philip lelyveld The world of entertainment technology

18Dec/15Off

THE CLIMB IS CRYTEK’S NEW VIRTUAL REALITY GAME ABOUT MOUNTAIN CLIMBING

the_climb_screen1.0With that, The Climb was born. It's a game about scaling up a mountain from a first-person point of view. The gameplay is deceptively simple: holding down the left or right triggers causes your in-game avatar to grab any viewable, in-distance ledge with their left or right hand. You "aim" at new ledges simply by looking, craning your neck, shifting your body weight when necessary. If the nearest ledge is too far to reach, you can attempt to jump for it, but you'll need to look well above where the ledge is actually located.

It's a simple base from which to build, and Bowman says that was the key for Crytek as it looked for a virtual reality idea that felt right for the company.

The single mountain face I scale in The Climb is the first and easiest in the game. It's a slow introduction. My first five minutes are spent learning the ropes, moving ledge by ledge.

What sticks with me is not only how different this is from Crytek's wheelhouse, but how slowly and elegantly the mechanics expand — in a way that doesn't seem normal for this ambitious developer.

...prevent what Erjavec calls "simulation sickness."

To achieve this, Crytek has The Climb running at a continuous 90 frames per second and a resolution of 2160 by 1200.

While the game will be single-player only, it will have scoreboards for competing against your friends.

The Climb is planned for release as part of the Oculus Rift's "launch window," which will be some time during the first quarter of 2016. It will debut on Rift exclusively, but Bowman says that Crytek owns the intellectual property, and future versions could come to other platforms.

See the full story here: http://www.polygon.com/features/2015/12/15/10181740/the-climb-crytek-oculus-rift-virtual-reality?curator=MediaREDEF

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