But speakers such a Carolina Cruz-Neira of
University of Arkansas at Little Rock warned that there's still a lot of development to be done, and past pitfalls to avoid. “Let’s do it really well this time,” she said, describing a few lessons learned. “I learned that hype hurts. There’s a lot of complexity [to VR], and [in the '90s] there was so much hype that we couldn’t meet the expectation of the public. I see that happening again.
"Also, creativity is still limited because you can get lost in the technology," she added. "We need to get that figured out. Also [in the '90s], tools were targeted at specific platforms. We need to be able to work cross-platform. We need to address this as a community.”
We need sensors that capture our action without putting things on us. There a lot of work to be done to give us freedom of motion.”
See the full story here: http://www.hollywoodreporter.com/behind-screen/siggraph-can-virtual-reality-have-814200