philip lelyveld The world of entertainment technology

16Nov/16Off

We’re in a Virtual Reality Bubble

PARIS, FRANCE - OCTOBER 26:  Visitors play the game "Farpoint" with the virtual reality head-mounted 'Playstation VR' developed by Sony Interactive Entertainment during the "Paris Games Week" on October 26, 2016 in Paris, France. "Paris Games Week" is an international trade fair for video games to be held from October 26 to October 31, 2016.  (Photo by Chesnot/Getty Images)

PARIS, FRANCE - OCTOBER 26: Visitors play the game "Farpoint" with the virtual reality head-mounted 'Playstation VR' developed by Sony Interactive Entertainment during the "Paris Games Week" on October 26, 2016 in Paris, France. "Paris Games Week" is an international trade fair for video games to be held from October 26 to October 31, 2016. (Photo by Chesnot/Getty Images)

As of November, shoppers can buy any of the big three “first-generation” headsets: Oculus VR’s Rift, HTC’s Vive, and Sony’s PlayStation VR. But there’s no sign of a mass frenzy to scoop them up. That’s in part because they lack a “killer app” to justify spending hundreds of dollars on yet another gadget.

See the full story here: http://fortune.com/2016/11/15/virtual-reality-gaming-entertainment-tech/

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