The patient’s motion is translated to the computer
screen with a Kinect sensor — the same thing the Xbox uses. But MindMaze, the Swiss company where Kerman is medical director, aims to use the games on this system — called IOMI — to help patients transition from the hospital to a clinic and back home, using the virtual-reality rehab every step of the way.
If you want to be a star basketball or football player, you watch the greats. If you want to use your arm like you did before a stroke, you watch… yourself.
That’s the idea behind MindMotionPro, the company’s augmented reality technology. The patient wears a vest with active markers — not unlike what actors don for CGI in the movies — sensors that are picked up by a camera and displayed on a screen.
See the full story here: http://philadelphia.cbslocal.com/2016/05/15/virtual-reality-stroke-rehab/