philip lelyveld The world of entertainment technology

21Jul/15Off

Step Into THE VOID: The World’s First Virtual Reality Theme Park

VR-Scout-803x644Virtual Entertainment Centres (VECs) merge haptic feedback with the ambient visuals to bring you a new mode of entertainment

By combining haptic feedback and body tracking wearable tech with custom-sculpted, interactive environments, the team behind the Virtual Entertainment Centres (VECs) brings you THE VOID. As the first virtual reality theme park, THE VOID will soon be in the business of transporting minds and bodies to alternate (and admittedly more electrifying) universes.

The primary culprit behind the fruition of this trans-environmentalist state is the Rapture HMD (Head Mounted Display) equipped with the following specs:

· Dual High-Density Curved OLED Displays (1080p per-eye, initially)

· Quantum Dots (nearly doubling perceived resolution color range)

· Custom Optics (proprietary lens-in-lens design)

· High-Quality THX Headphones (featuring in-game binaural sound design)

· Super-Gain Inline Microphones (for in-game communications)

· Proprietary Global Head Tracking Sensors (running at 120Hz)

Supplementary to the headset is the Rapture Vest (as VRScout‘s Eric Chevalier models next to below), which enables players to experience the sensation of being touched by objects or creatures in the virtual world.

Rigged with tactile reflex proponents, the vest casts your body to the same dimension as your mind, substantiating the adventure a hundredfold.

To complete the outfit, VECs decided to integrate Rapture Gloves into the equation, effectively tracking your hands in 3D space and enabling participants to go beyond perception with actualized interaction of surroundings: touching buttons and picking up objects only seen in respective virtual realities.

With these three components operating simultaneously, virtual realities become just that: reality.

With plausibility being the name of the game, The VOID’s out-of-home underpinning offers many implications as to the future of virtual reality, chiefly the concept of employing corporeal structures against computerized stimulation to ensure authenticity. The introduction of motion simulators, couch like models that move relative to commands executed in virtual space, offer further excitement and diversity of experience in THE VOID. Those who aren’t particularly nimble or simply can’t walk can still enjoy the virtual experience of piloting a spaceship or steering a tank.

Aspiring to echo the likes of IMAX theaters, a recent VOID blog entry released an announcement targeting fans concerned with waiting in lines, stating that the arena is subject to reservations: you must buy a ticket to experience the magic.

Fans eager to immerse themselves in THE VOID will have to wait until summer of 2016, when the space will open in Pleasant Grove, Utah.

See the full story here: http://www.psfk.com/2015/07/virtual-reality-theme-park-the-void-virtual-entertainment-centres.html

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