philip lelyveld The world of entertainment technology

29Jul/16Off

PlayStation VR play area requirements detailed, seated play recommended

LOS ANGELES, CA - JUNE 14: Attendees participate in VR virtual reality demos during E3 Electronic Entertainment Expo 2016 at Los Angeles Convention Center on June 14, 2016 in Los Angeles, California. (Photo by Daniel Boczarski/WireImage)

LOS ANGELES, CA - JUNE 14: Attendees participate in VR virtual reality demos during E3 Electronic Entertainment Expo 2016 at Los Angeles Convention Center on June 14, 2016 in Los Angeles, California. (Photo by Daniel Boczarski/WireImage)

PlaySTation VR is set to arrive on October 13, but a new official pamphlet being distributed by the company (via Polygon) sheds some light on what players can expect in terms of space requirements and gameplay style. The document shows that the idea space is about 6′ x 10′ big, with the player seated roughly in the middle, facing the PlayStation Camera at the long end.

HTC Vive’s room-scale VR, by comparison, requires 6’6″ by 5′ of play space, which is smaller despite PlayStation’s advisory in the pamphlet above that players remain seated whenever possible during in-game experiences.

Other info shared in the sales document for PS VR include system requirements, details regarding second-screen viewing von your TV via Social Screen, compatibility with glasses (it has that), and a proviso that the height of your in-game play area will depend on how high you place your PlayStation camera, and what angle it covers.

The headset, due out on Oct. 13, delivers 960x1080 resolution to each eye at a refresh rate of 120Hz or 90Hz. The field of view is about 100 degrees. A person’s natural field of view is 180 degrees by 150 degrees.

See the full story here: https://techcrunch.com/2016/07/29/playstation-vr-play-area-requirements-detailed-seated-play-recommended/

and

http://www.polygon.com/2016/7/29/12321092/playstation-vr-space-requirement

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