer dice game controlled with an iPod Touch.
See the full story here: http://www.technologyreview.com/news/535456/virtual-creatures-in-a-box-controlled-by-you/
ooVoo and Intel Bring Augmented Reality to Video Chat
The collaboration will bring together unique experiences inside a video chat that range from virtual avatars that can mimic users’ facial expressions in real time, to background replacement inside the video call.
This creation of virtual avatars is possible using Intel’s Realsense 3D camera for mobile and ooVoo’s Intelligent Video integration with the camera, which debuted at the Mobile World Congress in Barcelona this week.
It seems novelty and expression are becoming more important in the social space, especially when it comes to video chat and video content.
Social sites create value for their users, by offering more tools for creativity and expression, and user pay it back in spades by creating content and maintaining a dedication to the service. While it may seem like these are small additions, these features could become indispensable tools for an engaged user base.
See the full story here: http://www.adweek.com/socialtimes/oovoo-and-intel-bring-augmented-reality-to-video-chat/616147
When drones and virtual reality come together in an out-of-body experience
Raphael Pirker, the entrepreneur behind Team BlackSheep, asked me if I saw the birds. Tilting my head up at the foggy skies above the hills of Moraga, California, I couldn’t see them — my view didn’t change, no matter which way I turned my head.
I had forgotten that my eyes were not my own — they belonged to a drone named Gemini.
But that day in Moraga, I was with my Gigaom colleague Signe Brewster and drone advocate Raphael Pirker, who was in town from Hong Kong where he runs Team BlackSheep to go drone racing. It’s a natural progression for drone hobbyists, Pirker explained. Once they get good at flying around, people turn competitive and start racing in a kind of Star Wars–style pod-racing thing of the future.
But it’s not virtual reality in a typical sense. Most VR products tout a 360-degree experience — you can stand in a room and look all around it. FPV drones have a fixed view, so you can’t see what’s around the drone, only what the camera on the drone is seeing.
My body came into view: white goggles strapped to my face, controller in my hands, shoes soaked in the wet grass. It was the first time in my life I had stared at myself — from outside of myself.
I took off the goggles, my vision once again, disappointingly, my own. Grounded.
See the full story here: https://gigaom.com/2015/03/01/when-drones-and-virtual-reality-come-together-in-an-out-of-body-experience/
Phonemaker HTC teams with Valve on Virtual Reality
HTC has indeed just unveiled what on the surface appears to be an improved and handsome new version of the HTC One smartphone, dubbed the HTC One M9 at Mobile World Congress in Barcelona.
HTC is teaming up with the gaming company Valve on the HTC Vive headset, the goal of which is to bring mass-market virtual reality one step closer to reality.
Mootee claims the technology inside Vive is "at least nine months to a year ahead of Oculus," the virtual reality company that Facebook paid $2 billion to acquire last year, and the outfit powering the Gear VR goggles that HTC's rival Samsung sells.
That's an especially bold claim when you consider that Gear VR is already on the market while Vive won't be available until later in 2015. Sony and Google also have designs on virtual reality while other companies including Microsoft are aggressively pushing into holograms and the related field of augmented reality.
HTC says Vive is different from Samsung's Gear VR in that you'll be able to wear the headgear while walking around, letting you explore your virtual space and inspect objects from any angle. You're meant to be seated or at least remain stationary while wearing Gear VR.
Moreover, HTC says you'll be able to virtually "touch" objects while wearing Vive headgear, to puncture a flying balloon or to feel the sensation of opening a door. The company is promising high-quality graphics, 90 frames-per-second video, and top-notch audio fidelity.
In addition to Vive and the new HTC One M9, HTC is teaming with Under Armour to produce a new GPS-capable contoured waterproof fitness tracker called HTC Grip. Worn on the wrist, it comes in three sizes, has a 1.8-inch display to show off real-time stats, and a battery life, HTC says, of up to 2½ days.
To help get the big picture message across, HTC will soon start running lifestyle TV commercials narrated by Robert Downey Jr.
Read the full story here: http://www.usatoday.com/story/tech/2015/03/01/htcone-phonemaker-plunges-into-virtual-reality-with-vive/24217607/
Google’s augmented reality game ‘Ingress’ comes to Android Wear
Remember Ingress, the Google-developed project that entices you to get outside with the promise of some light gaming? On top of iOS and Android, it'll soon work on Android Wear, meaning you can join in the fun with your smartwatch rather than just your smartphone (though you'll still need that too, of course).
See the full story here: http://www.engadget.com/2015/02/27/google-ingress-android-wear/
Harvard’s New ‘Flat Lens’ Could Give VR Headsets Better Image Quality, Making Them Lighter and More Compact
The news came out of Harvard’s School of Engineering and Applied Sciences (SEAS) on Thursday, detailing a technical improvement on a prototype ‘flat lens’, which now uses what they call a “glass substrate and tiny, light-concentrating silicon antennas” to redirect light.
Now, instead of treating all wavelengths equally, the researchers have devised a flat lens with antennas that compensate for the wavelength differences and produce a consistent effect—for example, deflecting three beams of different colors by the same angle, or focusing those colors on a single spot.
What this now means is that complicated effects like color correction, which in a conventional optical system would require light to pass through several thick lenses in sequence, can be achieved in one extremely thin, miniaturized device,” said principal investigator Professor Federico Capasso of SEAS.
Harvard's Office of Technology Development has filed for a provisional patent on the new optical technology and is actively pursuing commercial opportunities.
See the full story here: http://www.roadtovr.com/new-flat-lens-give-vr-headsets-better-image-quality-making-lighter-compact/
and here: http://www.seas.harvard.edu/news/2015/02/perfect-colors-captured-with-one-ultra-thin-lens
Magic Leap A startup is betting more than half a billion dollars that it will dazzle you with its approach to creating 3-D imagery. Availability: 1-3 years
Essentially, it has developed an itty-bitty projector that shines light into your eyes—light that blends in extremely well with the light you’re receiving from the real world.
By day, Abovitz is a technology entrepreneur with a background in biomedical engineering. He previously founded Mako Surgical, a company in Fort Lauderdale that makes a robotic arm equipped with haptic technology, which imparts a sense of touch so that orthopedic surgeons have the sensation of actually working on bones as they trigger the robot’s actions. Mako was sold to a medical technology company, Stryker, for nearly $1.7 billion in 2013. By night, Abovitz likes to rock out. He sings and plays guitar and bass in a pop-rock band called Sparkydog & Friends. And as he tells it, Magic Leap has its origins in both the robotic-surgery company and his life as a musician.
Combining virtual reality with the physical world appealed to Abovitz even at Mako. Although the robotic-arm technology could give surgeons the sensation of touching their instruments to bones, Abovitz also wanted to let them see virtual bones as they went about this work. Over and over, he says, he tried out head-mounted displays made by different companies, but he was disappointed with them all. “They were all just complete crap,” he says. “You’d put it on and it would give you a headache and it was awful, and I was wondering, ‘Why is this so bad?’”
The next morning, though, he awoke with an idea: why bother with the painstaking steps needed to send a hologram out into a room for multiple people to see at once? Why not, instead, essentially make a hologram that only you see, doing it in a way that is natural for the eyes and brain to perceive, unlike stereoscopic 3-D? “We’re spending half a billion dollars–plus to effectively make nothing happen to you, physiologically,” Abovitz says.
The solution he and Macnamara and the rest of Magic Leap’s team have come up with is still largely under wraps, and on the record they avoid discussing how the technology works except in vague terms, citing concerns about competition. But it’s safe to say Magic Leap has a tiny projector that shines light onto a transparent lens, which deflects the light onto the retina. That pattern of light blends in so well with the light you’re receiving from the real world that to your visual cortex, artificial objects are nearly indistinguishable from actual objects.
It’s clear that getting the technology into that small form will be very hard. The smallest demo hardware I’ve seen at Magic Leap can’t yet match the experience of the bigger demo units. It includes a projector, built into a black wire, that’s smaller than a grain of rice and channels light toward a single see-through lens. Peering through the lens, I spy a crude green version of the same four-armed monster that earlier seemed to stomp around on my palm. In addition to improving the resolution of smaller units, Magic Leap will have to cram in sensors and software that will track your eyes and fingers, so you can control and interact with its virtual creatures—which themselves will have to incorporate real-life objects into whatever they appear to be doing.
See the full story here: http://www.technologyreview.com/featuredstory/534971/magic-leap/
Touch feedback that’s more nuanced than a simple buzz could make virtual reality more real and cars safer.
Last fall, the company released software that app makers can use to let you feel things like explosions or the whirring of helicopter blades when you hold a smartphone.
Immersion has also developed a way to fool fingers sliding over a touch screen into feeling textures that aren’t really there.
Those changing sensations were made by using a special conductive layer on the device’s touch screen to alter the electrostatic attraction between my finger and the screen, creating a sense of friction. Some companies, such as Tangible Haptics, an early-stage startup, are already building products using the electrostatic technology. They think the trick can be used to help drivers use in-car displays without taking their eyes off the road.
Another startup, Tactical Haptics, is working on technology to bring physical realism to the experience of using a virtual reality headset such as the Oculus Rift.
Sliding plates in the handle of the controller exert forces on your hands to mimic the sensation of interacting with real objects.
...significant challenges. One is to minimize latency—the time lag between touching something and feeling a response. The human nervous system is sensitive enough that even a delay of milliseconds can feel too slow, says Vincent Hayward, a professor studying haptics at Paris-based Université Pierre et Marie Curie’s Institute for Intelligent Systems and Robotics.
...without proof that people really want better physical feedback, gadget makers are loath to invest in it.
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