philip lelyveld The world of entertainment technology

2Oct/16Off

Virtual reality looks to its adolescence

virtualreality-kids-1...based on how Sony has sought to market and frame this device it’s clear that they’re playing a different game than Oculus and HTC.

PlayStation is in the business of making expensive toys that you play with, and it’s clear that Sony is marketing PS VR as less of a visionary metaverse access point than as a new, cool way to experience gaming.

For the time being, virtual reality needs to move away from being billed as some sort of transcendent awakening wrapped in an ethical enigma, instead of what it is right now, just some really cool shit. In other words, shut the fuck up if your job title has the word futurist, evangelist, visionary or wizard in it.

Google Daydream is one of the most important platform launches for VR thus far. The platform gives smartphone users a chance at their first “real VR” experience beyond Cardboard, while giving manufacturers of Android phones a clearer path to success in entering the VR space without having to completely rethink the virtual wheel. Daydream also gives developers access to a much wider base of potential users through the Play Store.

[Samsung] was listed as one of the initial partners for Daydream and will likely be showing off their own headset designed for the platform soon.

With the VR mode in Android Nougat, Google has pretty much dropped a blanket upgrade to Android devices so that low-latency VR can be a reality across manufacturers for devices with low persistence displays.

Positional tracking, the nifty technology that allows VR users to move around in virtual space, is pretty essential to actually feeling immersed in a VR experience.

Mobile inside-out positional tracking is certainly on its way but in the meantime I think it would behoove developers to see fixed point head-tracking as less of a deficiency than a necessary challenge.  ...once the honeymoon period is over and laziness reigns, it’s not unrealistic to imagine that seated experiences become the norm for most.

Sony and Google have the benefit of releasing their platforms on systems that they largely control. This raises a lot of questions for how Oculus and HTC are going to expand their horizons on mobile and console VR without just building a bunch more headsets.

Whether or not Microsoft’s 4K Project Scorpio Xbox One specifically taps the Rift to be its go-to compatible HMD, it’s difficult to imagine a VR future for Xbox in late 2017 that doesn’t at least incorporate Oculus.

Growing social

Virtual reality has a lot of potential to expand (and redefine?) social interactions, but other than simple telepresence with other headset wearers, not too many people know what that all looks like.

Sony is experimenting with an interesting concept for PS VR called social screen, where VR headset wearers can play games with other people in the same room on the same system.

Refocusing

For companies in the virtual reality biz, this is going to be the month where things either become much clearer or much blurrier in terms of how your startup operates.

The VR hype cycle may currently be wading through the trough of disillusionment but with so many high-profile announcements on their way from powerhouses in the space, the end of 2016 may finally have a chance to live up to some of the hype.

See the full story here: https://techcrunch.com/2016/09/29/virtual-reality-looks-to-its-adolescence/

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