philip lelyveld The world of entertainment technology

12Mar/16Off

Virtual Reality at SXSWedu: Hopeful Forecasts and the British Museum’s Lessons

IMG_2293-1457686724“Virtual reality will be a kinesthetic, immersive experience for students. They’ll learn things in a visceral way,” she said. “I want to know how that boosted engagement will be coupled with good teaching and scaffolded by learning science.”

Much of the press and several of the SXSWedu panels on virtual reality talked excitedly about where the medium and technology will be, rather than where it currently is. A substantial conversation can’t subsist on predictions alone, though. One session focused solely on the “now”: The British Museum offered insights from its pilot virtual reality program, where it created a virtual Bronze Age roundhouse populated with relics from the era. Lizzie Edwards, Education Manager of the Samsung Digital Discovery Center in the British Museum, said that attendance increased fourfold from the normal 300 to 1200 people during the weekend the museum tested its virtual reality offerings. The sizable audience flocking to her 15-minute talk reflected the draw of the program.

Edwards’ team offered virtual reality headsets, in an interactive dome and on tablets. (Students 13 and under were not allowed to use the headsets because of British health and safety codes.) Museum staff facilitated participants’ interactions on a one-to-one basis, which Edwards said kept the flow of visitors moving at a reasonable pace for everyone to see the roundhouse.

Why a Bronze Age roundhouse? Edwards said the project came about because of shifts in the United Kingdom’s national curriculum introduced in 2013. Teachers in the UK must now instruct students on changes in Britain from the Stone Age to the Iron Age, which may include, according to the British Department of Education, “Bronze Age religion, technology and travel.” Edwards said teachers immediately began complaining that few educational materials existed to help students visualize and understand Bronze Age environments.

See the full story here: https://www.edsurge.com/news/2016-03-11-virtual-reality-at-sxswedu-hopeful-forecasts-and-the-british-museum-s-lessons

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