Interactive artist Lynette Wallworth is the first person selected for the six-month residency, and she'll eventually be joined by three other artists.
In addition to an unspecified grant, participants will get access to Jaunt's VR camera hardware and software. That's a bigger deal than it would be in traditional cinema, since quality VR rigs — which can blend together video from over a dozen cameras — are still expensive and relatively rare. But Jaunt and other VR cinema companies are benefiting as well. They're working in a small field that hasn't yet settled into an industry, and residencies like these help normalize VR filmmaking.
See the full story here: http://www.theverge.com/2015/11/3/9663938/sundance-institute-jaunt-virtual-reality-residency