“I’m hoping my app could become one of those reasons. If we can find the right partner for CycleVR we could launch a consumer version of the app by the end of 2017.
“It’s hugely exciting to think of how popular gaming became with the Nintendo Wii, with families playing together – I think CycleVR could do the same for virtual reality, taking a really simple idea and letting people create their own exercise journeys, from the comfort of their own home.”
Aaron also hopes that CycleVR could become an accessible form of exercise for people with limited mobility, as the Bluetooth cadence monitor can be attached to any indoor bike, including the pedal-only bike ‘pods’ which are used by sitting in a chair.