philip lelyveld The world of entertainment technology

29Jun/16Off

VR Cinematography Studies for Google

Michael Naimark

1*X1YdJHuqNKsqapIqWgmijQSeveral timely and relevant areas of exploration emerged.

1. Close-up VR imagery from camera-originated material is awesome but tricky.

2. High quality spatial sound is as important as image.

3. Filling (and unfilling) the panoramic sphere has novel challenges.

4. The “hyperimage,” a Holy Grail of interactive media, is well-suited for VR.

5. Metadata-based interactivity, another Holy Grail, may also be well-suited for VR.

6. Community buy-in is essential.

Starting with Studies ...

See the full story here: https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3#.mtkt8lrf7

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