philip lelyveld The world of entertainment technology

9Dec/15Off

HTC delays the release of its SteamVR-powered Vive virtual reality headset until 2016

While many of the lessons learned from tinkering with Oculus can no doubt carry over to HTC’s headset, the Vive’s take on VR is far more complicated, consisting of two extra hand-held controllers tracked by a pair of “base stations” that allow you to roam around a 15-by-15-foot physical space. The Oculus Rift will ship with a traditional gamepad and is designed for seated use.

The story behind the story: Besides the extra mobility provided by the hardware, being the first major VR experience to market was going to be a major advantage for the HTC Vive. Now, the Oculus Rift (which is also scheduled for release in the first quarter of 2016) and HTC Vive are due to launch in the same basic time frame. We’ve got us a standoff, folks. Will consumers prefer the presumably lower cost of the Oculus Rift, or the superior VR experience of the Vive? We’ll know for sure sometime around April.

See the full story here: http://www.pcworld.com/article/3013117/software-games/htc-delays-the-release-of-its-steamvr-powered-vive-virtual-reality-headset-until-2016.html

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