philip lelyveld The world of entertainment technology

1Mar/16Off

Watching sports in virtual reality: Q&A with NextVR chairman after startup inks deal with FOX

Screen-Shot-2016-02-29-at-2.32.42-PM-1240x697In what NextVR Chairman Brad Allen calls a “milestone for the industry,” FOX Sports inked a 5-year deal with the Laguna Beach, Calif.-based startup earlier this month to stream virtual content from its live sports broadcasts.

The partnership is another reminder of the fast-growing virtual reality industry and shows that traditional media giants like FOX are taking VR seriously. Given how fast the technology is improving and how hardware is becoming cheaper and easier to access — see Samsung’s most recent bundle deal — watching live sporting events in virtual reality could become a regular experience for fans faster than most people expect.

“It’s been a really fun partnership because we are both sitting on the same side of the table and helping to build the VR market together,” Allen told GeekWire about the deal with FOX. “That’s a big point.”

Allen: “I’m a huge sports fan and I’m super excited about this. We are trying to find the best sports experiences in virtual reality. Is it at an NBA game? Do you as the fan want to be transported there and be sitting courtside and look up at the scoreboard to see the score? Do you want to listen to the arena announcer and hear the sights and sounds? Or do you want to hear the broadcast announcers? Do you want to have a more produced feed and see all the stats and graphics that come on a live broadcast?
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GeekWire: From a hardware and software perspective, this seems difficult. What does this production look like on the tech side?

Allen: “First off, from the camera side of things, we’re able to do this now because of the way we were compressing data for 3D TV back in 2009. That’s basically our secret sauce: the ability to compress all of the data. The cameras capture 24,000 pixels horizontally and 6,000 pixels vertically — that is a lot to send through to a mobile device. We compress it aggressively and we’re also able to send it through at 4-to-8 megabytes per second, with 60 frames per second. That’s about the same as a live HD stream from Netflix and really is what allows us to do what we do in real-time and also dynamically add in all these different elements during an event.

One stat I thought that was very interesting and encouraging was that during our NBA Tip Off game with people using the Innovator Edition of the Samsung GearVR, the average time someone wore their headset was 38 minutes. That’s pretty good, given the big, bulky uncomfortable headsets.
...get a form factor on the hardware side that is the equivalent to a pair of glasses. That is happening this year, with VR glasses that weigh 130 grams.
If you think about the biggest brands in the sports world, they have a very, very passionate following. Those fans, including myself, are used to paying for access to the content one way or another, whether it’s going to games or paying for ESPN or some other channels.
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