‘The easy problems’
Among the easy problems to address are the need for better graphics and display resolution. While head-mounted displays currently use the same resolution as retina smartphone displays, these devices require even higher resolutions because they are much closer to the eye.
‘The hard problems’
Oppenheimer believes that the more difficult problems early entrants will have to address are those that relate to the user’s experience: human interface, ergonomics, and the social experience.
In terms of ergonomics, they say the major virtual reality systems set to be released next year will require the user to do the following:
- Wear a device that completely blocks their view of what’s around them
- Be tethered to an external device, such as a computer or gaming console
- Stay within a certain space for position monitoring
See the full story here: http://www.businessinsider.com.au/wall-street-sees-obstacles-to-virtual-reality-going-mainstream-2015-7