Michael Naimark
Several timely and relevant areas of exploration emerged.
1. Close-up VR imagery from camera-originated material is awesome but tricky.
2. High quality spatial sound is as important as image.
3. Filling (and unfilling) the panoramic sphere has novel challenges.
4. The “hyperimage,” a Holy Grail of interactive media, is well-suited for VR.
5. Metadata-based interactivity, another Holy Grail, may also be well-suited for VR.
6. Community buy-in is essential.
Starting with Studies ...
See the full story here: https://medium.com/@michaelnaimark/vr-cinematography-studies-for-google-8a2681317b3#.mtkt8lrf7