The system centers around a finger-tracking flex sensor, a separate contact sensor that registers when the user touches a physical object and a communications module that sends this data to a VR headset where it is incorporated into the simulated experience.
The filing describes the system as "a trackable object that is configured to be illuminated during interactivity" with "at least one inertial sensor for generating inertial sensor data" which sounds a lot like a more dextrous iteration of theĀ PS3's Move motion controller. With it "users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like," the claim said of this emergent tech," the filing states.
See the full story here: http://www.engadget.com/2016/02/27/sony-files-patent-for-powerglove-like-controller/