Jinke Entertainment, which has more than 260 million mobile app users, will lead the development, with all three companies collaborating to launch a next-generation viral AR game, like Pokémon Go, in the martial arts area. The AR game will integrate TuringSense's PIVOT, which enables mobile devices to sense physical motion and space to understand the world around it and to help users engage in a whole new level of augmented reality (AR) gaming. For example, in Pokémon Go, you need to swipe the phone with your finger to capture the monster. With a PIVOT sensor worn on the arm, users can do a throwing motion to capture the monster instead.
"Combining the wearable technology capabilities of TuringSense with Jinke's massive penetration in mobile games and Smart KungFu's expertise in martial arts will be a 'win-win' for all and for the mobile gaming industry," said Chris Lim (aka Taufik Arifin), co-founder and vice president of product and marketing at TuringSense, who is also a martial artist with a third degree black belt in Taekwondo.
see the full story here: http://www.broadwayworld.com/bwwgeeks/article/TuringSense-Jinke-Entertainment-and-Smart-KungFu-Partner-to-Elevate-Augmented-Reality-Games-to-a-New-Level-20160919