philip lelyveld The world of entertainment technology

16May/16Off

Virtual Reality Stroke Rehab Sees Real-World Results

stroke-rehab-1The patient’s motion is translated to the computer screen with a Kinect sensor — the same thing the Xbox uses. But MindMaze, the Swiss company where Kerman is medical director, aims to use the games on this system — called IOMI — to help patients transition from the hospital to a clinic and back home, using the virtual-reality rehab every step of the way.

If you want to be a star basketball or football player, you watch the greats. If you want to use your arm like you did before a stroke, you watch… yourself.

That’s the idea behind MindMotionPro, the company’s augmented reality technology. The patient wears a vest with active markers — not unlike what actors don for CGI in the movies — sensors that are picked up by a camera and displayed on a screen.

See the full story here: http://philadelphia.cbslocal.com/2016/05/15/virtual-reality-stroke-rehab/

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