philip lelyveld The world of entertainment technology

20Mar/16Off

How Intel Is Exploring Virtual Reality

intel1After initially funding eye-tracking startup Tobii in 2012, Intel has developed its own RealSense eye-tracking technology that also recognizes gestures and facial emotions.

In addition to funding Tobii, Intel also acquired Replay in March for an undisclosed sum. Pallister says that acquisition is aimed at scaling a new category for sports entertainment that Intel calls immersive sports.

According to Piper Jaffray senior research analyst Gene Munster, only 10% of current PCs in the world are capable of running an Oculus Rift or HTC Vive. He believes an additional 10% of PCs can be upgraded through an Nvidia or AMD graphics card for an additional $300. Most consumers will have to invest in PC hardware in addition to the headset purchase.

Intel  INTC 2.19%  has launched a “VR Ready” initiative for consumers to highlight which PCs can run virtual reality platforms such as Facebook’s Oculus Rift and the HTC Vive.

“2016 is when more VR-capable hardware and software will hit the market and potentially see the tipping point in its adoption,” Pallister says.

See the full story here: http://fortune.com/2016/03/17/gdc-intel-virtual-reality/

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